Alternate Leaders for VP project thread

Aztecs - Itzcoatl - Triple Alliance
- Gain :c5gold: Gold and :c5faith: Faith from kills.

- Declarations of Friendship act as Defensive Pacts and vice versa.
Will AI understand that? If not then its buggy and exploitable from deifinition.
 
Yes, that's exactly it.

If I may, I would like to ask you some questions :
- Can this unique action be used by the AI and, if yes, how (I'm interested by the logic behind it) ?

- Since VP gives leaders a set of additionnal unique lines (most notably during trade talks), what did you do for modded leaders like Victoria (did you added some things) ?

- As someone who is familiar with the code of VP, do you know if the True alternate leaders mod is compatible with it ?

- Are there modifications to the AI traits in VP and, if yes, what are they (I would like to begin doing lists of traits for the finished leader concepts) ?

Thank you in advance.
 
- Can this unique action be used by the AI and, if yes, how (I'm interested by the logic behind it) ?
When a great person is created, the AI will try to find a "directive", based on certain sets of conditions. For example, a great scientist will be on a plant directive if there's less than a certain number of academies, or they are not losing a war. Otherwise, they will go for a bulb directive. Now, since all vanilla civ 5 great people can be used to start a golden age, the directive to start the golden age is still in the DLL, so the AI can use it. It's not too difficult to add it in anyway, just need to copy the logic from great artists.

- Since VP gives leaders a set of additionnal unique lines (most notably during trade talks), what did you do for modded leaders like Victoria (did you added some things) ?
I didn't do anything actually. I assume they will use they will use the default line unless a custom one is set.

- As someone who is familiar with the code of VP, do you know if the True alternate leaders mod is compatible with it ?
I think that mod is just a UI mod, ie lua only. If that's the case, it is compatible. From reading the thread, you just need to add an entry to a custom table used by that mod.

- Are there modifications to the AI traits in VP and, if yes, what are they (I would like to begin doing lists of traits for the finished leader concepts) ?
Not sure what you're referring to when talking about traits?

I'm not that clear on how the AI works, since I don't really mess with it much (too complex!). Read the comments here (3rd comment onwards), should give you a rough idea of the VP AI.
 
Not sure what you're referring to when talking about traits?

I'm not that clear on how the AI works, since I don't really mess with it much (too complex!). Read the comments here (3rd comment onwards), should give you a rough idea of the VP AI.

An example with vanilla Napoleon.

Spoiler Napoleon trait :

Competitiveness 8 (10-6)
Wonder Competitiveness 6 (8-4)
City-State Influence Competitiveness 7 (9-5)
Boldness 9 (10-7)
Diplobalance 3 (5-1)
Hate Warmongers 3 (5-1)
Willingness to Denounce 3 (5-1)
Willingness to Declare Friendship 4 (6-2)
Loyalty 3 (5-1)
Neediness 4 (6-2)
Forgiveness 7 (9-5)
Chattiness 6 (8-4)
Meanness 6 (8-4)
Offensive Unit Production 6 (8-4)
Defensive Unit Production 3 (5-1)
Defensive Building Production 5 (7-3)
Military Training Buildings Production 6 (8-4)
Recon Unit Production 5 (7-3)
Ranged Unit Production 6 (8-4)
Mobile Unit Production 5 (7-3)
Naval Unit Production 5 (7-3)
Naval Recon Unit Production 6 (8-4)
Air Unit Production 5 (7-3)
Naval Growth 5 (7-3)
Naval Tile Improvements 5 (7-3)
Water Connections 5 (7-3)
Expansion 8 (10-6)
Growth 5 (7-3)
Tile Improvements 6 (8-4)
Infrastructure (Roads) 5 (7-3)
Production Emphasis 5 (7-3)
Gold Emphasis 4 (6-2)
Science Emphasis 7 (9-5)
Culture Emphasis 8 (10-6)
Happiness Emphasis 4 (6-2)
Great People Emphasis 5 (7-3)
Wonder Emphasis 4 (6-2)
Religion Emphasis 3 (5-1)
Diplomacy Victory 4 (6-2)
Spaceship Victory 6 (8-4)
Nuke Production 6 (8-4)
Use of Nukes 5 (7-3)
Use of Espionage 5 (7-3)
Anti-Air Production 5 (7-3)
Air Carrier Production 5 (7-3)
Land Trade Route Emphasis 5 (7-3)
Sea Trade Route Emphasis 5 (7-3)
Archaeology Emphasis 5 (7-3)
Trade Origin Emphasis 5 (7-3)
Trade Destination Emphasis 5 (7-3)
Airlift Emphasis 5 (7-3)
Likeliness to Declare War 8 (10-6)
Likeliness to be Hostile 3 (5-1)
Likeliness to be Deceptive 7 (9-5)
Likeliness to be Guarded 6 (8-4)
Likeliness to be Afraid 2 (4-1)
Likeliness to be Friendly 6 (8-4)
Likeliness to be Neutral 5 (7-3)
Ignore City-States 4 (6-2)
Friendliness to City-States 6 (8-4)
Protection of City-States 7 (9-5)
Conquest of City-States 7 (9-5)
Bullying of City-States 4 (6-2)


