Alternate Leaders for revealed civs.

Haha yea your Akhenaten was the first thing I thought of when I saw the Arabia video this morning. Really like all or other ideas btw. Although the Ronin UU for Tokugawa seems like it could be a lil redundant/niche, tbh.

Thank you kindly!


Gen. George Washington
Leader Ability: E Pluribus Unum

Whenever any American ground unit (recon, melee, spearman, cavalry, ranged) kills a unit of the same type from another Civilization, the American unit receives any of the promotions which the enemy unit had earned but which the American unit had not yet received itself.
The level of promotions which an American unit can steal is limited to the era which America has reached. In the Ancient era, an American Scout could only steal tier one Recon promotions (Ranger or Alpine). By the Renaissance and after, American units can steal all promotions up through the fourth tier.
Stealing an enemy promotion via kill does not end an American unit's turn (if it's able to move after kills)
Also receives the Minuteman:
Industrial era melee unit. While an enemy unit is in the Minuteman’s zone-of-control, all of its promotions are temporarily dispelled.​

Between facing off against enemies whose experience profits them nothing and being able to quickly surpass their experience, the combination of the Minutemen and E Pluribus Unum allows the American Civilization to become a quickly dominant military power by facing off against more experienced Civilizations in the Industrial era.
 
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Joseph Stalin

Leader Ability: Five-Year Plan


Russia receives a 25% production bonus whenever Russia builds consecutive copies of the same unit in the same city. (E.g., a Russian city would build its first Builder at normal cost. But if Russia were to have that city immediately then churn out two more Builders, those would get a 25% production boost.)

Under Stalin, Russia also receives the T-34 unique unit. This unique tank does not require Oil, is 20% cheaper than the Tank it replaces, and gets +5 combat strength in Russian territory.

The idea here is to make Russia a production powerhouse if the player does a clever job managing the economy.

The T-34 doesn't require Oil because Firaxis is tending to make all UUs resourceless. It's cheaper to represent the amazing number of these things Russia ended up manufacturing, as well as the elegant simplicity of its design. Its bonus on the defensive represents both its highly effective sloped armor (revolutionary in tank design) and its famous role in fending off the German invasion of 1941.
 
Reading all of these posts makes me convinced that each leaders should brings their own Unique Unit.. but of course their own Leader Unique may need to be nerfed abit as well
 
Shivaji Bhonsle (India)



Leader Ability: Shiva Sutra
Scouts and Rangers receive experience +25% faster. Units belonging to the melee promotion tree adjacent to a Scout or a Ranger share their Tier 1 and Tier 2 recon promotions.

Scouts and Rangers become sort of support units allowing melee units to move more freely in steep terrains, and have more vision alongside of the ability to move after attacking. You’ll have to make sure your Scouts/Rangers get all of their Tier 1 and Tier 2 promotions, the +25% faster experience should help, while being careful during combats as these units will be easily targetable by ranged units and cavalry.
The ability tries to emulate the guerrilla warfare used by Shivaji which allowed his inferior in number army to defeat the larger Mughal one because of a better knowledge and use of the landscape.

Agenda: Dislikes civilizations with strong military. Likes civilizations with weak military.
 
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I'd say: Ashoka of India, Ekaterina of Russia, Richard the Lionhart for England, Napoleon for France, Agamemnon for Greece, Washington for USA, Ramesses for Egypt, Julius or Augustus for Rome, Isabella for Spain, Erik the Red for Norge/Norse, and a quite a few others(for other vanilla civs)... however, not sure what LUA they'd all bring to the game.
 


England
King Arthur


Leader Ability: Grail Quest
Barbarian units do not exert zone-of-control on English units, and receive no bonuses from fortification or terrain against English units.
English units receive no penalty from terrain when attacking Barbarian units.
Also receives the Knight of the Round Table
Replaces Knight. Has additional movement points and can be healed by spending faith
When a knight captures a Barbarian camp, England receives a random Relic or Artifact​


This is part of my mythological leaders pack that I’d proposed with Aeneas.
The idea behind Arthur is to encapsulate his two most famous legendary feats: the repulsion of the Saxon invaders and the recovery of the Holy Grail. During the Medieval era, Arthur will be motivated send his Knights of the Round Table on epic quests far away to recover as many Relics and Artifacts as possible. This in turn synergizes with England’s Unique Ability, British Museum, allowing England to quickly fill its additional Artifact slots.
 


Germany
Erwin Rommel


Leader Ability: Blitzkrieg
As Germany’s warmongering penalties increase, it receives greater bonus production towards military units.
Also receives the Panzer unique unit
Unlocks with Totalitarianism. Requires no oil to build.
Can first attack with a 1-hex radius ranged strike before following up with its standard attack.
Leader Agenda: Axis Powers
Likes Civilizations that follow the Autocracy, Monarchy, and Fascism governments.
Hate Civilizations that follow the Classic Republic, Merchant Republic, and Democracy governments.


