Oh, yes, Andreas Waldetoft is brilliant.At least we have nice music, right?
Oh, yes, Andreas Waldetoft is brilliant.At least we have nice music, right?
Civ has never been not a board game.Or would another version just lead to the Civ market being even more fractured?
Civ VI seems to me like it was deliberately intended to be a better version of Civ V, one that got rid of the flaws of Civ V, and then expanded on what was good about Civ V. I think Civ VI could ultimately win over Civ V players as a result - it is, or will be eventually, the better game.
I can’t say the same for Civ IV v VI. Civ IV seems to have a very different philosophy and or design (specifically, “not a board game “). I can’t see FXS supporting that type of game in the near or medium future, but could definitely see another developer taking up the mantle - retro graphics, an explicitly “Sim” approach instead of “Boardgame” approach, much darker elements.
Agree, but it will require an entirely new game engine and some serious thought given to implementation.
Isn't every civ game already a reboot? Its not like there is a continuing storyline.
Civ has never been not a board game.
Each new iteration of Civ, to date, has been created using a roughly 1/3rd old, 1/3rd changed, 1/3rd new approach. Old mechanics get brought forward, tweaked, get new systems layered on top of them. I think we've hit the limit of the value of that approach.
Renovating an old house time after time eventually gets to the point where tearing it down and re-building from the foundation up leads to a better result. I think we're there now with Civ.
By game rules, sure, but it was more hidden in the previous iterations (less with civ5 already), that were really able to give you the feeling of leading an Empire to pass the test of time.Civ has never been not a board game.
I can't say I agree with your assessment. The important thing about Civ isn't the mechanics; it's the use of real world civilizations as factions with real world leaders leading them. Aside from that, the only other things I'd indelibly associate with the Civilization franchise is a certain tongue-in-cheek levity reminiscent of The Sims and an unfortunate tendency to be completely historically inaccurate despite the historical pretext of the game.I don't think so.
In that event, such a game would not be Civ 7 but something else entirely.
I can't say I agree with your assessment. The important thing about Civ isn't the mechanics; it's the use of real world civilizations as factions with real world leaders leading them. Aside from that, the only other things I'd indelibly associate with the Civilization franchise is a certain tongue-in-cheek levity reminiscent of The Sims and an unfortunate tendency to be completely historically inaccurate despite the historical pretext of the game.Virtually any mechanic could be sacrificed while retaining those traits and it would still be recognizable as a Civilization game. I agree with Trav'ling Canuck that Civ7 would be much better off rethinking the formula.
Yeah but everything on that list except Gandhi is simply part and parcel of a 4X game (substitute "system" for "city" in space-based 4X games). No one is proposing a genre switch.I think that’s mostly right, but I think Civ does have some other mechanical and stylistic elements that are core to the “Civ” experience. Some people might argue with exactly what’s on the list - the same way people might argue about what’s core for e.g. Batman (he totally needs robin v robin makes no sense) - but there is some sort of list implicitly.
In my mind, the list probably includes founding cities, and those cities being “nodes” for production and activity, space and Dom victories, unit based combat, and having certain ideological governments (communism, facism, democracy), and a few meme like stylistic choices like ghandi and his nukes.
I love the era specific music of VI, but damn do I miss the wartime music. Being at war should inspire a different feeling than peace time.
Perhaps as a mod. I don't want anymore tints in my game but I do want wartime music.Even though I would never notice as I have in-game music disabled for a loong timeUntil said, I had forgot about this aspect. I think a way to address this tho could be in the same mechanic as the golden/dark ages -- if you are at war, maybe there is harsher red/orange tint to the screen (or for us WW2 buffs, game goes to black and white --- but I'm sure most wouldn't like that).
I honestly think the music aspect of Civ VI is why we aren't seeing a lot more DLC. Everything else can be done in house (animation, creation, etc.) but the music would likely be a different ordeal to work through -- and why we would probably see additional civilizations only in expansions.
Why do Paradox games always look like they've been slapped with a heavy desaturation filter?![]()
While Civ6 is a naked board game with good rules, everything in it make you fell that you are conquering a simple board, not the world.
Agreed.By game rules, sure, but it was more hidden in the previous iterations (less with civ5 already), that were really able to give you the feeling of leading an Empire to pass the test of time.
While Civ6 is a naked board game with good rules, everything in it make you fell that you are conquering a simple board, not the world.
While PDX games have a steep learning curve, they are somewhat related and knowing one helps at others. That said, I'm an ok EUIV player that sucks at CK2, so there is no guarantee and every game will need 100+ hours until you see how it really works. Imperator will be closer to EUIV than CK2 is though. A common misconception is that PDX games are hard (because the learning curve is so steep); this is definitely not the case, they are very forgiving once you know how the games work. I think more important than knowing a similar game is that you make sure you don't try to play civ or total war style with a game that isn't civ or total war.***EDIT: I mean, should I try EU:4 to get a better understanding of how paradox's games feel and work, will it make the learning curve lower for Imperaotr:rome ? or is it too early to tell ?
Because you are used to the oversaturated civ VI style?Why do Paradox games always look like they've been slapped with a heavy desaturation filter?![]()
pdreview was just updated! I wonder what that is for...
A new screenshot feature patch with more zoom options and a "walk through your city and take pictures mode"?I wonder, too. I hardly dare to believe it, but I more and more get the feeling Firaxis has something big planned. At least I hope for it.![]()
I have known it all the time ... despite some of your posts ... ... ... this 'Extended Diplomacy Ribbon' thingy ... that 'Lightseeker' ability ...Not always. Sometimes, it makes me feel like a Wizard summoning lightning strikes on the infidels...![]()
Isn't every civ game already a reboot? Its not like there is a continuing storyline.
Enter Jomini, the new Paradox engine for all future games... if my hunch is right, FXS is in big trouble.![]()
near-remakes for their publishing/acquisitions (i.e. Cities Skylines for SImCity, AoW for Homm).