What I was asking is if there was traits added by VP (although it has been said that flavors are less important in VP, so adding traits may have been useless).
 
An example with vanilla Napoleon.

Spoiler Napoleon trait :

Competitiveness 8 (10-6)
Wonder Competitiveness 6 (8-4)
City-State Influence Competitiveness 7 (9-5)
Boldness 9 (10-7)
Diplobalance 3 (5-1)
Hate Warmongers 3 (5-1)
Willingness to Denounce 3 (5-1)
Willingness to Declare Friendship 4 (6-2)
Loyalty 3 (5-1)
Neediness 4 (6-2)
Forgiveness 7 (9-5)
Chattiness 6 (8-4)
Meanness 6 (8-4)
Offensive Unit Production 6 (8-4)
Defensive Unit Production 3 (5-1)
Defensive Building Production 5 (7-3)
Military Training Buildings Production 6 (8-4)
Recon Unit Production 5 (7-3)
Ranged Unit Production 6 (8-4)
Mobile Unit Production 5 (7-3)
Naval Unit Production 5 (7-3)
Naval Recon Unit Production 6 (8-4)
Air Unit Production 5 (7-3)
Naval Growth 5 (7-3)
Naval Tile Improvements 5 (7-3)
Water Connections 5 (7-3)
Expansion 8 (10-6)
Growth 5 (7-3)
Tile Improvements 6 (8-4)
Infrastructure (Roads) 5 (7-3)
Production Emphasis 5 (7-3)
Gold Emphasis 4 (6-2)
Science Emphasis 7 (9-5)
Culture Emphasis 8 (10-6)
Happiness Emphasis 4 (6-2)
Great People Emphasis 5 (7-3)
Wonder Emphasis 4 (6-2)
Religion Emphasis 3 (5-1)
Diplomacy Victory 4 (6-2)
Spaceship Victory 6 (8-4)
Nuke Production 6 (8-4)
Use of Nukes 5 (7-3)
Use of Espionage 5 (7-3)
Anti-Air Production 5 (7-3)
Air Carrier Production 5 (7-3)
Land Trade Route Emphasis 5 (7-3)
Sea Trade Route Emphasis 5 (7-3)
Archaeology Emphasis 5 (7-3)
Trade Origin Emphasis 5 (7-3)
Trade Destination Emphasis 5 (7-3)
Airlift Emphasis 5 (7-3)
Likeliness to Declare War 8 (10-6)
Likeliness to be Hostile 3 (5-1)
Likeliness to be Deceptive 7 (9-5)
Likeliness to be Guarded 6 (8-4)
Likeliness to be Afraid 2 (4-1)
Likeliness to be Friendly 6 (8-4)
Likeliness to be Neutral 5 (7-3)
Ignore City-States 4 (6-2)
Friendliness to City-States 6 (8-4)
Protection of City-States 7 (9-5)
Conquest of City-States 7 (9-5)
Bullying of City-States 4 (6-2)


What I was asking is if there was traits added by VP (although it has been said that flavors are less important in VP, so adding traits may have been useless).
Ah, those would be the flavours. If you are asking about new flavours, then I don't think there are any.
 
Ah, those would be the flavours. If you are asking about new flavours, then I don't think there are any.

Well, the "semi-official" civilization wiki says otherwise, but I know that we call this flavour here.

