1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Alternate Leaders for revealed civs.

Discussion in 'Civ - Ideas & Suggestions' started by moysturfurmer, Jul 23, 2016.

  1. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

    Joined:
    Jul 14, 2013
    Messages:
    204
    Gender:
    Male
    Thank you kindly!


    Gen. George Washington
    Leader Ability: E Pluribus Unum

    Whenever any American ground unit (recon, melee, spearman, cavalry, ranged) kills a unit of the same type from another Civilization, the American unit receives any of the promotions which the enemy unit had earned but which the American unit had not yet received itself.
    The level of promotions which an American unit can steal is limited to the era which America has reached. In the Ancient era, an American Scout could only steal tier one Recon promotions (Ranger or Alpine). By the Renaissance and after, American units can steal all promotions up through the fourth tier.
    Stealing an enemy promotion via kill does not end an American unit's turn (if it's able to move after kills)
    Also receives the Minuteman:
    Industrial era melee unit. While an enemy unit is in the Minuteman’s zone-of-control, all of its promotions are temporarily dispelled.​

    Between facing off against enemies whose experience profits them nothing and being able to quickly surpass their experience, the combination of the Minutemen and E Pluribus Unum allows the American Civilization to become a quickly dominant military power by facing off against more experienced Civilizations in the Industrial era.
     
    Last edited: Oct 2, 2016
  2. CaiusDrewart

    CaiusDrewart Chieftain

    Joined:
    Mar 18, 2015
    Messages:
    834
    Location:
    Los Angeles
    Joseph Stalin

    Leader Ability: Five-Year Plan


    Russia receives a 25% production bonus whenever Russia builds consecutive copies of the same unit in the same city. (E.g., a Russian city would build its first Builder at normal cost. But if Russia were to have that city immediately then churn out two more Builders, those would get a 25% production boost.)

    Under Stalin, Russia also receives the T-34 unique unit. This unique tank does not require Oil, is 20% cheaper than the Tank it replaces, and gets +5 combat strength in Russian territory.

    The idea here is to make Russia a production powerhouse if the player does a clever job managing the economy.

    The T-34 doesn't require Oil because Firaxis is tending to make all UUs resourceless. It's cheaper to represent the amazing number of these things Russia ended up manufacturing, as well as the elegant simplicity of its design. Its bonus on the defensive represents both its highly effective sloped armor (revolutionary in tank design) and its famous role in fending off the German invasion of 1941.
     
  3. kul

    kul Chieftain

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    Reading all of these posts makes me convinced that each leaders should brings their own Unique Unit.. but of course their own Leader Unique may need to be nerfed abit as well
     
  4. UnknownHuman

    UnknownHuman Chieftain

    Joined:
    Sep 5, 2016
    Messages:
    85
    Shivaji Bhonsle (India)



    Leader Ability: Shiva Sutra
    Scouts and Rangers receive experience +25% faster. Units belonging to the melee promotion tree adjacent to a Scout or a Ranger share their Tier 1 and Tier 2 recon promotions.

    Scouts and Rangers become sort of support units allowing melee units to move more freely in steep terrains, and have more vision alongside of the ability to move after attacking. You’ll have to make sure your Scouts/Rangers get all of their Tier 1 and Tier 2 promotions, the +25% faster experience should help, while being careful during combats as these units will be easily targetable by ranged units and cavalry.
    The ability tries to emulate the guerrilla warfare used by Shivaji which allowed his inferior in number army to defeat the larger Mughal one because of a better knowledge and use of the landscape.

    Agenda: Dislikes civilizations with strong military. Likes civilizations with weak military.
     
    Last edited: Oct 4, 2016
  5. daft

    daft The fargone

    Joined:
    Dec 19, 2013
    Messages:
    1,398
    Gender:
    Male
    Location:
    New World
    I'd say: Ashoka of India, Ekaterina of Russia, Richard the Lionhart for England, Napoleon for France, Agamemnon for Greece, Washington for USA, Ramesses for Egypt, Julius or Augustus for Rome, Isabella for Spain, Erik the Red for Norge/Norse, and a quite a few others(for other vanilla civs)... however, not sure what LUA they'd all bring to the game.
     
