hi guys
great thread, and pretty good idea, the ALC
Hatcheptsuh being one of my favourite, i will just give you a few thoughts.
In my opinion, cultural is the way to go.
don't forget spiritual get cheap temples.
And don't waste too much on missionaries now, but you have to build some monasteries as long as it's possible (they go well with great library) for every religion you can.
If you're thinking of cottage spammed culturing, you'll lose the early buildings doubling culture for new cities, and developping to size 20+is slow.
so you'll need every religions including those foreign faiths. That's why newly built cities after astronomy where you don't send any missionary can be useful (coastal ones !).
And of course, open borders with those heathens if you can (you may need to go with free religion very soon). You can close them right after you get their religion anywhere in your territory.
and don't forget to build caravels
once more, great thread
great thread, and pretty good idea, the ALC
Hatcheptsuh being one of my favourite, i will just give you a few thoughts.
In my opinion, cultural is the way to go.
don't forget spiritual get cheap temples.
And don't waste too much on missionaries now, but you have to build some monasteries as long as it's possible (they go well with great library) for every religion you can.
If you're thinking of cottage spammed culturing, you'll lose the early buildings doubling culture for new cities, and developping to size 20+is slow.
so you'll need every religions including those foreign faiths. That's why newly built cities after astronomy where you don't send any missionary can be useful (coastal ones !).
And of course, open borders with those heathens if you can (you may need to go with free religion very soon). You can close them right after you get their religion anywhere in your territory.
and don't forget to build caravels

once more, great thread