Round 7: to 1824 AD
We live, not as we wish to, but as we can.
- Menander
I started this round pretty much determined to do in Vicky once and for all. I was going to have Cannon, Cavalry, and Grenadiers to face her medieval units; it made no sense to me to give her 10 turns of peace to catch up in some regard.
I built up my units first with all those lovely Vassalage/Theocracy promotions. I also took some advice about claiming some of the territory up north and founded Iceberg... er... Pharsalos:
I was also thinking about the health bonus from the crabs, of course.
Once I finished researching Steel, I blew a huge wad of cash upgrading almost all of my Catapults to Cannon; at 200 gold a pop, that isn't something I'd normally do, but between the trade mission and the hybrid economy I figured I could get away with it, especially since it would probably speed up the war, or so I hoped.
In 1690, it was time to get the ball rolling:
My first target was Liverpool, since it would provide a buffer to the valuable city of Mecca:
Now as I've played more Civ IV, the composition of my stacks has gotten a little more sophisticated, or so I like to think. I learned the trick, a long time ago, of including at least one Medic unit in the stack; then I learned to make sure he was one of the weaker units so he wouldn't get chosen to defend against a counter-attack. I also learned to include a "protective" unit (no CR promotions!) that would absorb the counter-attack.
One of the latest units I've started to include in the stack is a "recon" unit: a mounted unit with Flanking I and Sentry promotions. His job is to scout out the next target and to spot an approaching counter-attack. I had one of these units in each of my stacks--the one that took Liverpool, and the one that was waiting in Hastings to pounce on Warwick. I sent each of them one tile into enemy territory for a look see.
Here's what the Cavalry recon unit out of Hastings spotted in Warwick:
Whoah! Quite a few units there, even if they are all medieval era. The Cavalry unit turned tail and trotted back across the border.
Now this is the same turn that I took Liverpool. On the following turn, I sent the same Cavalry unit across the border again, and suddenly a bunch of the units that had been in Warwick had vanished! No more dreaded '...'! But that was no comfort, because... well... where
were they?!?
It was the recon Cavalry unit out of Liverpool that spotted them again:
Yeah, headed straight for my recent acquisition. Instead of moving the west coast stack towards Dover as I had first intended, I hunkered them down in Liverpool. I even pried open the treasury and upgraded my 4 Accuracy Cats to Cannon (3 on this turn, one on the next).
Fortunately, spending all that gold wasn't going to be as painful as it first appeared:
I normally don't like having a golden age during a war--it's the builder in me--but this time, it suited me just fine.
You might notice that I was researching Constitution. Huh? What about Rifles? Well, I was a little concerned about war weariness and figured a few well-placed jails would come in handy. I also had my eye on Democracy and the Statue of Liberty--free specialists being very helpful to a hybrid or specialist economy, and a boon to a Philosophical civ as well.
So on the following turn, Victoria's stack advanced into my territory:
Now I was actually delighted about where she placed her troops. As has been revealed in another thread (IIRC thanks to Krikkitone, CFC's own XML guru), war weariness is brought on by units of
either side being killed
outside your borders. Units killed
inside your borders
do not count towards war weariness. So I could basically wipe out her stack free of charge, which is pretty much what I did. I lost maybe one Cannon and my units earned a lot of XPs in the process--including CR III for several of the Macemen, who promptly got upgraded to Grenadiers. Thanks, Vicky!
The golden age was helping out in other regards, such as completing some very expensive builds:
I should also mention that once I had Steel I started building drydocks in just about every coastal city, then started churning out Frigates and Galleons in anticipation of invading the other continent. I may have focused on this a little too much, but we'll see.
And yes, I finally started researching towards Rifling. Hatty had beaten me to Printing Press
and Replaceable Parts and refused to trade them to me. Once again, though, she traded them to Cyrus, and the runt of this particular Civ litter was happy to oblige me:
With Vicky's stack gone and my two stacks hard at work, the war progressed as one might expect. Eventually I closed in on the main prize, London itself, and this is where I chose to use the Great Artist:
Why London? Remember I'd had Steel for several turns now, and London was clearly the best candidate for the Ironworks city, what with all those flood plains tiles that could host watermills. I wanted to get on with it! Even so, I had a lot of unhappy citizens to deal with, and I had to whip many of them away for infrastructure before I was able to start on the Ironworks.
I'm SO glad I've stuck with the Slavery civic this long! I'm not using it as much in my core cities, since I'm getting to the point where I need and want large populations. However, I did use it in a few of them to deal with growing war weariness. I also bumped the culture slider a couple of times to deal with it as well. Fortunately I'd built a Jail in Corinth early on, so my main science city never succumbed to WW. And I built the Globe Theatre in Delphi--I figured with all that extra food, it was the logical city to be my "whipping boy". (Nyuk, nyuk. Better or worse than "Iceberg"?)
Oh yes, and I was researching towards Physics now rather than Rifling! What gives? Well, first off, Hatty, the little minx, beat me to Scientific Method. And after so many Great People and the abandonment of the Pacifism civic, my next GP was going to be very expensive and a long time coming. So I really wanted that free Great Scientist! My Grenadiers were doing a splendid job, so I figured the Rifles could wait. I did get the GS from Physics, thank you very much, and I settled him in Corinth with several of his buddies.
There were still several cities to capture, and slogging through England's large cultural borders, one tile per turn, slowed me down, even operating two stacks. I kept every English city I took, as several of you recommended. That also slowed me down, as I had a plethora of City Raiders and not nearly enough good defensive units with Combat, Pinch, Shock, and Cover promotions.
Finally, in 1824 (!) it was all over:
It took long enough that my next GP showed up, as if to celebrate the end of hostilities and the conquering of the continent. He appeared in Sparta--guess what type he was?
Yes, a Great Prophet for the Taoist shrine! That was a pleasant surprise; it was pretty much a 1-in-4 chance of a GP, GS, GA, or GE out of Sparta with the mix of wonders and specialists that it's been running. I put the city into stagnation just to run a priest specialist for the last few turns and bring out the GP sooner; that may have made the difference. The next GP will likely be a GS from Corinth, but not for quite some time.
Below you'll find the save. Before we discuss how I should proceed next, I'll do a follow-up post with more information about the state of the world in 1826 AD.