ALC Game #9: Incas/Huayna Capac

People always look down on diplo wins :( :mischief: :D

I say get this challenge over and done with and move on to Warlords :cool: And you do want to finish playing all the leaders, don't you, Sisiutil?
 
Must agree on choosing the warpath to satisfy the incan gods of sacrifice. I liked seeing how you won and kept the coastal city, but have to agree the artist might have been better used inland but whatever.

I don't think you have enough units to do more than 2 branches of that warpath so I would suggest taking the eastern and naval route. have the naval army wipe out the capitol then move NE. have your other army take the eastern route. looking forward to seeing the warplans in action. just wait till you get warlords its a lot of improvement to this specific gameplan (trebs and additional move w/ engineering rocks)

the merchant should give you enough $$ for all upgrades you'd like and additional city upkeep for a while.

once the northern continent is wiped out and rebuilt, how long until the eastern continent suffers the same fate??

NaZ
 
Like NaZdReG, I don't like the War Plan you are thinking of in post 313. It splits your forces when you are better keeping them concentrated until Alex's main army is decisively defeated. If you split his country he'll never comeback. Here is how I would conduct the campaign.

1) Assemble all the attacking land forces at Memphis in one SoD
2) Move Frigates to west coast, Galleons to south island.
3) Declare War
4) Move SoD towards Athens. Move 3 turns, bombard defences and attack, beating off any counterattacks.
5) Figates sink any enemy ships and then move to bombard the defences of Corinth and Delphi
6) Galleons collect reserves built on south island and move to Delphi
7) After Athens is taken, dispatch a small force (maybe Knights) to help the galleon bourne troops take Delphi. Remainder hold and heal.
8) Take Delphi, embark troops, send Frigates to bombard Corinth.
9) Send SoD to Thermopolae leaving adequate garrison in Athens to cover forces in Sparta. Two turns moving to Thermopolae, bombard and assault.
10) Land galleon troops plus more reserves near Corinth, and take it next turn

Alex's nation is in ruins by then and he is cut into two. You could make peace (if war has been 10 turns) or carry on. You have never exposed your main army to significant counter attacks and you have moved a minimum distance through culture. Picking off Sparta and Heliopolis should be easy and risk free.
 
Another well played round.

I join the group calling for an Incan Domination Victory. Unless you are bored with this game and want to win quickly with diplomacy, I think a second major intercontinental invasion would be superb.

I like your war plan, but there is no need to attack from the sea. Just land your troops next to the target city and fire away the next turn. If you have pikes along, I wouldn't fear first turn mounted counterattacks. Also AI's tend to build too few catapults and to use them poorly.

After Alex is gone, it should be Hatty's turn. You can use her troops as a means to add experience points to your troops. They may need them when they arrive on the third continent.

Let Europe taste Incan steel.
 
My my, we're a bloodthirsty lot, aren't we? :mischief:

I agree with aelf that diplomatic wins are underrated, and the ones he's pulled off on Emperor have been impressive.

That being said, I think there's a simple fact that no one has mentioned which will likely determine the course of this game.

Napoleon is royally p***ed. No, I mean it, he hates my guts. Last time I checked, I didn't have a single positive diplomatic modifier with the guy. Based on past experience, he'll come after me soon after he has Galleons and Frigates, his own continent be damned. Remember the Hatty game? He launched an invasion force even though he was sharing a continent with Montezuma. (It was only by bribing Monty into declaring war on him that I managed to save my butt, because I was very weak at the time.)

In other words, war with the other continent is coming whether we want it or not. I'm sure of it.

Now, that could still lead to a diplomatic win; if Nappy comes after me, I could try bribing Cyrus and Frederick into declaring war on him. As we know, that leads to some big diplomatic bonuses for "mutual military struggle". On the other hand, if I manage to sink Napoleon's invasion fleet like I took out Alexander's counter-attack stacks, it may make sense to hit back at him.

