Round 10: 1574 AD to 1628 AD
As I started the round, several of my units had to either heal or shuffle their way out of English territory or both.
(Thanks again, Mansa, for pillaging all those roads! You're a valuable friend and ally of the Mongolian Empire, yessireebob. Thank me? Oh, no no no no! Thank
you, Mansa! Your contribution to the war was invaluable. Why, without you, all those captured cities might have road networks and viable economies! And you know how I love a challenge...)
Anywho, I sent my GM into German territory. I wasn't fussy, I just settled for a trade mission to the first German city he reached.
So that guaranteed the economy would stay afloat until the end of the game. How many GMs and trade missions is that? Was anyone counting?
As I got my stack o' doom ready to invade Germany, I finished research:
I started on Railroad right after that. I figured it might come in handy if the war was prolonged.
Speaking of war, it was time to get this show on the road:
Despite the shared religion, Bizzy had dropped to "cautious". Maybe watching all his former friends becoming my vassals was ticking him off? Like I cared.
The war started off with a little naval action. Caravels versus Frigates--not a fair fight:
That's okay; I hate fair fights. As my SoD probably indicates:
I am reminded of one of several wonderful exchanges from one of my favourite shows of all time,
Buffy the Vampire Slayer:
"...isn't that overkill?"
"No, I think it's just
enough kill."
Then again, the handful of turns I waited before attacking at least gave Bismarck an opportunity to finishing Rifling. So at least he was going to make things sporting. Somewhat.
Yeah, okay, not so much. He still didn't have Chemistry for Grenadiers and Frigates or, of course, Steel for Cannons. Funny how the AI avoids that track in favour of Replaceable Parts and Rifling.
Ooo, look, I captured a wonder!
The Taj Mahal--big whoop. Oh well, I guess it'll help the final score.
So with one German city down and my borders expanding--I switched several cities to building culture--I kept checking to see how close I was getting to a domination win:
VERY close. But it made sense to just keep going; it would have been aggravating to make peace and discover I was still a few tiles short of the win.
So that meant Hamburg just had to go:
By now, 10 turns had gone by. Would Bismarck follow the lead of his buddies and knuckle under to the Mongolian juggernaut?
No dice, huh? Okay, Spike. We do this the hard way. I sent my stack towards Munich.
Meanwhile, I continued to build culture and pop my borders:
I checked the victory conditions:
Almost there! When Railroad was finished, I changed the sliders from research to culture. The key, however, was Essen. Once it came out of revolt, its borders popped immediately to the 2nd ring, and that was enough:
Yay! I think that's the earliest ALC win ever. The post-mortem follows.