    omniplex likes this.
  6. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

    Joined:
    Jul 14, 2013
    Messages:
    204
    Gender:
    Male


    England
    King Arthur


    Leader Ability: Grail Quest
    Barbarian units do not exert zone-of-control on English units, and receive no bonuses from fortification or terrain against English units.
    English units receive no penalty from terrain when attacking Barbarian units.
    Also receives the Knight of the Round Table
    Replaces Knight. Has additional movement points and can be healed by spending faith
    When a knight captures a Barbarian camp, England receives a random Relic or Artifact​


    This is part of my mythological leaders pack that I’d proposed with Aeneas.
    The idea behind Arthur is to encapsulate his two most famous legendary feats: the repulsion of the Saxon invaders and the recovery of the Holy Grail. During the Medieval era, Arthur will be motivated send his Knights of the Round Table on epic quests far away to recover as many Relics and Artifacts as possible. This in turn synergizes with England’s Unique Ability, British Museum, allowing England to quickly fill its additional Artifact slots.
     
  7. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

    Joined:
    Jul 14, 2013
    Messages:
    204
    Gender:
    Male


    Germany
    Erwin Rommel


    Leader Ability: Blitzkrieg
    As Germany’s warmongering penalties increase, it receives greater bonus production towards military units.
    Also receives the Panzer unique unit
    Unlocks with Totalitarianism. Requires no oil to build.
    Can first attack with a 1-hex radius ranged strike before following up with its standard attack.
    Leader Agenda: Axis Powers
    Likes Civilizations that follow the Autocracy, Monarchy, and Fascism governments.
    Hate Civilizations that follow the Classic Republic, Merchant Republic, and Democracy governments.


    Rommel is probably the best suited leader for a World War II era German Civilization. He was a highly competent commander, not a Nazi ideologue, and even was implicated in attempt to assassinate Hitler.
    The bonus production from Blitzkrieg is intended to synergize with Germany’s production bonus from the Hanza unique district.
     
    Last edited: Oct 5, 2016
  8. UnknownHuman

    UnknownHuman Chieftain

    Joined:
    Sep 5, 2016
    Messages:
    85
    Ivan the Terrible (Russia)



    Leader Ability: Oprichnina
    +1 amenity when a unit is garrisoned in a city with negative amenities. Gain the Streltsy unique unit.

    Streltsy

    Requires the Gunpowder technology, it replaces Musketman. Doesn’t require Niter. Movement 2, Melee Strength 45. Takes half the production time of Musketman to produce.

    Agenda: Dislikes civilizations who break promises. Likes civilizations who keep their promises.
    His historical agenda can randomly become the paranoid hidden agenda and randomly go back to his historical agenda.

    Playstyle
    Ivan is a military oriented leader, you can use the Oprichnina ability to control your displeased cities and use the Streltsy, which are weaker than Musketman but are much faster to produce, to conquer your enemies.


     
    Manifold likes this.
  9. Brackenspore

    Brackenspore Chieftain

    Joined:
    May 5, 2015
    Messages:
    599
  10. Ikael

    Ikael Chieftain

    Joined:
    Dec 2, 2005
    Messages:
    873
    >>> Louis XIV of the French aka "The Sun King"



    UA: Versaillesque court. X2 to the yields of wonders in your capital and to their adyacency bonuses. Unlocks the Royal gardens district.


    A limited, very tall-like UA will make France want to build every wonder than they can on their capital, Paris, all while maximizing their Chateaus. However, the meat and potatoes of Louis's UA will come from his unique district.

    Unique district: Royal gardens. Replaces the cultural district. Increases terrain appeal in their tile and in every other surrounding tile. Generates +1 food and tourism per adyacent wonder.

    A final push towards making France an even more cultural civ than it already is, the increased appeal provided by the royal gardens will help you to fill France with resorts, natural parks and awesome neighborhoods, synergizing greatly with France's penchant for wonder building as well.

    Agenda: Ancienne regime. Will like civilizations with a high cultural ouput, will dislike civs with low goverment legacy bonuses and low culture

    He will be menacing at first, but you will get along as long as you don't change too many times of goverments and keep an eye on the fine arts. Note how the American UA will make him their best friend :p
     
  11. Zaarin

    Zaarin My Dearest Doctor

    Joined:
    May 14, 2016
    Messages:
    5,563
    Location:
    Terok Nor
    Arthur would be a poor choice for England, not because he's mythical but because he was a Briton, the Matter of England notwithstanding. A Briton who lost to the Saxons, at that.
     