Anyway, I'll probably play the next round pretty much as UncleJJ specified. The victory condition may depend as much upon the AI as anything I do.

What about a civics change? I'm thinking of just a quick switch to Free Market while leaving everything else the same. Any takers?

EDIT: UncleJJ, I forgot to mention that I hear you on the better use of the GA. However, at the time, I was still half-expecting more mounted-unit stacks in Elephantine and had no idea how soon I'd be getting to Memphis. I didn't know that Alex and pretty much spent himself by the time I dropped the culture bomb--that only became obvious a few turns later.
 
Do you need both vassalage and theocracy? I usually just run one of them to get the 2nd promotion. So you could change one that will benefit the most now. Org.religion or Bureaucracy? You'd still produce nice units.

And free market, yeah.

Let borders in Memphis pop before hitting Alex. Rushing a theatre real fast will work. When you hit Alex, you could send your doomstack and take athens first, and continue NW or NE. Reinforcements from S continent can later hit the cities SW.(corinth and that other one)

Ill bet the trade mission is better off in Frankfurt than Berlin, distance is better. Lucky you get it now, as you can upgrade all CR3 maces. The CR2 one will have to win a (setup) fight first.

On main continent you keep producing units in small cities. Some of the big ones could better economy by market/grocer. Also whip some couthouses inbetween units.

Techwise - after printing press Im not too sure. Just mabye steel for cannon will ensure a quick win. Ironworks is a nice thing too, but CR2 cannon fresh from your forges should make even Napoleon tremble. With your tech lead you could probably wait a bit with rifles. No good using them if enemies have grenadiers...
 
I think there's some kind of cap on trade missions, though I'm not interested enough to look in the code. In my last game I got a GM and successively looked how much a trade mission would give me in Gandhi's cities on another continent. Tried the capital, size 12, a more distant city also size 12, another one size 9 and another one size 13. All of them gave 1100 gold for the trade mission. I guess at one point you don't need to look farther, although I'm not sure where the limit is.

I also remember getting more in a game from a city on my continent than from a city on another continent. Weird.
 
carl corey said:
I think there's some kind of cap on trade missions, though I'm not interested enough to look in the code. In my last game I got a GM and successively looked how much a trade mission would give me in Gandhi's cities on another continent. Tried the capital, size 12, a more distant city also size 12, another one size 9 and another one size 13. All of them gave 1100 gold for the trade mission. I guess at one point you don't need to look farther, although I'm not sure where the limit is.

I also remember getting more in a game from a city on my continent than from a city on another continent. Weird.
I think it depends on the City size and its distance from your capital.
 
It *should*, but as I've posted before, there seem to be some limits to it after which increasing distance won't do anything, and neither will increasing city size. Don't know if it's the same in vanilla and in Warlords (this last game was on Warlords), but I remember others who have also said it's not so cut and dry.
 
I read (in the million dollar monty challenge thread) that it may be based on top 5 cities in the info screen.
First place gets most gold, second place more gold, third-fifth place good gold, and other cities the same amount. Assuming you maxed out the distance and population criteria.
 
I'd love to see how fast you can manage a diplo win here :
- what civics do you need to get freddy or cyrus to vote for you?
- do you need to change religion?
- do you need some gifts ?
...

Of course a mutual struggle vs nappy could help you too ;)

I would
- switch to useful (on diplomatic and economic aspects) civics asap,
- continue building catapults (you don't need many promotions to suicide!)
- tech towards mass media
- trade with hatty for useful techs FOR HER (she may use them to grow!)

You may gift her one or 2 cities back when you get them from alex, to further improve relations.
 
Sisiutil said:
EDIT: UncleJJ, I forgot to mention that I hear you on the better use of the GA. However, at the time, I was still half-expecting more mounted-unit stacks in Elephantine and had no idea how soon I'd be getting to Memphis. I didn't know that Alex and pretty much spent himself by the time I dropped the culture bomb--that only became obvious a few turns later.

