DarkFyre99
Prince
- Joined
- Jan 3, 2006
- Messages
- 419
Congrats on your win.Even with the good luck with the good huts, mind you, I might have gotten bogged down if not for Brennus so conveniently building the Temple of Artemis, and then all those Great Merchants. I've never bothered with that wonder before, but now I'm having second thoughts. Same thing for trying to generate GMs. I usually skip the GM wonders (ToA and GL, though I sometimes build the Colossus), but now I'm wondering if it doesn't make sense to try to cluster 2 or 3 of them in one city and power your way through things with all those GMs. Like I said--a GM economy. I wonder whether it would be feasible to do that on purpose from the get-go. I think if you were an industrious leader and/or had marble available early on, it might be feasible. If nothing else, this game showcased the benefit of letting the AI build a wonder while you build units to take it for yourself.
Recently, I've been trying the inverse of the specialist economy, where I keep my science slider at 100%, and use merchant specialists to generate the gold I need to keep my government afloat, generating an obscene amount of Great Merchants, especially since I build the National Epic in my intended Wall Street city.
I usually don't send them on trade missions until late in the game, though. I preferr to settle them my intended Wall Street city, which helps with the gold per turn and adds more food to the city, allowing more merchants to be supported there. I can see having cash on hand can be nice as well.