Thanks for your answer. :)
 
Well, the "semi-official" civilization wiki says otherwise, but I know that we call this flavour here.

Thanks for your answer. :)
I don't think there are any that are new. I missed the last few words, I was distracted...
 
A thought:

Since the current Japan UA triggers on GG/GA birth, why not keep that as the thing that is constant with Japan, instead of the bonuses to defense buildings? In case people are worried about the power of GAs.

Another possibility, since the Meiji restoration was about rapid technological advance more than military achievement, why not have the GAs triggered by each new era instead?

My vote would be the GA on new era. I don’t like the gg/ga birth trigger, since it’s the exact same as the Prussia mod, and I don’t think tilting Meiji militaristic is necessary.
 
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Okay, so since the Great Peacemaker does work as an Alternate Leader, here is a more 'professional' description alongside the leader's behavior lol
Spoiler Deganawidah Iroquois :
Iroquois - Deganawidah - Great Law of Peace

- Forests and Jungles act as Roads for Units and can be used to establish :c5trade: City Connections

- Forests, Jungles, Rivers, and Lakes provide +1 :c5faith: Faith

- Gain :c5influence: Influence with City-States when using Missionaries on them. Expending Great Prophets gains :c5influence: Influence with all met City-States. :c5influence: Influence does not degrade when founded/majority Religion is the majority Religion of a City-State

Deganawidah, the Great Peacemaker who first proposed the founding of the Haudenosaunee nation, gives the Iroquois a playstyle that focuses on Religion and City-States while still depending on Forests and Jungles. Without the Woodsman promotion that the Great Peacemaker's follower, Hiathawa, provides to Military Units, Deganawidah's military is best used defensively with the Forests and Jungles aiding in the defense of cities and to protect Civilian Units from Barbarians and enemy Civ units. With Deganawidah, it is really recommended to meet as many City-States in the map as possible before obtaining a Religion, preferably one founded by Deganawidah himself (made more likely due to Forests, Jungles, Rivers, and Lakes providing Faith), so he instantly gets Influence with those City-States upon using the religion founding Great Prophet, which makes Scouting Units more desirable to the Iroquois. Due to how the UA works, focusing on Faith generation is preferred for the Great Peacemaker as this enables him to purchase Missionaries to use on City-States as well as receive Great Prophets as frequent as possible, further aiding in becoming allies with the City-States. While Diplomatic Victory is obviously the main goal for Deganawidah, Cultural Victory can be pursued as well since Holy Sites provide Tourism, which can be upgraded to provide even more, and City-State Influence is still gained when using Prophets for Holy Sites

In terms of personality, the Great Peacemaker very much lives up to his title as he is, without doubt, the most peaceful of all leaders. Deganawidah is very friendly to all but the most violent Civs and desires nothing more than to make Declarations of Friendship, trade, and help defend his allies from attackers. The Great Peacemaker avoids war as much as possible and will even advocate for peace between other Civs, making trade deals with warring Civs to make peace. That said, Deganawidah tries to maintain a sizable army to protect his cities and City-States, and he will declare war in order to protect City-States and/or liberate them as well as ally Civs should they get captured (which is the only circumstance in which he declares war himself). The Great Peacemaker is generally easy to negotiate with and willing to accept demands for the sake of peace, but he can get passive-aggressive with warmongers and those who take advantage of his kindness one too many times. Deganawidah could also passively retaliate against those who interfere with his strategy; if another Civ converts a City-State with Great Peacemaker's Religion to their, he will re-convert that CS to his Religion and then make a serious attempt to convert that Civ to his religion as well. Overall, the Great Peacemaker is a great ally but no pushover

(I know I said that using the Great Peacemaker's real name should only really be said in special circumstances, but it feels weird referring to him solely by title when all other leaders are referred to by name, and the intro for Hiawatha even states his true name. It feels wrong, but for the sake of description I'll use Great Peacemaker's name unless objected to)


I've also been thinking up a City-State/Tribute oriented Aztec Alt Leader, but I'll only unveil that if you guys think it okay since three Alt Leaders might be too much :lol: In the meantime, thoughts on this?
 
I like the concept, but it's far too strong, and has too many components. It wouldn't fit in a UA description (3 line limit). Just having straight faith on forest/jungle/river/lake would just look like an off-brand Cernunnos Celtic pantheon.