Don't forget to check the power graph in the middle of the turnsets. You would have seen his power fall every turn his attackers were defeated by your defenders. You would have known you were doing serious damage to his army. You still did well.
 
I don't think it'll take any great strategy to take out Alex now. He's lost half his army, which means he'll have minimal strike forces. I'd estimate he's down to city guard, the capital stack, and maybe one strike force of 6. Nicely crushed, but why doesn't Alex leave his cav stacks unguarded when he comes after me? :mad: I also would have conserved the GA for Memphis, though.

Anyway, I say go for the Dom win. Squash Alex, squash Hattie, and then intervene in the next war and grab enough territory for the win. You should be within striking distance just with the two continents. If a Diplo win pops up, of course take it.

I agree Theo and Vassalage are overkill, at least now that you've got your elite units for the military buildings. I'd switch to Free Speech for the reaserch boost. I'd also push towards Democracy for Suffrage - you don't need Rifling for Alex and you'll have it anyway by the time you invade the other continent.
 
I'd still like to have a few more city raiders--I only have 5. Having a dozen would make me a lot more comfortable. So what I'm thinking of doing is retaining both war civics for a few more turns in order to produced 7 XP 8 Macemen, then switch civics and focus on building Catapults and Cannon. I'm thinking of sticking with HR and Slavery while changing the others to Bureaucracy and Free Market (for the economic boost) and Organized Religion to help with the infrastructure I need to build (universities, banks, etc.).

And I'm thinking of changing research from Printing Press to Steel to get Cannon earlier. Remember that war weariness was getting to be a bit of a problem previously, and taking Alex's remaining cities will make it worse. If I wait just a few more turns after the peace treaty expires, the carry-over WW will abate somewhat, and I can build up a larger force to smash Alexander that much faster so I put up with the WW for fewer turns.
 
Sisiutil said:
I'd still like to have a few more city raiders--I only have 5. Having a dozen would make me a lot more comfortable. So what I'm thinking of doing is retaining both war civics for a few more turns in order to produced 7 XP 8 Macemen, then switch civics and focus on building Catapults and Cannon. I'm thinking of sticking with HR and Slavery while changing the others to Bureaucracy and Free Market (for the economic boost) and Organized Religion to help with the infrastructure I need to build (universities, banks, etc.).
I can't see the save at the moment to check, but free market's only worth switching to if AIs on the other continent are running it. If they're all in mercantilism, it'll only mean an extra trade route with yourself which isn't really worth a hill of beans...
 
patagonia said:
I can't see the save at the moment to check, but free market's only worth switching to if AIs on the other continent are running it. If they're all in mercantilism, it'll only mean an extra trade route with yourself which isn't really worth a hill of beans...
Thanks for that insight, I will check before switching. If they aren't running it, I may as well change to Mercantilism as well. If I make most of the free specialists into merchants, that should help to compensate for the absence of trade routes.
 
I'd send a few caravals to napoleans lands if you haven't done so to watch his troop production so you can be ready for an invasion.
 
Round 9: to 1795 AD
I started this round vowing that Greece would be no more by the end of it. It took awhile, but... mission accomplished.

I did not, however, start the round by warring, and that's part of the reason it took a little longer. As I explained in a previous post, I wanted to build up a large force to smash Alexander as quickly as I could. Meanwhile, I traded a couple of old technologies to my friends to get a little more gold for upgrades:

ALC9_1795ADa_01.jpg


ALC9_1795ADa_03.jpg


And along those same lines, Hanno, my Great Merchant, was wandering around Germany looking for the best deals. He concluded his trade mission in Frankfurt for 1500 gold:

ALC9_1795ADa_04.jpg


I would have liked more, of course, but that would have entailed loading him onto a boat again and trying Persia, which I did not think would offer enough additional gold to justify the effort and delay.

