Bandobras Took
Emperor
I'm not sure I understand the obsession with an Early Religion . . . if you're going to be running priests anyway, why not just use the Great Prophets to nab the later ones?
I was looking for improvements to the tech path I suggested.Sorry, what do you mean by that?
I know we want religion, but I don't think it's worth the early research to capture an early religion. We can do just fine picking ones up with CoL, Theology, Philosophy and Divine Right. Keep in mind, we want to rush researching Philosophy and Divine Right for their respective wonders, as well as for the religions.
As a reminder for everyone, the Protective trait doesn't actually improve our power rating in any way, except through cheaper Walls. Those promotions, while nice in actual combat, won't prevent an AI from DOWing on us, because they're not taken into account by the Power chart.
I don't think super early Pottery is necessarily the way to go. I agree with the assessment that we'll want to Cottage those Flood Plains, but I don't think we'll be putting an incredibly number of turns into working them until after we've increased the Happiness cap some and don't sacrifice Hammers for Commerce.
I also don't think we're desperate for that early Commerce. Nearly every tile we'll be working for the next 100+ turns is likely to provide at least one Commerce.
I've had several ALC starts I thought were no-brainers that turned into 10 page debates, so I'm no judge!Why do I think Sisiutil picked this start because there is little to debate over?
A good and fair question, so I'll do my best to answer it. To me there's a definite difference between having gold/gems/silver in the capital's default fat cross versus having to move the capital to obtain them. The latter involves losing turns, potentially, to obtain that resource, as well as running the significant risks of both giving up hidden resources and including unseen, possibly less desirable terrain in the capital's tiles. Go back and have a look at the 2nd Peter of Russia game; there was considerable debate there about whether it was worth moving the capital to claim a gold mine. It turned out to be worth it, but it could easily have backfired.Okay, maybe my N00bness is showing, but didn't you discard at least one of the three starts that r_rolo rolled up, because (among other things) it had gems in the BFC, thereby making it too easy for your last Emperor game?![]()
I'd need either Agriculture or Hunting before I can go after Animal Husbandry.As for religions I want to remember the settings: Hemispheres , 2 continents..... Early religion will most surely mean a lovefest in the faraway lands... just because of that I would only try to get Mono religion or even Theo one.....
About techs: this starts requires 3 techs : Agri ,AH and Mining .... I would get AH first.
Because it can?
Nabbing a super early religion seems unlikely given that there are no good commerce tiles visible in the BFC.
I'd love to see that done correctly
SO suggested techpath: Polytheism/Agriculture/AH/Pottery