Thanks, this kind of feedbacks always help.
The tribal warriors cost 0 population in game. There was an error for the Meso, and the Excel spreadsheet was out-of-date. I'm double checking the civ pedia and the Excel files for buildings ATM, when it is finished I'll start the units. Lot of work there.
Are you using the latest patch?
It does cost one. I supposed it took you so long because you were in a poor spot yielding not enough gold?
Corrected
Perhaps I could add something with a 0 attack, just to defend your cities.
Hint: read Jared Diamond's Germs, Guns and Steel. It is VERY important to get access to some food. If you don't find a good source of food, you'll remain poor hunters gatherers and won't fare well against Italy, if they found some cows or wheat to exploit early. That's unfair... But that's life
Your choice. Volcanos are dangerous, but they are usually fertile soil and yield 3 foods, sometimes it can help. Not so much early in game with the penalty.
Phalanx? What Phalanx? In game they should be called "Iron spearman". And for units requiring a resource, you can usually build it as a "weakened" version, without the resource. The unit costs twice as much, and have less HP.
Incense is a luxury.
From some of your remarks, I wonder what version of the mod you are running?
I downloaded it two or three days ago. I mistakenly played without putting your patch in the correct directories. I'll play again sometime in the next week (or today) and provide more up to date feedback.
Yes, I read Guns, Germs, and Steel. So that's what you're aiming for? Better historical realism?