ALC21 - Shaka's Stone-Age Slugfest![]()
At least that settles the map discussion - Ice Age it is.

ALC21 - Shaka's Stone-Age Slugfest![]()
Ive been following along this and the pregame thread, yet im unsure if this has been suggested. As long as youre trying to even the playing field a little bit--that is, make it somewhat of a challenge--why not, in addition to selecting specific map types,etc, also select your opponents?
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On second thought, maybe adding Protective leaders is the better, more challenging way to go?
Whilst Big & Small, Hemispheres or Continents would all be great, I don't think having an entirely land map (such as Pangaea or the often forgotten Lakes) really 'stacks the deck' in your favour. I understand your caution following the Ragnar romp, but the problem there was two-fold:
#AI sucks at naval maps
#Ragnar is probably the best at naval maps
The thing about a Lakes or Pangaea map is that (particularly with Aggressive AI) the computer players are all in their prime. The kind of map they play best on is the all-land type, where they can attack anyone who looks weak at any moment. This is particularly true for Lakes maps, because you can walk both ways around the world, whereas with Pangaea you can be almost certain the AI won't attack you across the water if it can get at you over the land instead; this makes Pangaea easier than Lakes because you can feel fairly safe huddled into a corner with your back to the sea.
I'm gonna throw my weight behind a Lakes map. You've already stated that you are playing this game on Emperor, which I believe is your current level? There's been talk of moving up a level soon, and I think the toughest map setup you could possibly try before increasing the difficulty would be a Lakes map with AggAI. Besides, if you haven't tried it before then it's worth a go just to see how well the AI does.
PS. I've always lost on Lakes+High sea level (ie High lakes level) on Monarch and I'd love to see how you go about it!
Congrats on getting to Shaka; this should be exciting. As far as a strategy goes, an Impi rush seems a foregone conclusion (I hope). Just remember you'll need a few more of them than with axes, as they're strength 4 not 5. Also you might want an axe or two for backup if it takes a while to rush, just to take care of enemy melee units. On the other hand the impis are perfectly suited to pillaging to destroy enemy metal resources. DENY DENY DENY. Also rush rush rush.
Really? Ive noticed that in only 2 or 3 games out of the last 15. Theres ussually 3 or 4 dominant religions in my games and i play with a max of 8 AI normally. I guess it depends on the AIs wether they focus on religion or not + fav religions still play a bigger role since they are more easily founded, so i see alot of AI going for thier own religion rather than just adopting the 1st one found like normal games.
This sounds like an exelent ID, those Lkes maps are werd and hard. With agressive ai you can face a real chalange
then isabella found christianity after reserched philpsephy and spam it to one city in charlmanages empier, he adopt it becous its his favoured religon. the favourd religon choose shold only be avaible for the AI when they reserch the tech. in outher way this favoured religon are broken and is destroying the game.
I've read somewhere that the favoured religion only affects Choose Religion choice and has a 1.25x preference to leaders- If Charlie has 10 cities, 5 taoist and 5 Christian, then yes he will revolt to Christianity. By Taoism, it is likely every city has a religion, and not even Issy is that devoted!
Can some code watcher clarify? (also spellcheck)
Lets say you found taoism after reserching meditation, spam it to evry city on the continent and all civs adopt it. then isabella found christianity after reserched philpsephy and spam it to one city in charlmanages empier, he adopt it becous its his favoured religon.
I'm pretty sure that's not how it works. If I understand it right, favoured religion only operates when "Choose Religions" is enabled, and it only refers to the decision on which religion to found when a civ is first to a religion-spawning tech (eg. Polytheism, Theology). So it's a purely cosmetic thing and has no effect on gameplay whatsoever.
great and thanx. chosing religon sonds good again.
Yeosol said:Impi's are probably the funnest unit to play with.
A strategy I like to use with Shaka is to Orical-->Theocracy. This gives you 3 important things. First use the religion for culture. Combine it with the civic to allow access to CRII Impi's out of the gate. And thirdly generate a GProphet to found the religious building to help counter expansion economic drain.
The Orical will slow down your Impi rush but will make them that much more effective. CR2 gives 25% bonus. This gives them the strength of an axe + the other modifiers. If you can pin down a civ's metal the Impi's will dominate them. Once they have metal the Impi's can still shine as raiders. If they stick to the forests they won't fear axes.
I like to send them all through raiding. then when you see a weak city they can all unite on it with amazing speed.
As mentioned before Whipping, chopping and speed are Key to playing Shaka.
Hammy's Bowmen are indeed a problem, as much if not more so than a Protective leader. You can't realistically take on Hammy until you have Catapults.I just played as Shaka on a Lakes map (Monarch). I conducted an Impi rush and found that they are great for pillaging strategic resources, but not so good at city rush. Even in cities with archers not on hills, they still had some difficulty beating the city garrisoned archers. (I promoted some with Cover, others with City Raider). I found that using an initial impi rush is good, while building a road towards the enemy and sending in backup axemen worked very well. Essentially an impi rush to knock out resources (and defend against chariots), and axemen to city raid.
The unique barracks is a great way to keep the economy stable, and quick expansive workers are nice (granted I stole about 75% of my workers from the enemy). The good news is the Impi/Axe Rush managed to wipe out 3 civilizations, almost 4 but my economy was struggling so I had to stop. Another great use for the Impi's is to make the medics. Just my 2 cents.
ps: Rushing Hammurabi's bowmen was a pain... they have a melee bonus, so be sure to note him, as well as someone like Sitting Bull, who has an early unique unit that doesn't require copper and is effective against melee as well.
Hammy's Bowmen are indeed a problem, as much if not more so than a Protective leader. You can't realistically take on Hammy until you have Catapults.
I disagree. With horses you can take out hammy pretty dang easy no matter what civ you are. Enough chariots will take him out.
Ah, of course. Unfortunately, I never get Hammy next door when I play as Egypt or Persia; no, it's always when I'm Rome and have a pile of Praets who will all die taking on Babylonian Bowmen who are fortified in a city on a hill.![]()
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