How about this?

Iroquois - Deganawidah - Great Law of Peace

- Forests and Jungles act as Roads for Units and can be used to establish :c5trade: City Connections.

- Gain 15 :c5influence: Influence with the target City-state when you spread a religion with Missionaries, and 30 :c5faith: Faith when completing Diplomatic Missions, scaling with Era.

- Gain 15 :c5influence: Influence with all met City-States when you Expend Great Prophets.
 
I like the concept, but it's far too strong, and has too many components. It wouldn't fit in a UA description (3 line limit). Just having straight faith on forest/jungle/river/lake would just look like an off-brand Cernunnos Celtic pantheon.

How about this?

Iroquois - Deganawidah - Great Law of Peace

- Forests and Jungles act as Roads for Units and can be used to establish :c5trade: City Connections.

- Gain 15 :c5influence: Influence with the target City-state when you spread a religion with Missionaries, and 30 :c5faith: Faith when completing Diplomatic Missions, scaling with Era.

- Gain 15 :c5influence: Influence with all met City-States when you Expend Great Prophets.
That works :cool: I was actually thinking that the "gain Faith from Forests, Jungles, Rivers, and Lakes" would be too strong since they're very common terrain, so this idea is a lot more balanced while still allowing the Iroquois to gain a Religion in time should they focus on Diplomatic Missions (those are the City State Quests, right?). Exceptional improvement to the UA :goodjob: Thanks so much
 
Diplomatic missions are the unit actions done by diplomat, great merchant and great diplomat units when they are expended in CS territory.

The thing about this UA is that, while it would be nice to have your own religion, none of this stuff would necessarily benefit more from you having your own religion, rather than being a follower of another. I don't necessarily think these bonuses are enough to be of much help for founding, but they won't hurt :lol:.
 
Diplomatic missions are the unit actions done by diplomat, great merchant and great diplomat units when they are expended in CS territory.

The thing about this UA is that, while it would be nice to have your own religion, none of this stuff would necessarily benefit more from you having your own religion, rather than being a follower of another. I don't necessarily think these bonuses are enough to be of much help for founding, but they won't hurt :lol:.
Oh right lol Okay, so then the Iroquois would benefit a lot more from sending Great Merchants to City States than forming towns (and I see this is more synergy for the Sachem's Council ;) Essentially rewarding getting the Stonehenge lol) I am a fool, it replaces Scrivener's Office, not Council :blush:

That's true :lol: And even then, managing to found a Religion in time is never an ordeal for me. Just build Shrines first and it's guaranteed. though I've been playing Warlord at most, so that probably has something to do with it lol What can I say? Not advanced enough for harder difficulties
 
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Iroquois - Deganawidah - Great Law of Peace

- Forests and Jungles act as Roads for Units and can be used to establish :c5trade: City Connections.

- Gain 15 :c5influence: Influence with the target City-state when you spread a religion with Missionaries, and 30 :c5faith: Faith when completing Diplomatic Missions, scaling with Era.

- Gain 15 :c5influence: Influence with all met City-States when you Expend Great Prophets.

The problem I have with this is that the third bonus has the same effect has the second bonus Frederick I Barbarossa has (When conquering a city for the first time, gain Influence with all met CStates) : conquering cities require a lot more efforts than simply accumulating faith, so there should be conditions for this gain of Influence. I also consider the second bonus to be far too powerful (compare it with what Louis IX has)...
All in all, I have a new proposition.

Spoiler Deganawidah Iroquois :

Iroquois - Deganawidah - Great Law of Peace
- Forests and Jungles acts as Roads for Units and can be used to establish :c5trade: City Connections

- Gain 15 :c5influence: Influence when you spread your main religion in a CState already of your main religion.

- Gain 15 :c5influence: Influence with all met CStates of your main religion when you expend Great Prophets.


- Gain 30 :c5faith: Faith when completing Diplomatic Missions, scaling with Era.

With these bonus, you are required to maintain a strong religion to be able to benefit from increased influence, which can be quite tricky, so you'll have to specialize yourself a bit (by taking the Church and Evangelism/Pacifism/Resilience/Ritual/Scripture beliefs).
Nevertheless, succeeding in keeping a strong religious grip on CStates will still allow you to maintain alliance easily. For the most faraway CStates, you can use diplomatic units, and they'll help you maintaining a strong religious core by rewarding you with Faith when expended.