Rommel is probably the best suited leader for a World War II era German Civilization. He was a highly competent commander, not a Nazi ideologue, and even was implicated in attempt to assassinate Hitler.
The bonus production from Blitzkrieg is intended to synergize with Germany’s production bonus from the Hanza unique district.
 
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Ivan the Terrible (Russia)



Leader Ability: Oprichnina
+1 amenity when a unit is garrisoned in a city with negative amenities. Gain the Streltsy unique unit.

Streltsy

Requires the Gunpowder technology, it replaces Musketman. Doesn’t require Niter. Movement 2, Melee Strength 45. Takes half the production time of Musketman to produce.

Agenda: Dislikes civilizations who break promises. Likes civilizations who keep their promises.
His historical agenda can randomly become the paranoid hidden agenda and randomly go back to his historical agenda.

Playstyle
Ivan is a military oriented leader, you can use the Oprichnina ability to control your displeased cities and use the Streltsy, which are weaker than Musketman but are much faster to produce, to conquer your enemies.


 
>>> Louis XIV of the French aka "The Sun King"



UA: Versaillesque court. X2 to the yields of wonders in your capital and to their adyacency bonuses. Unlocks the Royal gardens district.


A limited, very tall-like UA will make France want to build every wonder than they can on their capital, Paris, all while maximizing their Chateaus. However, the meat and potatoes of Louis's UA will come from his unique district.

Unique district: Royal gardens. Replaces the cultural district. Increases terrain appeal in their tile and in every other surrounding tile. Generates +1 food and tourism per adyacent wonder.

A final push towards making France an even more cultural civ than it already is, the increased appeal provided by the royal gardens will help you to fill France with resorts, natural parks and awesome neighborhoods, synergizing greatly with France's penchant for wonder building as well.

Agenda: Ancienne regime. Will like civilizations with a high cultural ouput, will dislike civs with low goverment legacy bonuses and low culture

He will be menacing at first, but you will get along as long as you don't change too many times of goverments and keep an eye on the fine arts. Note how the American UA will make him their best friend :p
 


England
King Arthur


Leader Ability: Grail Quest
Barbarian units do not exert zone-of-control on English units, and receive no bonuses from fortification or terrain against English units.
English units receive no penalty from terrain when attacking Barbarian units.
Also receives the Knight of the Round Table
Replaces Knight. Has additional movement points and can be healed by spending faith
When a knight captures a Barbarian camp, England receives a random Relic or Artifact​


This is part of my mythological leaders pack that I’d proposed with Aeneas.
The idea behind Arthur is to encapsulate his two most famous legendary feats: the repulsion of the Saxon invaders and the recovery of the Holy Grail. During the Medieval era, Arthur will be motivated send his Knights of the Round Table on epic quests far away to recover as many Relics and Artifacts as possible. This in turn synergizes with England’s Unique Ability, British Museum, allowing England to quickly fill its additional Artifact slots.
Arthur would be a poor choice for England, not because he's mythical but because he was a Briton, the Matter of England notwithstanding. A Briton who lost to the Saxons, at that.
 

Spain

Ferdinand and Isabella


Leader Ability: Plus Ultra
After revealing Terra Incognito on a foreign continent, Spanish units receive +1 movement and +1 sight on their next turn.
Spain receives double yields from clearing Barbarian encampments, pillaging hexes, and meeting Tribal Villages on foreign continents.​
 
Russia


Ivan the Terrible
Leader Ability: Cold War

Each hex of Tundra in Russian territory increases the war weariness of Russia’s enemies
Enemy units ending their turn on Tundra hexes in Russian territory take damage.
Enemy units ending their turn on or adjacent to Tundra hexes in Russian territory cannot heal or promote.​


Khrushchev
Leader Ability: Five-Year Plan

When Builders improve Aluminum, Oil, or Uranium, all Factories generate additional Production and Great Engineer Points for five turns.
Building multiple improvements extend this effect by an additional five turns each.​
 
Norway
Leader: Einar Gerhardsen

Leader ability: Welfare state
+1 amenity in every city with Monarchy or Merchant Republic as Government
+2 amenity in every city with Democracy or Communism as Government

Unique infrastructure: Offshore farms
Can be built in the harbor district and will give +1 food to all coastal sea hexes and +1 production to all oil resources within 3 hexes of the harbor.
Unlocks with cartography.

Unique unit: Peacemaker

Non military unit that unlocks with chemistry (simulates when Alfred Nobel invented dynamite). One unit arrives in Norway's capital and returns there after 10 turns when the mission is finished, ready to be sent out again. Can be sent similar to a spy to the capital of a civ.

The receiving civ will for 10 turns be under the influence of the peacemaker and have the war weariness doubled if at war or warmonger level increased by 1 if at peace. If making peace while under increased war weariness then the war weariness increase is automatically lifted, but the remaining turns instead converted into +1 warmonger level penalty. If going to war while under a peacemaker the war weariness will be doubled and all other civs get a free (no penalty) casus belly to intervene on behalf of the civ that was attacked.

