Sisiutil
All Leader Challenger
That can be part of the game too, like when I popped HBR from a hut when playing as Kublai...WAAAAAY too much good luck here.![]()

That can be part of the game too, like when I popped HBR from a hut when playing as Kublai...WAAAAAY too much good luck here.![]()
that game I enjoyed shadowingThat can be part of the game too, like when I popped HBR from a hut when playing as Kublai...![]()
Just for the record, it wasn't actually that much good luck. And I did have a "Plan B" in every situation. It's just that often people forget that (for instance) 25% does mean you should win 1 out of 4 battles, and if the 1 that you happen to win is the first or second one, then you've often got it made. (I often use this type of "risk analysis" to war more successfully in multiplayer games, like this one.) For the sake of argument though, I'll tell you exactly what I would have done if things had turned out not so well.WAAAAAY too much good luck here.![]()
I hope this helps you to see some of my reasoning, and how the "WAAAAAY too much good luck" wasn't actually that much good luck.
True, the event did help a bit. Although without it, I just would have needed to build a few more Chariots. Again, not too big a deal. It possibly wouldn't even have cost us the Great Lighthouse, because we still would have been able to capture York, and could then chop out the extra Chariots in York/Utrecht while Amsterdam finished the Great Lighthouse.I think perhaps Matthew5117 was referring also to getting the event. Without the event, I doubt your six Chariots would have made much of a dent in London's defenses.
Yeah, it's arguable that maybe I didn't need to deny her the Horses. However, I've had bad experiences in the past with "assuming" an AI wouldn't get a tech (like HBR), and then having to postpone or abort an attack because a unit I can't deal with yet comes onto the scene (like a Horse Archer). So I was just playing it safe, in this case.Gj on the double pull off LP, however was it that important to deny liz horses? I'm going on the assumption she doesn't have HBR yet, in which case, wouldn't it be better if she had chariots than archers? Since chariots aren't the "best" of defensive units. Of course the question is moot if a) that was your only supply of horses b) she did have HBR
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(...) I'd have checked the odds of the remaining two Chariots, and if they were above ~50% or so, I would have thrown them at the city too. (After four failed battles, it's unlikely that they'd both lose.) This would have meant that the four previous Chariots wouldn't have died in vain. (...)
Fact is though, with ~50% odds after four failed battles, you're unlikely to lose both. And in Civ terms, it's better to try to kill two wounded Archers with ~50% odds than to come back later and almost certainly lose four more Chariots trying to get the health of the (probably promoted) Archers down again. The worst thing you can do is to give up halfway through an attack, because then you lose units for absolutely nothing. Continuing to push forward towards wounded units will usually result in a net positive outcome. 1 dead Archer for 5 dead Chariots is better than 0 dead Archers for 4 dead Chariots.That's what's called sunk costs in economics, and you really should not try to recooperate your losses by throwing good money after bad. Or in this case, chariots.The fact that you lost some should influence future decision making.
Heh, if you say so. Although even without the certain elements of good luck (events and the like), I'm fairly sure you could still quite easily get the Great Lighthouse if you went for a conservative slow-paced rush on Liz. York would certainly be easy enough to take with only 4-6 Chariots, so you could have just built a small number of Chariots, taken York, sued for peace, and build more Chariots in Utrecht and York while completing the Great Lighthouse in Amsterdam. Granted, your rush would be slightly delayed, but you'd still get enough Chariots out of York and Utrecht that you could take London 15-20 turns later (less if you managed to steal a few Workers during the initial war) - and still get the Great Lighthouse.Your a great analyzer Lord Parkin, just wanted to say that first.
Although, I will admit I underestimated the amount of luck you had, I will say this, you got the the Great Lighthouse while rushing Elizabeth on Immortal? That right there is sheer crazy luck.
Heh, if you say so. Although even without the certain elements of good luck (events and the like), I'm fairly sure you could still quite easily get the Great Lighthouse if you went for a conservative slow-paced rush on Liz. York would certainly be easy enough to take with only 4-6 Chariots, so you could have just built a small number of Chariots, taken York, sued for peace, and build more Chariots in Utrecht and York while completing the Great Lighthouse in Amsterdam. Granted, your rush would be slightly delayed, but you'd still get enough Chariots out of York and Utrecht that you could take London 15-20 turns later (less if you managed to steal a few Workers during the initial war) - and still get the Great Lighthouse.
At least on this particular map, I think it should definitely be possible to accomplish both a rush and building the Great Lighthouse before 1000 BC, regardless of luck (or lack thereof). Of course, on a different map - without a coastal start, or without a close neighbour, or with a close neighbour that had Copper - I really doubt that doing both would be possible on Immortal level.![]()
Fact is though, with ~50% odds after four failed battles, you're unlikely to lose both.
But winning one of two ~50% battles has 75% odds. (And by the way, winning one of four ~25% battles has 70% odds.) Why back out when the odds are on your side?This is just not true, as it is a random generator the results are random, and therefore not dependent on previous results, so losing both still has 25% odds which is not unlikely to happen.
True, although that doesn't happen too often with ~25% combat odds.your calculations do not include chances of one of archers remaining unscratched...
Actually I wouldn't get away with this particular rush in multiplayer, because humans are smart enough to counterattack and whip out masses of troops. But yes, the general "risk management" strategy I employ is learnt from many multiplayer games. It might be a different strategy than some of you are used to seeing.It is more or less multiplayer style of pay i guess, which is certainly okay but not so great against braindead AI...
True, although that doesn't happen too often with ~25% combat odds.
Actually I wouldn't get away with this particular rush in multiplayer.
The worst thing you can do is to give up halfway through an attack, because then you lose units for absolutely nothing. Continuing to push forward towards wounded units will usually result in a net positive outcome. 1 dead Archer for 5 dead Chariots is better than 0 dead Archers for 4 dead Chariots.