ALC Game 15:Mehmed SPOILER Thread

I can build the UN on that little island with the engineer and some cash if i do the US thing for a turn and then gift that town to anyone i want. I could make Cupac the opponent if thats a good idea- just not sure if it is or not... Cathy doens't have too many friends anyway 'cause she keeps fighting with Monty (and me) and we are so beloved :)
 
I think whoever builds the UN stays a candidate. It doesn't matter if you gift/lose the city it was built in.

no, it's whoever controls the city that has the UN, when the vote for secretary general comes up. i don't know what happens when ownership of that city changes hands during the term of the secretary. i do know for sure that gifting the UN city away to the civ you want to be your rival does in fact guarantee that they're up for the vote.
 
i cry. no actually, i don't really know!

Cry my friend.... If you raze UN city, UN doesn't go away :confused: :mad: :lol: . You still have those annoying popups asking for your vote :suicide: ( I've tried to stop the 300 Kg gorilla of one of my games to win diplomatically razing the UN city some time ago... didn't work [pissed] )
 
Was an interesting Monarch game, the fact that the AI was way ahead of Us.

I decided to see if I could keep up in tech by Beelining to Optics, using GS lightbulbs. 1 for Machinery and 1 for Optics. Got Optics around 815 AD, met everyone except HC by 1000AD... later realized he was eliminated from the game by Monty and Cathy Combination.

I Could keep up in the game is probably because I picked up Monarchy very early and mass produced warriors in my capital while I Was growing it incredibly fast working cottages. Z

Never finish the game, Because I could keep up in tech.
 
The game is certainly winnable if you mass grow your cities , play it nice diplomatically and keep a nice fleet.
 
I also played out Sisuitil's 4000 BC save going for Astronomy, just to see how much difference foreign trade routes would help an isolated economy.

To summarize, i went with a heavy CE with scientists. Oracle for COL. 1st 4 GPeople were scientists. 1st for Philo (switched to pacifism right away) in 110 AD, 2nd & 3rd on Astronomy in 815 AD (needed a switch to caste system in 650 AD for timing), and 4th on Education. Won Liberalism race in 1238.

Got lucky with wonders, built both in ankara to keep a pure Scientist pool in capital (ankara founded 1150 BC, Oracle right away). Oracle in 730 BC and then HG in 425 AD.

Got lucky with the progress of the other civs (quite a few wars on both continents). I think 4 civs DIDNT have COL in the 900s AD. I had Astronomy, some COL and maybe machinery here and there on them, and they all went down the feudalism/guilds path on me. I got Monarchy and some junk from my first contact, a Vassalized Huyana, but after that I wouldn't trade nothing. Finally after Democracy I opened up to get Banking for Corporation purposes. My AIs were weak, and their wars were a reason for that. I met Ragnar to find him at war with cyrus ad fred. Cathy attacked Huyana who vassalized to Monty, although a couple centuries after peace. Later, Monty attacked Cyrus, and then everyone attacked Freddie. I went Free Religion and played nice.

Got Lucky with Liberalism, took Nationalism and beelined to Democracy. and then on to a sloppy space.

As far as Astronomy goes, it helped, but maybe not as much as I thought. I wonder if two academies would get a quicker victory. But it did have its benefits. After Optics and Calender I went Currency and halfway through Currency I got the 2nd GS for Astronomy. Finished Currency, then CS, paper and Education w/ 4th GS. But here's the thing. I got my Observatories in before Education, so I could go right on to Univerisities. And Observatories are cheaper too. Another thing for Astronomy is you get first pick of everyone's resources. The extra dye, wine, silk and gems i got on this start was the biggest help. I originally planned to include Monarchy early on but I found that with Confusionist temples, forges and especially the Hamman, I could afford to head straight to Astronomy with size 10 cities in the mid ADs. Trade routes helped some, but i should have kept better notice to get exact numbers. I should play out my 815 save a hundred years to know exactly what they add. But it was the Observatories and resources that helped the most. Later Trade route were huge (as they always are), but hey, every little bit helps.

I also got lucky diplomatically as no one declared on me. The power graph below is pathetic, but I did whatever Monty and Cathy said, except fight in their wars. But i tend to find these things easy to predict and manipulate, especially if everyone hates frederick.

I could've played the end a little tighter and probably should've laid some more cities down and faster, but oh well. Should've had more workers too. Whatever...

Space in 1876
Civ4ScreenShot0005.JPG


GNP graph
Civ4ScreenShot0003.JPG


and power
Civ4ScreenShot0004.JPG


The save just after Astronomy
http://forums.civfanatics.com/uploads/104782/Sisiutil_AD-0815.CivWarlordsSave

1352
http://forums.civfanatics.com/uploads/104782/Sisiutil_AD-1352.CivWarlordsSave

And a turn after victory
http://forums.civfanatics.com/uploads/104782/Sisiutil_AD-1876.CivWarlordsSave
 
slaze: how did you deal with the early barbs?

Immaculate: any updates on SE diplomacy?
 
I got Edirne out pretty quick, 2580 BC, so I knew I had some time. I gambled and built/chopped a monument first instead of the axeman. I had warriors busting by the NW lake, one on the desert hill in the south and another by the river rice in the middle. The turn before Edirne's borders popped an Archer appeared right between it and the capital, and it went on to pillage two sugar farms. I could've whipped an axeman right away, but my granary was almost done, so i let it finish and then whipped. But after Edirne and then Istanbul's third pop the west was sealed and i could look east.

I got lucky though. I don't think i saw an axeman at all. Also The barb city spawned pretty quick and I didn't see too much action after that. I think one lowly warrior came outta the fish desert

But having two axemen by 2000 BC makes things alot more tolerable.
 
Immaculate: any updates on SE diplomacy?

Realistically, CIV won't be available for me for about 10-12 days (after that i'll play it).
I.
 
Well played slaze, I thought this position was winnable. These games often turn on a little bit of good luck at the start or maybe just the absence of bad luck which others had on this map. Looking at your savegames, you took an approach I would never have adopted. :) Beelining for Astronomy before Liberalism is radical and interesting but like you (with the benefit of hindsight) I doubt whether it was really worth the trouble, although the observatories sure are nice. Going for Liberalism earlier would open up Paper (Uni of Sangkore?... with stone) and Education (universities and OU) would probably have been just as good at boosting research. I guess Free Speech would boost output more than anything given you have several towns. Getting Free Religion before contact with the other civs should help with diplomacy.

In 1385 AD when you get Liberalism I would be tempted to change civics to Slavery and Free Speech and then increase the number of workers so the jungle can be chopped and chain irrigate. Having 10 cities and only 5 workers is a major limitation on expansion rate of your cities including the new ones you've founded. At that stage Slavery is the quickest way to crank out the 2 or 3 settlers and 10 workers :eek: you need, plus the troops to take the barbarian city. Several cities need infrastructure and you need universities for OU. But forget my criticisms, thanks for sharing an interesting game.
 
So, i got a chance to finish up that game. I got a diplomatic victory in 1774AD but i'll post the details after some sleep.
I made some stupid mistakes (bee-line biology first in the future) but the dipomatic manipulation was pretty fun. It had the added benefit of allowing me to ignore WFYBTA with a few civs, thus enabling some much better trading. Emancipation hurt happiness but 100% commerce helped more. By the end every single viking, german or aztec city practiced confucianism (never did get wall street for my shrine though) but strangely enough, only Monty was in free religion.
 
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