If you are successful in converting other civilizations to your religion, and so in having a religion with a very wide influence, taking the Resilience belief (which decreases the cost of GProphets) will allow you to gain plenty of Influence all around the world. In a more contested religious game, increasing the conversion strength of Missionaries seems like a better choice, for it will allow you to consistently suppress rival religions.

One difficult thing with this UA is that you'll gain no faith during the "religion creation" phase, so investing in Shrines early one and expending to create more of them will be required (fortunately, the fact that one more religion can be created in all games since the last versions of VP helps a lot).


Also, there is actually at a minimum a 4 lines limit for the UA (see Boudicca's UA).
 
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The problem I have with this is that the third bonus has the same effect has the second bonus Frederick I Barbarossa has (When conquering a city for the first time, gain Influence with all met CStates) : conquering cities require a lot more efforts than simply accumulating faith, so there should be conditions for this gain of Influence. I also consider the second bonus to be far too powerful (compare it with what Louis IX has)...
All in all, I have a new proposition.

Spoiler Deganawidah Iroquois :

Iroquois - Deganawidah - Great Law of Peace
- Forests and Jungles acts as Roads for Units and can be used to establish :c5trade: City Connections

- Gain 15 :c5influence: Influence when you spread your main religion in a CState already of your main religion.

- Gain 15 :c5influence: Influence with all met CStates of your main religion when you expend Great Prophets.


- Gain 30 :c5faith: Faith when completing Diplomatic Missions, scaling with Era.

With these bonus, you are required to maintain a strong religion to be able to benefit from increased influence, which can be quite tricky, so you'll have to specialize yourself a bit (by taking the Church and Evangelism/Pacifism/Resilience/Ritual/Scripture beliefs).
Nevertheless, succeeding in keeping a strong religious grip on CStates will still allow you to maintain alliance easily. For the most faraway CStates, you can use diplomatic units, and they'll help you maintaining a strong religious core by rewarding you with Faith when expended.

If you are successful in converting other civilizations to your religion, and so in having a religion with a very wide influence, taking the Resilience belief (which decreases the cost of GProphets) will allow you to gain plenty of Influence all around the world. In a more contested religious game, increasing the conversion strength of Missionaries seems like a better choice, for it will allow you to consistently suppress rival religions.

One difficult thing with this UA is that you'll gain no faith during the "religion creation" phase, so investing in Shrines early one and expending to create more of them will be required (fortunately, the fact that one more religion can be created in all games since the last versions of VP helps a lot).


Also, there is actually at a minimum a 4 lines limit for the UA (see Boudicca's UA).
That seems like a good compromise for the UA. I was initially going to object to the "gain Influence if Religion is City-State majority" since Missionaries are only really needed to introduce/convert Cities to a Religion, otherwise Inquisitors are to be sent to keep your Religion the majority. But then I realized that you can only use Missionaries so much, so this keeps them relevant in the game longer once all City-States within reach are converted lol So this gets my approval
 
My vote would be the GA on new era. I don’t like the gg/ga birth trigger, since it’s the exact same as the Prussia mod, and I don’t think tilting Meiji militaristic is necessary.
I initially liked the idea, but after some thought, I think it would make Meiji snowball super hard. (trigger super GA > get ahead in tech > get eras faster > trigger super GA)

Again, from experience with Prussia, free GAs don't increase the next GA cost, making permanent GAs far too easy. So, I think we should go for Golden Age Points instead.

I do like the idea of moving away from a militaristic UA.

How about this: Gain +4 Golden Age Points, scaling with era, in the Capital for each tech behind the tech leader, in addition to the super GA.
 
Like Hadrian but why not Constantine.

Can use top 2 pantheon's

Gain faith whenever a victory happens...
 
I initially liked the idea, but after some thought, I think it would make Meiji snowball super hard. (trigger super GA > get ahead in tech > get eras faster > trigger super GA)

Again, from experience with Prussia, free GAs don't increase the next GA cost, making permanent GAs far too easy. So, I think we should go for Golden Age Points instead.