    FangoriousFae likes this.
  12. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

    Joined:
    Jul 14, 2013
    Messages:
    204
    Gender:
    Male

    Spain

    Ferdinand and Isabella


    Leader Ability: Plus Ultra
    After revealing Terra Incognito on a foreign continent, Spanish units receive +1 movement and +1 sight on their next turn.
    Spain receives double yields from clearing Barbarian encampments, pillaging hexes, and meeting Tribal Villages on foreign continents.​
     
  13. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

    Joined:
    Jul 14, 2013
    Messages:
    204
    Gender:
    Male
    Russia


    Ivan the Terrible
    Leader Ability: Cold War

    Each hex of Tundra in Russian territory increases the war weariness of Russia’s enemies
    Enemy units ending their turn on Tundra hexes in Russian territory take damage.
    Enemy units ending their turn on or adjacent to Tundra hexes in Russian territory cannot heal or promote.​


    Khrushchev
    Leader Ability: Five-Year Plan

    When Builders improve Aluminum, Oil, or Uranium, all Factories generate additional Production and Great Engineer Points for five turns.
    Building multiple improvements extend this effect by an additional five turns each. ​
     
  14. Stauffenberg

    Stauffenberg Chieftain

    Joined:
    Aug 18, 2016
    Messages:
    52
    Location:
    Oslo, Norway
    Norway
    Leader: Einar Gerhardsen

    Leader ability: Welfare state
    +1 amenity in every city with Monarchy or Merchant Republic as Government
    +2 amenity in every city with Democracy or Communism as Government

    Unique infrastructure: Offshore farms
    Can be built in the harbor district and will give +1 food to all coastal sea hexes and +1 production to all oil resources within 3 hexes of the harbor.
    Unlocks with cartography.

    Unique unit: Peacemaker

    Non military unit that unlocks with chemistry (simulates when Alfred Nobel invented dynamite). One unit arrives in Norway's capital and returns there after 10 turns when the mission is finished, ready to be sent out again. Can be sent similar to a spy to the capital of a civ.

    The receiving civ will for 10 turns be under the influence of the peacemaker and have the war weariness doubled if at war or warmonger level increased by 1 if at peace. If making peace while under increased war weariness then the war weariness increase is automatically lifted, but the remaining turns instead converted into +1 warmonger level penalty. If going to war while under a peacemaker the war weariness will be doubled and all other civs get a free (no penalty) casus belly to intervene on behalf of the civ that was attacked.

    Civs receiving the peacemaker and being able to remain at peace for all 10 turns will have all war weariness remaining (if any) in any city removed. The unit can be sent to any civ (including Norway).

    Any civs can freely (no warmonger penalty) go to war against civs being at war with Norway unless Norway started the war. If Norway goes to war against another civ without a casus belly then Norway will be under the effect of having a peacemaker until peace is made one way or another.
     
    Last edited: Oct 10, 2016
  15. SpaceCommunist

    SpaceCommunist Chieftain

    Joined:
    Apr 11, 2016
    Messages:
    118
    Gender:
    Male
    Location:
    Malachor V
    Some ideas for various leaders (Ima probably work most of these in to some mods once the modding tools are released):


    AMERICA

    Lincoln
    LA - A House Divided/Reconstruction
    • Districts and buildings are constructed 50% faster than normal during peacetime (doubled for the first 5 turns after war). Receive permanent boosts to Production in cities whenever you adopt a policy during wartime.
    Washington
    LA - Founding Fathers (UA would hopefully be replaced by something more useful)
    • +1 Military policy slot. Acquire government legacy bonuses twice as fast as normal. May build Minutemen (Musketman replacement)
    Jefferson
    LA - Louisiana Purchase
    • Cost of purchasing tiles reduced by 75%. Recon units earn Science and Culture from entering unexplored tiles.

    ENGLAND

    Cromwell

    LA - Necessity Has No Law
    • +1% Production in all cities for every +5 Faith generated in the empire. +3 Faith for every social policy slot filled.
    Churchill
    LA - Their Finest Hour
    • Air and Naval units gain a combat bonus in your territory. +2 Production from Royal Navy Dockyards and its buildings.

    GERMANY

    Bismarck

    LA - Realpolitick
    • +2 Diplomatic policy slots. Bonuses from Envoys and Suzerainty doubled.
    Honecker
    LA - Stasi
    • +25% Production and Culture in your cities when you have a Spy stationed in them. +1 additional Spy with the Cold War civic. All walls yield +2 Culture.