In the meantime, I felt I had built up enough forces to take out Alex's remaining cities. I'd still be producing some units, but mostly Cannons or city garrison troops, who didn't really need the Vassalage/Theocracy XP boost. As patagonia suggested, I checked the other civs' civics before switching my own. My two main trading partners, Cyrus and Frederick, were both running Mercantilism, making Free Trade much less desireable. So I chose the following:

ALC9_1795ADa_05.jpg


I don't have that many towns yet, so Free Speech didn't make much sense, and I had a lot of infrastructure still to be built, so Organized Religion was very attractive.

I then checked my foreign advisor to see what everybody though of Alexander:

ALC9_1795ADa_06.jpg


Not much, evidently, so I wouldn't be ticking anybody off by declaring war on him. Well, except Napoleon, but he hates me anyway.

Tough luck, Alex:

ALC9_1795ADa_07.jpg


I had forces for two main striking parties: one on land out of Memphis, the other going up the coast. My Galleon-borne forces were able to attack first, striking at Corinth. My Frigates stripped the city of its cultural defenses while I landed my Catapults, Grenadiers, and a couple of Macemen looking for City Raider III outside the city. It fell quickly:

ALC9_1795ADa_08.jpg


Nope, no Sirian doctrine this time.

Meanwhile, I had a large stack approach Athens, which was made safer by all those hills. I still got hit by a Catapult for some collateral damage, but it was little more than a minor nuisance:

ALC9_1795ADa_09.jpg


So let's see what we got by capturing the Greek capital:

ALC9_1795ADa_10.jpg


Nice! I was happy to see the forge, since I wanted to get to work pretty soon on making this the ironworks city. The granary, grocer, and aqueduct fit perfectly with those plans, ensuring the city would be very healthy despite the presence of heavy industry. And the big bonus, of course, was the capture of a holy city complete with a shrine.

I was upgrading Macemen and Pikemen to Grenadiers, so I felt the need for an infusion of a little more cash. I went to see what I could sell to Hatty at discount rates:

ALC9_1795ADa_11.jpg


That seemed reasonable and not very dangerous.

By now, I was producing my first few Cannons (I also upgraded a couple of Catapults to Cannon as well). I'd lost all but one of my "amphibious" assault stack's Catapults capturing Corinth, so I waited until I had a couple of Cannon available before attacking Delphi. It just gave the Frigates more time to remove the cultural defenses, and the result was inevitable:

ALC9_1795ADa_12.jpg


So now I posessed the southern portion of the Greek empire. At home, however, war weariness was accumulating quickly. I had to do some big-league whipping (2, 3, sometimes 4 pop or more at a time) to bring it under control. Even so, it was mounting as I captured cities. So when I finished researching Nationalism, I decided to take advantage of it:

ALC9_1795ADa_13.jpg


Yes, and Free Religion too, for the happiness boost. Now that I had 3 religions to spread around, each with a shrine, I could take full advantage of that civic. It also improved relations, especially with Frederick, moving me from "Pleased" to "Friendly" with him.

And I also got some important news:

ALC9_1795ADa_14.jpg


Napoleon being the 2nd largest civilization in the world bodes well for a diplomatic win. However, it's my firm belief that Frederick and Cyrus are not far behind him. Facing one of them as my rival poses complications, as we'll see later on.

Whoops! I'm out of room for screenshots. I'll continue the round in the next post.
 
Round 9: to 1795 AD, Part II

Now that I had captured Corinth, Athens, and Delphi, I began my "urban renewal" project on the northern continent--that is, razing several poorly-placed cities in favour of new ones, though I didn't have the Settlers built yet.

First up, Sparta:

ALC9_1795ADb_01.jpg


I had two different cities in mind here: one on the west coast to claim the fish, crabs, and marble, the other where Hans Lemurson suggested, 1W of the pigs to snag that tile as well as the deer, iron, and wine.

To clear the way for the latter, another Greek city had to fall:

ALC9_1795ADb_02.jpg


In many ways, this made the campaign much easier, as I didn't have to leave behind garrison troops.

