I'll add to this:
Last night, I built an expansion city right next to Alexander's capital to steal some copper from him.
A few turns later a Barbarian appears inside Alexander's fat cross. I'm thinking "hell yeah, pillage that shlt".
Except no.
The Barbarian Archer moves peacefully across two Greek cottages and a his Wheat farm straight to my city to pillage every improvement until I could get an Axeman over from my own capital.
I got pissed off and quit that game ... shlt like that makes me wanna quit Civ altogether.
I mean, seriously, how is that not cheating?
i needed that health!). nothing is left but the cities. he took only 2 cities, right on his border, and they weren't even real nice cities. he didn't even try for the main cities! but he crippled the crap out of mansa by pillaging him back to the stone age. mansa's now below me on the scoreboard. and remember, i'm the woman with one warrior guarding the majority of my cities.
. now if i could just convince him to do that to gandhi. i'm worried that he might launch before my cities hit legendary...otaku that barb thing is indeed extremely lame. but i hope it doesn't drive you to quit civ, and if it does, please don't quit CFC!
there was an AI vs AI war in my game today and it saved my candyass.
Thats mainly why if you happen see about 3-4 AI's clustered on the same continent, all belonging to same religion, there will not be ONE war between ANY of them in the ENTIRE game (6100 years). Totally unrealistic not to mention boring.
! they've been trading techs nonstop while i've been killing off some of the folks i could have traded with. we've had different priorities, and they've been speeding up each other's tech pace. i'm really far behind on some branches of the tech tree in cases like that. and i never know it until i meet them. if they are best pals, how exactly do i catch up from here? on the plus side, trading is easy, i don't have to worry about worst enemy stuff. but if i want to cripple or eliminate one, i have to figure out a way to do it without the other 3 jumping in to defend their friend, or have a plan cunning enough that i can survive it when they do jump in. even tho the ai sucks at intercontinental warfare, once i take over a city or three on their land, then they can reach me, and four at once trying to reach me ... ugh. so, that scenario can be wicked fun for me *giggle*.
. i always care at least a little bit. even in the games where i'm going to make myself go to war ASAP, i hope to be able to work it out so that i'm the one to decide the timing of the war declaration, it's much safer that way. i'm a girl, i want my wars to be safe (for me, not the bad guy), is that so wrong? i completely agree with the point that several have made, about the fact that whenever an AI leader is pondering something, "is this the human player?" is given far too much weight in their decision. mind you i have no idea how to make the AI smarter, i just wish it was.
.A long time ago, I read that barbarians tended to focus a bit more on the civ with the highest score. I don't like this "rule", but that may be an explanation. It's still a situation which is very frustrating and asks for a great deal of "suspension of disbelief". I know it's a game and that it can't be entirely realist, but, still, there are some limits and a certain degree of realism is expected.
To new posters. Please read a bit through the thread before responding to my initial posts. Some of your observation have already been discussed. It is a bit tedious to repeat the same arguments over and over again.
I'll add to this:
Last night, I built an expansion city right next to Alexander's capital to steal some copper from him.
A few turns later a Barbarian appears inside Alexander's fat cross. I'm thinking "hell yeah, pillage that shlt".
Except no.
The Barbarian Archer moves peacefully across two Greek cottages and a his Wheat farm straight to my city to pillage every improvement until I could get an Axeman over from my own capital.
I got pissed off and quit that game ... shlt like that makes me wanna quit Civ altogether.
I mean, seriously, how is that not cheating?
i have fun manipulating the political scenery, seeing if i can make folks hate each other without resorting to outright bribes or asking for embargos, that sort of thing. send brand X missionary to so-and-so, send brand Y missionary to such-and-such, watch sparks fly, it's spiffy.

Occasionaly a more agressive civ will try to attack me. However, AI's will almost never attack eachother. On mid levels, as soon as I win my first war, I usually can easily hold on to my lead and I win the game without any further events. The AIs should try to compete with me and gain power by attacking the least powerfull among them. They never to it!!! It's boring.
This seems to be the case in most randomly generated games. You might want to try my scenario if you like the Renaissance/North American genre. The AI Civs do very much fight each other during much of the game. Then again, it is a scenario and the CIVs are designed to be somewhat aligned to almost guarantee warfare. With 18 CIVs in play, there is almost always a war going on somewhere on the map, not to mention that many of the CIVs become vassals of each other or make defense treaties at least.
Indeed. Play 18Civ Maps with Aggressive AI on. If you feel really lucky, play on these settings on a Pangea map.
My feelings on this are mixed, but I side (mostly) with those who are defending the game. I concur with with those who say it's better to play with lots of civs. At first this whole thread confused me because it goes so contrary to my experiences, and I've never played with Aggressive AI. But I don't think I've ever even considered playing with the default number of civs: it's just too low to make the game interesting. My games are FULL of AI wars, not just one or two, but lots. Extended periods of world peace do happen, and like the OP, there have been times where I wanted to yell at an AI civ: "You're neighbor is vulnerable! Take him out!" Especially when the more powerful civ seems to think its resources are better spent "caravel rushing" me from the other side of the world.
I think the main thing is that its pretty much guaranteed with 18 civs that you'll get lots of warmongers starting next to the more peaceful types. I've seen Mansa Musa with a "-12 You Declared War on Us!" against Monty, for instance, when I first ran into him on another continent, (eventually, with my help, Mansa WIPED OUT Monty). There was a series of long, bloody Industrial/Modern-Age wars between Louis and Shaka and their (allegience-shifting!) allies which left half their continent pillaged back to the stone age -- I sat back and watched the fun with my spies. Ragnar once sneak-attacked his neighbor Elizabeth and took London on the same turn (both of them were near the bottom of the score graph). These are just a few examples that I remember off the top of my head because they had a major impact on my own strategy.
I do see these annoying super pacifist AI games still, sadly, but they're definitely a rare exception. I should note that for the most part I'm playing with Better AI on Prince.
Barbarians will ignore AI Civs if they can get at the Player. If Barbarians are enabled you are their target unless they physically cannot reach you. Then and only then will Barbs go after AIs.A few turns later a Barbarian appears inside Alexander's fat cross. I'm thinking "hell yeah, pillage that shlt".
Except no.

Barbarians will ignore AI Civs if they can get at the Player. If Barbarians are enabled you are their target unless they physically cannot reach you. Then and only then will Barbs go after AIs.