    RUSSIA

    Lenin

    LA - Red October
    • +1 Economic policy slot. Bonuses from governments are doubled.
    Stalin
    LA - Warsaw Pact
    • +5% Production in each city for every city-state you are the Suzerain of. When fighting in your territory, allied city-state territory, or the territory of allied civs that share your government type, your Fortified and Armored units may attack twice.
    Ivan IV
    LA - Third Rome
    • Whenever a foreign Holy City falls to a civ following a different religion, gain large boosts to Culture and Faith in the Capital. Enemy civs following a different religion than yours have a combat penalty in your territory.
    Putin
    LA - Neotsardom
    • Your units gain a combat bonus against cities following your religion. All buildings that go in Holy Sites generate +4% Production.
     
  16. UnknownHuman

    UnknownHuman Chieftain

    Joined:
    Sep 5, 2016
    Messages:
    85
    Napoleon Bonaparte (France)



    Leader Ability: La Grande Armée

    +50% Production toward Industrial and Modern era melee and ranged units (cannot have access to the Grande Armée policy).
    +X Culture (scale with the era) each time you receive a legacy bonus.
    Gain the Gribeauval Canon.

    Gribeauval Canon
    Requires the Ballistic technology, replaces the Field Canon. Movement +1.
     
    Last edited: Oct 19, 2016
  17. Brianstorm

    Brianstorm Chieftain

    Joined:
    Jul 5, 2016
    Messages:
    177
    Washington or Jefferson: Ability to form your own government (can use any combination of policies, all economic if you want)

    Constantine: Can build second capital that acts as a second holy city as well

    Kublai Khan (ok not announced but bare with me): When you eliminate another Civ, you get that civs (or leaders?) ability
     
  18. UnknownHuman

    UnknownHuman Chieftain

    Joined:
    Sep 5, 2016
    Messages:
    85
    Tokugawa Iemitsu (Japan)



    Leader Ability: Sakoku
    Internal Trade Routes provide +2 Culture +1 Food +50% religious pressure.
     
  19. Feyd Rautha

    Feyd Rautha Chieftain

    Joined:
    Jun 29, 2006
    Messages:
    583
    Gender:
    Male
    Location:
    Louisville, KY
    America needs its top 3.

    George Washington
    Unique Leader ability: The Father of the Nation - +10 combat strength when fighting within American cultural borders, garrisoned units do not require upkeep, and can build the Minuteman unit which is a replacement of the Musketman which moves through all terrain at 1 movement and costs nothing to upkeep. (I initially thought that garrisoned units could provide +1 amenity, but that's too powerful early. Thoughts?)

    Leader Agenda: Faith and Justice towards all nations - Greatly dislikes warmongers and aggressive behavior (i.e. demanding tribute), but all penalties reset at double the speed.

    Abraham Lincoln
    Unique Leader ability: Shall not perish from the earth - Every time an American corps or army is destroyed a new unit of the type incorporated spawns near the capital. Earns great generals in half the time.

    Leader Agenda: A House Divided - Hates civs who have occupied or razed American cities and will progressively decrease in relations until the city is returned. Likes civs who liberate cities.

    Franklin Delano Roosevelt
    Unique Leader ability: The New Deal - All builders receive an additional charge; Unit, district, and building upkeep reduced by 10%

    Leader Agenda: Arsenal of Democracy - Likes Classical Republics, Merchant Republics, and Democracies and will support them in wars against civs with other government forms; Dislikes all other governments (progressively worse by era)
     
  20. Meowzer

    Meowzer Chieftain

    Joined:
    Nov 5, 2016
    Messages:
    88
    Gender:
    Male
    Mao Zedong (China)

    Leader bonus: People's War
    Units receive a +5 Combat Strength on their home continent. Farms provide +100% housing.

    Leader agenda: Let a thousand flowers bloom
    Likes civilizations with a strong military, but only if they are also strong in culture.

    -

    Epanimondas (Greece)

    Leader bonus: Theban hegemony

    Is suzerain of city-states on his home continent by having one envoy as long as he has a strong military and is at war (this bonus is inactive if he does not have a strong military or is not at war).

    Leader agenda: The first man of Greece
    Tries to be suzerain of all city-states on his home continent.

    -

    Chandragupta Maurya (India)

    Leader bonus: Arthashastra

    Receive +1 economic policy slot regardless of government type.

    Leader agenda: Material gain
    Dislikes civilizations starting wars against civilizations he does not currently dislike.
     
    Last edited: Nov 22, 2016

Share This Page