Hi El Justo, nice to have someone of your massive experience drop in. Thanks very much for the suggestions. The hangs lasted for at about 30 minutes (on my old AMD 2100), compared to an IBT time of about 2 minutes in the turns before that. If I had more time before Christmas then I would experiment more, but I'm working tomorrow then driving 300 miles to see family, so my time is very limited. I wanted to get the test version out before I leave.1.) do you have any immobile land units w/ the "Load" function? i know that the AI will try and load immobile units onto TRs if they have the function. i always remove the load flag from immobile units if they're in the vicinity of a coastal city and/or a TR.
2.) i had some issues w/ some mp3 music files when arranging the AoI soundtrack. for some unknown reason, certain mp3 files locked up the game. i would remove them and the problem would disappear.
hope that helps
it's my pleasure dudeHi El Justo, nice to have someone of your massive experience drop in. Thanks very much for the suggestions. The hangs lasted for at about 30 minutes (on my old AMD 2100), compared to an IBT time of about 2 minutes in the turns before that. If I had more time before Christmas then I would experiment more, but I'm working tomorrow then driving 300 miles to see family, so my time is very limited. I wanted to get the test version out before I leave.
1 - I'm pretty sure that none of the immobile units have the load flag, but just in case I'm going to go back through the .biq tomorrow to make sure.
2 - I had no idea that the music would effect it. I'll do the rest of the testing without the music in, then add the music in the final part of testing.
BTW - you know what the worst part of modding is? It's not getting the time to play other people's mods. When I've got a first version of this that I'm fairly happy with I'm going to reward myself with some quality time on AoI. I downloaded V3 a month ago and have still never played it. Very frustrating, knowing that it's just sitting on my hard drive.
All the best.
I must be slow; it took me few minutes to figure out that this meansIf any testers do get problems with the turn times, then please upload your .sav file here and I'll take a look.
I've got to get on the road right now, but happy holidays everyone.
Downloaded fine for me. Everyone note: the "AC v 1 00" is buried in a "V 0 8" folder and needs to be moved out in order for the biq to find it.Hope that the downloads work OK. You probably all know how scenarios are installed, but just in case , you should get a folder called 'AC v 1 00' and 'Alexanders' Conquests V0-8.biq' in your Civ 3/Conquests/Scenarios folder, then play it from the 'Civ Content' option on the title screen.
\it's my pleasure dude
the last mod outside of my own that i actually played (play-tested actually) was the Storm Over Europe mod a few months ago. before that, it was Rocoteh's WW2 Global. but yes, it is tough to find time too busy
1) I don't know which files you are talking about changing.@Blue: I kept getting that error. I think it's a difference between civ versions. What I did was manually change all the units that used the swordsman fortify.wav, and put a space between "fortify" and ".wav". that seemed to work.