As I was playing, every round, I checked my cities and made any necessary adjustments to their tile assignments, specialists, and builds; I also checked the foreign advisor screen to see if I could squeeze any more gold from my trading partners, or what technologies the AI had over me. I was watching in particular for any of them to obtain Astronomy. With Napoleon for a neighbour, both Cyrus and Frederick seemed to have delayed that tech in favour of Rifling (strange how the AI seems to de-prioritize Chemistry and its Grenadiers and Frigates).

In 1735, I checked and found that I no longer had that tech as an advantage over Cyrus:

ALC9_1795ADb_03.jpg


I still had it over Frederick, however, and I wanted to get everything I could from it--meaning I wanted to trade it to Frederick for something valuable before Cyrus did. So I went to see Freddy right away:

ALC9_1795ADb_04.jpg


It's a tough call every time--should I trade this to a rival, or should I hold on to it? Seeing as how this is Monarch level and my economy hasn't exactly been going gangbusters (a paucity of good cottage sites being to blame), I didn't want to fall too far behind the AI. Besides, I've been courting Freddy as my main ally all game, and I think it was a pretty good trade. Representation would be particularly valuable if war weariness got really bad, since I could just whip a jail where needed. In fact, I wound up having to do that in Cuzco later on.

I also heeded Spaced out's suggestion to send Caravels over Napoleon's way to snoop around a little. I was very glad that I hadn't upgraded all of them to Frigates; now that I'm running Free Religion, Caravels are my main intelligence-gatherers until Spies show up.

It turns out that Nappy only has two coastal cities, Lyons on the east coast and Atlanta on the west. Most of his cities are--wait for it--one tile in from the coast. Typical AI. And he still doesn't have Astronomy, and it's very unlikely that he's going to get it from Freddy or Cyrus. Or me!

At any rate, here's how his two coastal cities look:

ALC9_1795ADb_05.jpg


ALC9_1795ADb_06.jpg


Not too much of a threat there, not yet, anyway.

If I wanted to invade Napoleon, the west coast would probably be the best place to start, since Atlanta is defended more weakly than its counterpart. And the bananas and dye would be nice, if I could snag them from neighbouring civs' culture. On the other hand, most of the prize cities are on the east side and inland; Paris in particular looks like it has both dye and silk, while Tours has sugar. See, that would be the big advantage of taking on Napoleon: with every city I capture, I'd shortly thereafter gain access to a resource that would abate the war weariness. Food for thought.

Back closer to home (not to mention the present), my redecorating of Greece began:

ALC9_1795ADb_07.jpg


And I continued taking and razing Greek cities:

ALC9_1795ADb_08.jpg


Yes, I razed Knossos. Look at the lower left corner of the screen. What do you see? An easily-irrigated corn tile going to waste. Hatty didn't claim it either. A new city will be founded 1 tile south of the ruins in the near future.

Now, I really should stop tech-trading with Freddy, but it's hard to avoid. He keeps going after the AI's greatest hit list, while I keep nabbing techs he craves:

ALC9_1795ADb_09.jpg


Oh, I should point out that I researched Scientific Method to within one turn of completion and then stopped. I wanted to build several more monasteries, especially Buddhist ones. So I switched over to Military Tradition, then finished SM, then went on to Democracy with an eye to running Emancipation to penalize the AIs and to building the Statue of Liberty. Why did I do that? Physics and the free Great Scientist. I didn't want the AI to catch me with my pants down, having to scramble to get both Scientific method and Physics.

It occurred to me that since I now had marble (outside of the city of Crabcakes) and sheep (near Memphis), I could cancel some trades--gold and rice to Cyrus for Marble and clams, I think, to Hatty for sheep.

ALC9_1795ADb_10.jpg


Nothing like being able to make life more difficult for the AI! I have to confess that I'm craving some of Napoleon's territory: the bum snagged most of the calendar resources and won't trade them to me. He did approach me offering stone, but I turned him away, even though it would help with West Point, which I'm building in Ironville South. If I do wind up pursuing a diplomatic victory, I need to avoid the penalties from Cyrus, Washington, and Frederick for trading with their worst enemy.

