The AP victory is not a moral question.
Did anyone say it is?
I said I'd rather not see an easy AP victory played out here - some people agree, others would like to see Sis give it a go.
I take it you're in the latter camp. Perhaps you could explain why?
To clarify my position, I see nothing intrisically bad about winning this way, and it's certainly fun to see how early you can win. But from a start like we have here, the most straightforward path to victory would likely be both one-dimensional and far too easy, denying us a large slice of the education and entertainment that have made ALC games a great institution on this forum.
Back to the game:
If possible I'd settle blocking cities in the SW and NW to keep Lizzy out. Apart from grabbing the land for ourselves, we need The Virgin Queen to expand south to stop Pacal from becoming a monster. With any luck Charlie will settle one for us, in which case we could go for either the furry city or the cow/wine/iron site.
Other than that I'd concentrate on keeping our economy afloat, whilst preparing the ground for the AP and crusades against Charlie and Lizzy.
*Tech path: Mono, Theology (GP), Mathematics (?), Currency, Construction. I don't like leaving Currency so late, but Maths makes it cheaper, is needed for Construction anyway, and we've got a hell of a lot of forests about.
*Send the Confucian missionary to London.
*Barcelona should be working the cows, not the forest. And I don't think it needs a lighthouse yet - I'd go temple, settler, courthouse, worker, Conf. missionary (for Lizzy again).
*Aachen - courthouse, Buddhist missionary (to Madrid), AP.
*Madrid - Finish library, then settler, galley, worker, 2x Buddhist missionary. The galley can deliver one missionary to Sitting Bull and get some exploring done. The other missionary goes to Barcelona.
*Prague - Granary to size 4, then worker (whip it!), finish granary, courthouse.
*As each build queue nears completion (or the economy starts to crash), switch to commerce tiles or Caste System scientists/merchants to speed up research.
One other thing (man, this is a long post even by my standards...). We've got too many axes, and that's screwing up the economy - unit costs make up almost half of our expenses. I'd actually consider disbanding some of them unless we're going to finish off Charlie very soon. A few cats and elephants will do for him if we wait until Construction.