ALC Game #25: Celts/Boudica

As I posted earlier I think the war would go much better with Cats. You will lose a lot less units so don't need as many. After the war you will have a lot of highly promoted troops (hopefully ;)). Then it would probably be time to trim Mansa down a bit before your troops go obsolete.

Techs writing is a priority especially if you go for construction as the capital could run some scientists to help with the tech rate. Then on to construction.

So after the on the copper/ off the copper discussion. We could have the Cats/Non Cat one. :lol:

Looking forward to the next round. Please don't leave us waiting to long. :)
 
Re wait for cats. If Sal keeps building wonders its a good plan. If Sal decides to expand while researching construction and HBR it may not be such a good plan.
What about a two phase (or one protracted) war. Grab Medina, pillage and occupy iron then wait for cats to take Mecca with or without a peace treaty in the middle.
 
Restart. The rush is too botched.
 
Please explain specifically how you think it's botched.
 
Of course Sal will research construction, right after alphabet to make spies to exploit his coming great spy, because he's got elephants. Perhaps he's got Greek Phalanxes of Alexander to his north?

Why build walls until you need them, when you can generate a gazillion in gold from the protetcive trait?

Rush, what rush? An early rush ought to have happened by 1675 BC.
 
Re: waiting: Waiting was what hurt him in the last game.
 
Re: waiting: Waiting was what hurt him in the last game.

Which no doubt explains why he scored 85000 more points than in the Lincoln game where he didn't wait. :)
 
You may want to consider using GII Archers/Longbows to quickly defend captured hilled cities since their GII will allow to the travel those those cities quickly. Just anotehr idea to leverage the UB.
 
No need to build a scout. Just wander one of those axes up into Arabia while you build GWs
 
You may want to consider using GII Archers/Longbows to quickly defend captured hilled cities since their GII will allow to the travel those those cities quickly. Just anotehr idea to leverage the UB.

Medina is not on a hill, but that might be a good idea if Mecca or any other cities are.
 
In another game I just played with Boudica I used the following strategy. Constant warring will give you a couple of GG. Merge 3 of them in one city combined with HE. I was able to build 1 turn macemen who came out of the gate with CI/GI/CRIII. Teched to rifles and kept building macemen as long as I could. Then upgrade the macemen to rifles and the army is unstoppable. This was at monarch however, normal speed.
 
Medina is not on a hill, but that might be a good idea if Mecca or any other cities are.
A G2 Gallic is superior to a G2 archer against almost anything Sal can throw at you.

I also think waiting for cats is a mistake. Why not try to leverage traits/UU with some G3 Gallics instead of disposapults? They're cheaper and only need 1XP for the necessary promos if you build a rax first.
 
This is starting to sound like the old Civ 2 council meeting...

...and I'm starting to understand and sympathize with the Military Advisor (the faux-Schwarzkopf guy)...

The cheapest and therefore best way to expand in this game would have been to Axe Rush Saladin straight away. All this talk about waiting until Arabia gets Axemen, Elephants and Catapults is making me sick. Anyone can see Arabian lands are much better than Sisiutil's. They need to become Celtic now. This instant.

Otherwise, we'll end up as in the Saladin game where Louis could have been wrecked by an early DoW. But wasn't, and easily teched away to result in a humiliating defeat.

Don't you see? Our land is not competitive; and every turn we wait makes it more difficult to take the good land from someone's cold, dead hands.

*takes cigar out of mouth, stares at you intently*
 
Which no doubt explains why he scored 85000 more points than in the Lincoln game where he didn't wait. :)
You are confusing bad early play for good late play. And this game series isn't about maximizing score.

And anyway, what makes you believe that score wouldn't have been even higher if he had taken on Saladin earlier?
 
Lol @ the comment on the military advisor in civ 2. I have barely played that, but I've seen those on youtube... funny...

Usually I'd side with the science advisor if this was civ IV :P

I too am thinking back to the Saladin game, where Sis DID wait and ended up facing Louis using Swords/cats vs. Crossbows and this was on Emperor... it would be ironic if Saladin put an end to Boudica in this game in the same way Louis put an end to Saladin...
 
If we don't hit Sally before he starts generating GPs, he could very easily run away with the game, especially with what I assume is a great production capital on top of Medina, super-science-city.
 
This is starting to sound like the old Civ 2 council meeting...

"Give me more soldiers, noble leader(Sis) so they may sheath their swords in the beating hearts of our enemies!!"

Seriously though, gallic warriors protected by a few axes and spears will dominate Sally as long as you get them quick enough. So chop/whip your army and get moving. Waiting for cats is a bad idea with Sal having 'phants at his disposal. Just my two cents.
 
I also think that there is still time for a rush although the losses will likely be very high for attacking Mecca so we need a proper SOD to push through. Arabian lands should have been scouted by now but we might have to go without a full intel. As long as a unit can get to Mecca asap we have the most crucial information.
 
Go with the good old overkill. If you got 2:1 axeman/gallic warriors against his archers, even his cultural defenses won´t help.

Waiting for Cats? A very bad idea, as the AI is very weak towards a rush only before 1000 BC.
 
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