Finally I came across another Greek city I wanted to keep!

ALC9_1795ADb_11.jpg


Heliopolis is in a pretty good location and can support several cottages.

Soon afterwards, I captured Argos.

ALC9_1795ADb_12.jpg


I decided to keep it. It's a junk city, but if I don't keep it, the AI will just plunk down a city up there sooner or later. Speaking of which, Hatty managed to beat me to the spot north of Athens! I spotted her Settler and defender en route and considered declaring war and nailing them, but I thought she might save me a Settler if she put the city right where I wanted it. Unfortunately, she placed her city 1N of the pigs--a bad location, as it misses one of the wine tiles and the deer. I'll have to raze it.

Stymied in that location, I founded another one of my cities nearby:

ALC9_1795ADb_13.jpg


Iron Grape unfortunately lacks a good food source, but it will be a good, not great, little city.

And at long last, I pursued Alexander to the ends of the earth; and there, upon the frozen wastes of the Arctic, he did make his last stand, and I slew him.

ALC9_1795ADb_14.jpg


Mycenae burned, and Greece was no more.

I played a couple more turns in order to see what shape I was in with war weariness (and that annoying "we wish to rejoin our homeland" problem) gone, as well as finishing a tech:

ALC9_1795ADb_15.jpg


I've decided to research Physics next. Frederick has Scientific Method, and I'm hoping to beat him to the free Great Scientist.

The next post will present more "state of the world" information that will aid our decision-making.

To be continued...
 
The State of the World, 1795 AD

Since we're considering a diplomatic win, let's do a relationship roundtable. I'll start with the big picture:

ALC9_1795ADc_01.jpg


So basically, everybody's pretty happy with me except for Napoleon. Par for the course. I'd like it if Cyrus and Washington were "Friendly" instead of "Pleased"--something we should work on.

Now let's break it down. How does everyone regard my rival, Bonaparte?

ALC9_1795ADc_02.jpg


With quite a bit of emnity, it seems. Eeeeeexcellent.

What about Hatty?

ALC9_1795ADc_03.jpg


Poor Hatty. No one even knows she exists except for Napoleon. If I want her territory--which, yes, I rather do--I need to declare war right away, before she develops positive relations with any of the others.

Cyrus:

ALC9_1795ADc_04.jpg


If it came down to a vote between me and Cyrus, Washington would vote for him, Freddy for me, and Napoleon? Tough to say. It would be hard for me to court Napoleon without losing points with the others.

Frederick:

ALC9_1795ADc_05.jpg


Again, if it was Freddy and I on the ballot, it's tough to say how everyone would jump. I'd have Washinton's votes, but they wouldn't count for much. I rank about the same as Freddy with both Cyrus and Napoleon. This would be a tight race.

Here's how things stand in terms of technology, specifically vis-a-vis my closest tech rival, Frederick:

ALC9_1795ADc_06.jpg


Freddy may be researching Physics and could beat me to it, seeing as how I diverted to get Democracy. I'm thinking I should take advantage of all that gold I don't really need for military upgrades to crank the science slider for a few turns.

Cyrus, in comparison, is much further behind:

ALC9_1795ADc_07.jpg


As is Napoleon:

ALC9_1795ADc_08.jpg


I'm hoping Cyrus will loosen up eventually and let me get Rifling from him. Keep your fingers crossed.

Here are the current trade deals:

ALC9_1795ADc_09.jpg


Before any of you go and tell me to renegotiate the deals with Hatty and Washington, trust me, I've been checking their available GPT every round. They're poor, okay? Besides, that deal with Hatty gets cancelled when I declare war.

I noticed that I was trading happy resources to Frederick (spices, gold) and to Cyrus (spices), so I renegotiated and changed them to health resources. Maybe that will take some of their cities down a notch, since the happiness limit is usually lower than the health cap. Once I have my own source of crabs, I'll be taking away Freddy's ivory, too.

