Sisiutil
All Leader Challenger
It's interesting how you can play a game as complex as Civ IV for years and still find yourself learning things. Or maybe re-learning them. In any case, I played an interesting game recently and decided post a write-up because I found myself learning (re-learning?) several things and thought I'd share.
First off, this is not like the old ALCs where I played a few rounds, sought advice, and then played some more rounds based on that advice. This game is pretty much over. But as always, I'd enjoy and appreciate feedback.
Now, on to the game:
Level: Immortal
Civilization: Roman
Leader: Julius Caesar
Map: Archipelago (Size: Standard; Sea Levels: Low; Landmass Type: Snaky Continents)
Game Speed: Marathon
Custom Game Settings:
First off: Immortal level still? Yeah, every now and then I try a game on Diety, get my butt whupped, and drag my sorry tail back to Immortal level. One day I'll crack Diety, but this was not that day... er, game.
I do love playing as the Romans, because Praetorians, come on. I'm also a bit of a Roman history nut. Marathon speed adds to the fun because Praets stay relevant for sooooooooooo long. Although in this game that got more complicated...
Archipelago with low sea levels and snaky continents creates some very interesting maps--usually big, twisty pangaeas or close to it with several choke points. This map was no exception.
And I added three additional civs to add to the fun.
Here's the start:
I will be the first to admit that I load the dice a bit when playing as Rome. Specifically, I'll regenerate the start until I get something like this. I am usually looking for a coastal start with seafood (the map settings I described above practically guarantees that), and I'm also looking for some sort of substantial commerce tile (gold, silver, or gems) to help me get to Iron Working ASAP. In particular, I want to have Praets available before the first barbs become a problem. Then I wanna Praet-rush somebody. If I can get some river tiles to provide some early cottages with a +1
boost, so much the better. Call it cheating if you want, but it's my leisure time and I'll spend it how I please.
The Advanced Start also helps because I spend a good chunk of that start-up gold on Bronze Working. Then I can research IW and after it, the Wheel. Even if I'm not playing as Rome I still use AS on Marathon speed just because otherwise I find the first 100 turns or so to be extremely tedious.
Here's a look inside Rome:
Besides Bronze Working, then, you can see I spent the rest of my start-up gold on one tile improvement (fishing boats), two Warriors, two Workers, and one additional citizen. I kept the change as a random event safety fund. I can't work the gold mine right away, but the two workers mined it immediately, then spent the rest of their time pre-chopping forests.
It was a darn good start for Rome, very promising, but getting such a good start always makes me nervous. Why? Very often when the RNG gives me such a lovely start, it seems to want to mess with me in some other way. Such as, "Yes, the gold mine ensures that you'll soon get to see just how far away your only source of iron is, sucker!" Or, "Yeah, nice start, and I gave you iron nearby... which you'll have all to yourself on your isolated little island!" Or, "Enjoy the only decent land in the middle of the desert/tundra, loser!" Fortunately, not this time, but the map presented other challenges.
I started exploring. As you might have figured out, I started pretty close to the north, what with the crabs and the tundra and all. The continent snaked out in three directions: one relatively small branch ran to the east where I found Joao of Portugal; another big blob was to the west, inhabited by Napoleon of France and Mehmed of the Ottomans; and another much longer branch extended to the south, where at first I only met Isabella of Spain, but later found Darius of Persia, Qin Shi Huang of China, and (phew!) Zara Yaqob of Ethiopia. That meant that all but two of the map's 10 civs were on my big, sprawling, snaky continent. So, lots of Praet-munching potential.
I started using the BUG mod's wonderful dot-mapping feature to plan my cities. This site I chose to Rome's south proved especially fortuitous:
Another really good city site: coastal, two food, some rivers (though no source of fresh water for the
bonus), some hills... very promising. One thing I love about Civ's many potential tile improvements is that you can pretty much transform a city site into whatever you want it to be. With this one, I could farm everything to make it a specialist city, cottage everything to make it a commerce/science city, or use watermills and workshops to turn it into a production powerhouse.
Well, a few turns later IW revealed a source of Praet-makin' metal on the tile immediately SE of my chosen city site. I decided that this would be my HE city/unit pump, so it was gonna be watermills and workshops all around. I also had some luck with goody huts, scoring a Scout and, thanks to him, a couple of techs: Masonry and Sailing. You know what that means: on this type of map, which practically guarantees that everyone's gonna have a lot of coastal cities, the Great Lighthouse was looking very attractive... and within reach. Or so I thought...
To be continued...
First off, this is not like the old ALCs where I played a few rounds, sought advice, and then played some more rounds based on that advice. This game is pretty much over. But as always, I'd enjoy and appreciate feedback.
Now, on to the game:
Level: Immortal
Civilization: Roman
Leader: Julius Caesar
Map: Archipelago (Size: Standard; Sea Levels: Low; Landmass Type: Snaky Continents)
Game Speed: Marathon
Custom Game Settings:
- Advanced Start
- Choose Religions
- Number of Civs: 10
First off: Immortal level still? Yeah, every now and then I try a game on Diety, get my butt whupped, and drag my sorry tail back to Immortal level. One day I'll crack Diety, but this was not that day... er, game.
I do love playing as the Romans, because Praetorians, come on. I'm also a bit of a Roman history nut. Marathon speed adds to the fun because Praets stay relevant for sooooooooooo long. Although in this game that got more complicated...
Archipelago with low sea levels and snaky continents creates some very interesting maps--usually big, twisty pangaeas or close to it with several choke points. This map was no exception.
And I added three additional civs to add to the fun.
Here's the start:

