Virote_Considon
The Great Dictator
It's just the text filesxfor the unit .ini's- so they work! It doesn't alter the gameplay one bit!
1) I don't know which files you are talking about changing.
2) Before we start individually editing the mod on our own, wouldn't it be better to let Keroro make changes and distribute patches? Otherwise how will we know we are all playing and testing a consistent version.
I thought it might be the .ini files.It's just the text filesxfor the unit .ini's- so they work! It doesn't alter the gameplay one bit!
Yeah, I should have mentioned that. Sorry.I must be slow; it took me few minutes to figure out that this means
The Beta is posted for download in post #2.
A little strange, I tried an install on my system at home before I left, and it extracted as I expected. It could be Zip Genius that does it - I haven't tried that program myself. Anyway - to reiterate - the 'AC v 1 00' should be in the scenarios folder, move it manually if need be.Downloaded fine for me. Everyone note: the "AC v 1 00" is buried in a "V 0 8" folder and needs to be moved out in order for the biq to find it.
Edit: That last may be an artifact of Zip Genius. You may get the folder out in the open.
Not sure what you mean there, but I think that Sogdiana was a LH that I'm planning to replace when Rob releases Anno Domini 2. I'll do the same with some of the Greek LHs too ( I know that some of them use the same graphics for the moment).Found a bug strait away *gasp* Sogdiana's leaderhead is a cross between Medieval Sumeria guy, and Modern Sumeria guy!
I can't explain that one - I've never had the problem when I do my personal tests. I'll try reinstalling Civ 3 when I return home and see if I've maybe got a corrupted swordman file in my main civ install.
@Blue: I kept getting that error. I think it's a difference between civ versions. What I did was manually change all the units that used the swordsman fortify.wav, and put a space between "fortify" and ".wav". that seemed to work.
The files that need changing are in scenarios/AC v 1 00/Art/Units/ Go into the folder for the unit that is giving the error and open the xxxx.ini file with a text editor. You should be able to change the sounds there as V_C suggests. IIRC there was some kind of misnaming with the sound files for the swordman in the original Civ 3 that was not corrected for PTW or Conquests. If you're using the Apple or Complete versions then maybe it is different. Or maybe I messed up. I'll do some tests when I get home after Christmas.1) I don't know which files you are talking about changing.
2) Before we start individually editing the mod on our own, wouldn't it be better to let Keroro make changes and distribute patches? Otherwise how will we know we are all playing and testing a consistent version.
It's just the text filesxfor the unit .ini's- so they work! It doesn't alter the gameplay one bit!
You're both right in different ways. For now the solution I would recommend is to go into the .ini and delete the sound for fortify - so that there is no sound at all. I know that I need to go through the sounds thoroughly before a proper release. BTW - to help me solve this problem would you both be able to upload a copy of your original swordman .ini file here - I'll see if it varies to my own. Cheers guys.I thought it might be the .ini files.
But I think you missed the point I was trying to make in (2) above.
First of all, the moment we start editing any files in the mod without explicit direction from the creator (in this case Keroro) we have already created a difference between the code we are playing and what he has downloaded for us to play. It's also different from the master set he is working from. Differences tend to proliferate and versions to diverge. I was invited to play-test, not to adapt his mod to what I think it should be.
Secondly, to use this specific case, there is a conflict between the sound files the .ini's are looking for and the actual name of the sound files available. Your solution is to edit each individual ini. I, on the other hand, would be inclined to make one copy of the .wav in question, and rename it to match what the .ini's expect. That way I've only dealt with one change to one file.
Already our solutions diverge, and if we pursue this way of solving bugs, when we encounter further glitches what works for you may not work for me. Furthermore, Keroro may simply have forgotten to include sound files that he wanted to use, that differ from the standard ones. If he updates/patches, and we have each changed our versions in a different way, we either create extra work for everybody, if we all remember what we did, or else we will run into glitches for which the source is difficult to isolate.
This specific example is a simple case. It may seem like a pain to wait until Keroro decides how to fix it. Strongly disciplined protocols now will save numerous headaches further down the road. If you don't believe me, talk to anyone who has been part of a complex development process. At each level, there needs to be one locus of decision-making authority. That locus can be a committee; but in this case Keroro is the authority.
Good News! DLed about an hour ago. Installed in the path ..\AC v 1 00\Art\Units\Swordsman and it works. Proof:If you open the zip below and extract it to either the 'Civilization 3/Conquests' folder or the 'AC v 1 00' folder it should create a folder '/Art/Units/Swordsman' with two files in it. I believe (hope ) that this will fix the problem. Please, someone report back if it doesn't.
I'm using Complete, version shows as 1.22 on title screen.I can only guess that this is a difference between the Complete version and the individual Civ 3 + PTW + Conquests setup that I have. Blue - are you using the Complete version?
I notice that you've got ampitheater and theater for identical costs, but there's a bit of a difference in the strength of their effects.I will be updating the Civilopedia.txt file tomorrow to include more details on the buildings, many of which changed since I wrote the original text. Stay tuned.