Round 5, Part 1: 575 AD to 1130 AD
I started the round by implementing a number of the tech trades suggested by posters after the last round. The first one was to accelerate the arrival of the UU, Samurai:
This earned me the dreaded "We fear you are becoming too advanced" tech-trading block from Caesar. It's actually one of the few times I've encountered it. This became something of a pain as Caesar gradually became the tech leader, obliging me to research techs I would otherwise usually trade for, such as Guilds.
Frederick remained more open to negotiations, though slightly less useful:
Feudalism revealed that Mehmed was not considering capitulation just yet. I also realized it would be several turns before I could have the Samurai completed and moved into position, so...
No, he wouldn't cough up Music, but the gold would help keep my research going at a decent rate through the brief interval of peace. And I started researching Engineering, anticipating Pikemen (Mehmed would, doubtless, re-pasture his horses), Trebuchets, and the extra road movement point. I began building Samurai in just about every city.
A few turns later, Kyoto produced its next Great Scientist. I used him to lightbulb Philosophy. As suggested, I sent a Hindu Missionary to Kagoshima, so Magyar became the holy city:
I had occasion to utilize Philosophy not long after:
Evidently, Frederick has a higher WFYABTA limit than Caesar. Good to know, and good for me. However, Frederick's research began to lag as the round progressed, no doubt because, at least in part, of the maintenance costs he's paying for those distant southwestern cities. Moron.
In 755 AD, I had all my Samurai 1 turn from completion in my city's build queues, along with several Longbowmen, Crossbowmen, and War Elephants. So it was time to change civics and churn them out:
I produced a half dozen Samurai on the next turn, and sent them all chuggin' north to Istanbul, there to join an equal number of Catapults. I also upgraded my existing Combat 1/Woodsman II Axeman and 2 Swordsmen to Samurai as well. With some War Elephants and Crossbows, I had a pretty decent stack o' doom. So, it was time to visit Mehmed and deliver the bad news:
I managed to keep my "Pleased" ratings with Caesar and Freddy despite this. However, Frederick later converted to Confucianism, and I now have a "close borders" diplomatic demerit with him on top of the different religion hit, so he soon dropped to "Cautious" with me. As he's becoming less useful as a tech-trading partner, I didn't mind much. He also remained behind me in power, while Caesar stayed even.
As my stack lumbered towards Edirne, I was switching production in my cities to a mix of infrastructure (such as a much-needed Market in the capital) or units such as Trebuchets and Longbowmen. Trebuchets are usually suicide units, so I don't care much if they get additional XPs and promotions from civics or not. And since I'm protective, my Longbowmen will have City Garrison II thanks to barracks, which is plenty for city defense. All this meant that I felt it was time to change my legal civic back so that Kyoto could do some of the heavy lifting:
On the next turn, I captured my next Ottoman city:
This earned me a couple of wonders:
I normally don't build either one of those, but they're always nice to capture. Barbs aren't really a problem anymore, but I am planning on razing some cities to avoid excessive maintenance costs. This will likely lead to some fogged areas where barbs will no doubt spawn, so it's good to know that they won't be entering my territory.
Plus I now get that nifty GG bonus when I kill enemy units within my own territory. Which I soon had to do; Mehmed sent a small stack at Istanbul, where I had several units hunkered down. I threw a Catapult at the stack, and his own attack failed (thanks in part to a Wall I whipped in the city). His stack broke up to pillage after that, which allowed the city defenders to come out and pick them off on open ground. Fun!
In the meantime, I had researched Compass and Optics, playing catch-up with Caesar on both techs. I soon had a couple of Caravels out exploring, and began to meet the other civilizations out there:
Ah, one of Civ's not-so-friendly neighbourhood religious fanatics. And useless for tech trading to boot. Wonderful.
Back home, my stack captured their last Ottoman city:
I decided to raze both Gaziantep and Samsun, since they didn't claim any resources and would only add to my maintenance burden.
Elsewhere, Caesar beat me in the circumnavigation race. That wasn't really a surprise, since he beat me to Optics by several turns. Should I have researched Compass and Optics before Engineering? I don't really think so; the increased road movement meant that my war against the Ottomans proceeded that much faster, and that was the primary goal. Plus, as you'll see, I don't think the circumnavigation bonus will be as crucial as usual.
I mean, look who else is out there:
Again, pretty much useless for tech trading, and automatically "Annoyed" over religion as soon as I meet her. Sheesh. Women!
In 1130 AD, my stack finished off Mehmed:
Surprisingly, Mehmed never did capitulate to either Caesar or Frederick. I still would have finished him off, of course, but that would have led to complications back in my core cities.
I earned my 2nd Great General as a result of this final battle. I already had one that I used for a Medic III Horse Archer (who earned Morale for the extra movement point a little later). So we'll need to talk about how to use him.
The Samurai have not really had a hard time of it thus far, thanks to several Catapults and, later, Trebuchets. Their one moment to shine was in the attack on Gaziantep. The city was weakly defended, by 2 Longbowmen and a Pikeman IIRC. However, it was also on a hill. I had used up all my Catapults save for my 4 Accuracy units, and my Trebuchets were still making their way to the front. I stripped the defenses and then had my CRII Samurai attack the Longbowmen, fortified in a city on a hill and still at full health. The Samurai had roughly 40% odds. The first Samurai won! The second died and, to my disappointment, did
no damage whatsoever to his Longbow opponent. The third Samurai attacked with the same 40% victory odds... and won! I can't help but put that incredible luck down to the 2 first strikes the units get.
Also on this, the last turn of the round, my Carvel encountered a Trireme from the last civilization I had yet to meet:
Ah, my nemesis from the Carthage game! So Kublai is a little more open-minded than the other two, but is one of the "slow kids", if you catch my drift. Maybe he'll loosen up in a while and trade me Theology. Maybe.
So that's how things went. To see where things stand, I'll follow this round update with a "state of the world" post shortly. Below is the saved game file.