I will be the first to admit that I load the dice a bit when playing as Rome. Specifically, I'll regenerate the start until I get something like this. I am usually looking for a coastal start with seafood (the map settings I described above practically guarantees that), and I'm also looking for some sort of substantial commerce tile (gold, silver, or gems) to help me get to Iron Working ASAP. In particular, I want to have Praets available before the first barbs become a problem. Then I wanna Praet-rush somebody. If I can get some river tiles to provide some early cottages with a +1

The Advanced Start also helps because I spend a good chunk of that start-up gold on Bronze Working. Then I can research IW and after it, the Wheel. Even if I'm not playing as Rome I still use AS on Marathon speed just because otherwise I find the first 100 turns or so to be extremely tedious.
Here's a look inside Rome:

Besides Bronze Working, then, you can see I spent the rest of my start-up gold on one tile improvement (fishing boats), two Warriors, two Workers, and one additional citizen. I kept the change as a random event safety fund. I can't work the gold mine right away, but the two workers mined it immediately, then spent the rest of their time pre-chopping forests.
It was a darn good start for Rome, very promising, but getting such a good start always makes me nervous. Why? Very often when the RNG gives me such a lovely start, it seems to want to mess with me in some other way. Such as, "Yes, the gold mine ensures that you'll soon get to see just how far away your only source of iron is, sucker!" Or, "Yeah, nice start, and I gave you iron nearby... which you'll have all to yourself on your isolated little island!" Or, "Enjoy the only decent land in the middle of the desert/tundra, loser!" Fortunately, not this time, but the map presented other challenges.
I started exploring. As you might have figured out, I started pretty close to the north, what with the crabs and the tundra and all. The continent snaked out in three directions: one relatively small branch ran to the east where I found Joao of Portugal; another big blob was to the west, inhabited by Napoleon of France and Mehmed of the Ottomans; and another much longer branch extended to the south, where at first I only met Isabella of Spain, but later found Darius of Persia, Qin Shi Huang of China, and (phew!) Zara Yaqob of Ethiopia. That meant that all but two of the map's 10 civs were on my big, sprawling, snaky continent. So, lots of Praet-munching potential.
I started using the BUG mod's wonderful dot-mapping feature to plan my cities. This site I chose to Rome's south proved especially fortuitous:

Another really good city site: coastal, two food, some rivers (though no source of fresh water for the

Well, a few turns later IW revealed a source of Praet-makin' metal on the tile immediately SE of my chosen city site. I decided that this would be my HE city/unit pump, so it was gonna be watermills and workshops all around. I also had some luck with goody huts, scoring a Scout and, thanks to him, a couple of techs: Masonry and Sailing. You know what that means: on this type of map, which practically guarantees that everyone's gonna have a lot of coastal cities, the Great Lighthouse was looking very attractive... and within reach. Or so I thought...

To be continued...