Civs receiving the peacemaker and being able to remain at peace for all 10 turns will have all war weariness remaining (if any) in any city removed. The unit can be sent to any civ (including Norway).

Any civs can freely (no warmonger penalty) go to war against civs being at war with Norway unless Norway started the war. If Norway goes to war against another civ without a casus belly then Norway will be under the effect of having a peacemaker until peace is made one way or another.
 
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Some ideas for various leaders (Ima probably work most of these in to some mods once the modding tools are released):


AMERICA

Lincoln
LA - A House Divided/Reconstruction
  • Districts and buildings are constructed 50% faster than normal during peacetime (doubled for the first 5 turns after war). Receive permanent boosts to Production in cities whenever you adopt a policy during wartime.
Washington
LA - Founding Fathers (UA would hopefully be replaced by something more useful)
  • +1 Military policy slot. Acquire government legacy bonuses twice as fast as normal. May build Minutemen (Musketman replacement)
Jefferson
LA - Louisiana Purchase
  • Cost of purchasing tiles reduced by 75%. Recon units earn Science and Culture from entering unexplored tiles.

ENGLAND

Cromwell

LA - Necessity Has No Law
  • +1% Production in all cities for every +5 Faith generated in the empire. +3 Faith for every social policy slot filled.
Churchill
LA - Their Finest Hour
  • Air and Naval units gain a combat bonus in your territory. +2 Production from Royal Navy Dockyards and its buildings.

GERMANY

Bismarck

LA - Realpolitick
  • +2 Diplomatic policy slots. Bonuses from Envoys and Suzerainty doubled.
Honecker
LA - Stasi
  • +25% Production and Culture in your cities when you have a Spy stationed in them. +1 additional Spy with the Cold War civic. All walls yield +2 Culture.

RUSSIA

Lenin

LA - Red October
  • +1 Economic policy slot. Bonuses from governments are doubled.
Stalin
LA - Warsaw Pact
  • +5% Production in each city for every city-state you are the Suzerain of. When fighting in your territory, allied city-state territory, or the territory of allied civs that share your government type, your Fortified and Armored units may attack twice.
Ivan IV
LA - Third Rome
  • Whenever a foreign Holy City falls to a civ following a different religion, gain large boosts to Culture and Faith in the Capital. Enemy civs following a different religion than yours have a combat penalty in your territory.
Putin
LA - Neotsardom
  • Your units gain a combat bonus against cities following your religion. All buildings that go in Holy Sites generate +4% Production.
 
Napoleon Bonaparte (France)



Leader Ability: La Grande Armée

+50% Production toward Industrial and Modern era melee and ranged units (cannot have access to the Grande Armée policy).
+X Culture (scale with the era) each time you receive a legacy bonus.
Gain the Gribeauval Canon.

Gribeauval Canon
Requires the Ballistic technology, replaces the Field Canon. Movement +1.
 
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Washington or Jefferson: Ability to form your own government (can use any combination of policies, all economic if you want)

Constantine: Can build second capital that acts as a second holy city as well

Kublai Khan (ok not announced but bare with me): When you eliminate another Civ, you get that civs (or leaders?) ability
 
Tokugawa Iemitsu (Japan)



Leader Ability: Sakoku
Internal Trade Routes provide +2 Culture +1 Food +50% religious pressure.
 
America needs its top 3.

George Washington
Unique Leader ability: The Father of the Nation - +10 combat strength when fighting within American cultural borders, garrisoned units do not require upkeep, and can build the Minuteman unit which is a replacement of the Musketman which moves through all terrain at 1 movement and costs nothing to upkeep. (I initially thought that garrisoned units could provide +1 amenity, but that's too powerful early. Thoughts?)

Leader Agenda: Faith and Justice towards all nations - Greatly dislikes warmongers and aggressive behavior (i.e. demanding tribute), but all penalties reset at double the speed.

Abraham Lincoln
Unique Leader ability: Shall not perish from the earth - Every time an American corps or army is destroyed a new unit of the type incorporated spawns near the capital. Earns great generals in half the time.

Leader Agenda: A House Divided - Hates civs who have occupied or razed American cities and will progressively decrease in relations until the city is returned. Likes civs who liberate cities.

Franklin Delano Roosevelt
Unique Leader ability: The New Deal - All builders receive an additional charge; Unit, district, and building upkeep reduced by 10%

Leader Agenda: Arsenal of Democracy - Likes Classical Republics, Merchant Republics, and Democracies and will support them in wars against civs with other government forms; Dislikes all other governments (progressively worse by era)
 
Mencius (China):

LUA: Mencius's Mother, Three Moves (+2 Housing in Neighbourhoods and City Centres adjacent to Campuses, +1 Amenity to Campuses, -1 Housing in Neighbourhoods and City Centres adjacent to Holy Sites, Commercial Hubs, Harbours, Theatre Squares, Entertainment Complexes, or Industrial Zones)
Agenda: Master Meng, the Second Sage of Confucius (Likes civs who place neighbourhoods and city centres next to campuses)
 
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