TRJS
Warlord
I'd say NE island looks most promising for resources. Possible silver, copper or even deer? Worth checking out over the other island.
) but the wonders are still there for the AI, you just need to research alphabet one or two turns and they'll trade.
That Iron turned up in just the right place to make Uppsala a very nice military production city. Will you go for the classic Heroic Epic/West Point combo there or do you expect to be able to found a second military production city soon that'll get one of them?Oh, and, what about the Moai Statues, still unbuilt? Maybe in Bjorgvin to help with its dismal production? (Though I am gonna put workshops on its two plains tiles.)
i "saved" a hut in an LHC, and was about to pop it when i realized that if i waited 2 turns to finish pottery, i'd open up metalcasting. i waited 2 turns, knocked wood, and voila, very generous hut! so that's exactly what i had in mind when i posted that you shouldn't think of it as tempting that early (first round), leave it a little bit and maybe get something great from it. 
. hopefully you'll be able to meet some of the blocs before they meet each other, and do trades without "worst enemy" penalties.Advice?
1) research meditation!
it's cheap and will let your next great prophet actually lightbulb something worthwhile (counts for your next scientist too).
Remember that theology opens up paper.
I changed civics immediately:
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I was able to take advantage of the raised happiness cap immediately; Nidaros, with all that seafood, quickly grew to its maximum size. Taking advantage of the +3 research points from each specialist will take longer--I especially need to get that NE wine/3 fish city going--but I'll get there.
per specialist does look alright in this situation as long as you are running specialists in your capital (as you say you are currently), and those 2 guys who come free with the Great Library help.Not to mention that you need a few barbs to get the XPs to open up HE.I think you can pull back your fogbusters; you are paying money to have them outside your borders and you have a nice little isthmus to defend if barbs come down.

and
) .... Best path ATM would be Maths -> Currency -> CoL-> CS ( hopefully you'll make some backfilling .... )
would worth it. And it would save some fogbusting units in the north
All those people saying to settle on the stone and build the maoi statues in the capital and it still hasn't happened?
...
Your city placement was ideal imo. I would question some of the build/research priorities, but overall some pretty solid play here imo.