Here's a look at the power chart:

ALC9_1795ADc_10.jpg


Interesting--me, Cyrus, and Napoleon in a dead heat. Cyrus has Rifling on me and Napoleon doesn't, so Napoleon is up there based on numbers. Meanwhile, it's amazing to me that Napoleon hasn't attacked Frederick, who's languishing behind everybody in power except for poor Washington and Hatty. Washington's defensive pact with Cyrus is obviously keeping Napoleon away frmo him, but I don't know what's preventing Nappy from attacking Freddy. The shared religion, perhaps? Or maybe all those nice techs I've been trading to Freddy?

Hmmm... I may have shot myself in the foot there. For the diplomatic victory, the best thing would be for Napoleon to attack Frederick and take some of his cities, guaranteeing that France is either 1st or 2nd in population. I could enter the war on Frederick's side and limit myself to naval skirmishes.

Yes, you see, as much as I might covet Napoleon's resources, if I take even one of his cities, I put a diplomatic win in jeapordy. Even if I don't attack him, if anyone but Napoleon is my UN rival, a diplomatic win is dicey. So let's start the debate--should I go for domination instead? Or space race?

Here's a look at the victory conditions to help out:

ALC9_1795ADc_14.jpg


I've obviously got a ways to go for domination, but that's no surprise, since I got a late start. Frederick is likely to be our only rival in a space race. At least Napoleon is listed as 2nd in population. We'll have to keep an eye on that; if it changes, we may have to punt and go with space race. Unless we change our minds...

It's approaching crunch time on the victory condition to pursue, gang. Once I conquer the remainder of the northern continent, I really have to decide what to do. If it's domination I need to go after someone--probably Napoleon--right away. Even if it's space race, I will probably attack him just for those lovely luxury resources which would allow my cities to grow much larger. If it's domination, I have to leave him alone so he's my biggest rival, and work on wooing the others over to my side.

Anyway, here are some maps. My continent:

ALC9_1795ADc_11.jpg


Immenently-my-other-continent:

ALC9_1795ADc_12.jpg


To war on Hatty, I will probably start by razing that annoying city, Asyut, she plunked down in my back yard. I will simultaneously send a stack to Pi-Rammeses and work my way north, so I can raze it and Abydos and resettle the area before taking the cities I plan to keep.

Here's a dotmap revealing my plans in that regard. Yellow are my own established cities, dark blue are Hatty's cities that I'll keep, cyan are the new cities I'll found, and the little red X's are the Egyptian cities I'll destroy. Bwa-ha-ha.

DotMapNorth02.jpg


Here's the other other continent, with its resources displayed:

ALC9_1795ADc_13.jpg


A few other decisions I need to make lickety-split:

  • Civics: I now have Democracy. I'm thinking I should switch soon from Hereditary Rule to Universal Suffrage, from Nationhood to Free Speech, from Slavery to Emancipation, and from Mercantilism to... ay, there's the rub. After Physics I can research Communism for State Property, so maybe I should hold off on my last big civics change until then. US, by the way, is the favourite civic of Frederick and Washington. Cyrus', unfortunately, is the incompatible Representation (it's Napoleon's favourite as well, in case you were wondering). Also, US would help in Cuzco, which is about to start building Wall Street and would really benefit from the extra hammers.
  • Research: After Physics, then what? Communism, as I mentioned, for State Property, Spies, and the Kremlin? Okay, if so, what comes next? I particularly want to target techs the AI undervalues and hopefully trade for those that it does.
  • Settling the north: Did any of you notice that source of oil in the far northwest? Looks like a useless location, though I should send a ship to reveal those last few tiles to be sure. In the absence of one more hidden resource, I'm thinking I should leave that area to let the AI put an expensive junk city up there.
  • Victory: Just wanted to re-emphasize that we need to decide which condition to pursue soon.

And, finally, here's the saved game file:
 
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