I do like the idea of moving away from a militaristic UA.

How about this: Gain +4 Golden Age Points, scaling with era, in the Capital for each tech behind the tech leader, in addition to the super GA.

This idea of having a bonus which depends on the advance of another player have already been proposed by pineappledan, if I remember well. At that time, I was against it... but the idea has grown on me since, and I also think it is still better than a straight up "free GA under condition X", so I'll say that I like the idea and that I agree with its implementation (even if you don't really need my approval to implement things, since you are doing the hard work, and I'm only an armchair critic).

With this decided, why not still using the GA action of the Daimyo by giving it to the Prussian generals (maybe the GA could be quite short initially, but it would scale with the number of Citadels you control ?).


Also, after returning to Tokugawa Ieyasu once more, I have come to the conclusion that my idea for his UA is simply too complex, hard to balance and exploitable, so I'll scrap it.
However, that doesn't mean that I've given up on Ieyasu as a leader. My new idea is to give him the Shogunate UA of Nobunaga, and give a new UA to Nobunaga (a UA which reflects his ruthlessness and the total chaos that was the Sengoku-jidai), so I'll work on this.

Edit : Early concept

Spoiler Oda Nobunaga Japan :

Japan - Oda Nobunaga - Gekokujo

- +1 :c5culture: Culture and :c5faith: Faith from Defense and Military Training Buildings

- GGenerals can be expended to found cities with free defense and military training buildings (depending on technological level)

- When conquering cities, gain GGeneral points, scaling with era.

(Tokugawa Ieyasu takes the "Shogunate" UA)

Since I don't know if it will possible to give this type of action to GGeneral while keeping them "normal GP", I suggest using the Daimyo UA of the Meiji mod by JFD : they will be unique GP, but will only have this unique action as a distincive feature.
 
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Also, after returning to Tokugawa Ieyasu once more, I have come to the conclusion that my idea for his UA is simply too complex, hard to balance and exploitable, so I'll scrap it.
However, that doesn't mean that I've given up on Ieyasu as a leader. My new idea is to give him the Shogunate UA of Nobunaga, and give a new UA to Nobunaga (a UA which reflects his ruthlessness and the total chaos that was the Sengoku-jidai), so I'll work on this.

Edit : Early concept

Spoiler Oda Nobunaga Japan :
Japan - Oda Nobunaga - Gekokujo

- +1 :c5culture: Culture and :c5faith: Faith from Defense and Military Training Buildings

- GGenerals can be expended to found cities with free defense and military training buildings (depending on technological level)

- When conquering cities, gain GGeneral points, scaling with era.

(Tokugawa Ieyasu takes the "Shogunate" UA)

Since I don't know if it will possible to give this type of action to GGeneral while keeping them "normal GP", I suggest using the Daimyo UA of the Meiji mod by JFD : they will be unique GP, but will only have this unique action as a distincive feature.
I'm not too sure if changing an existing leader's UA would go over well with others, though I think this is a worthy change. Oda was a notoriously brutal warlord, albeit due to the times he was living in, and specifically unified Japan by conquering every single region. Heck, looking through his history, he was basically the Genghis Khan of Japan! Though not nearly as awesome as Temujin himself lol So Oda Nobunaga's UA rewarding the conquest of cities and using Generals to found new ones is most fitting for him and sounds fun to play. As a small suggestion, maybe conquering Cities should reward GAdmiral points as well since Naval Units are a must for conquering coastal/island Cities. Or would that be too much?
 
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I'm not too sure if changing an existing leader's UA would go over well with others, though I think this is a worthy change.

Well, Alexander also has gained a new UA (Pericles gaining the Hellenic League UA). This kind of change happen when there is a discrepancy between the leader and the civilization (explained by the fact that Gazebo had only access to one leader to represent a civilization, although Gustavus Adolphus is an exception, since his UA is quite representative of his reign).

Oda was a notoriously brutal warlord, albeit due to the times he was living in, and specifically unified Japan by conquering every single region. Heck, looking through his history, he was basically the Genghis Khan of Japan! Though not nearly as awesome as Temujin himself lol So Oda Nobunaga's UA rewarding the conquest of cities and using Generals to found new ones is most fitting for him and sounds fun to play.

Since the founded cities will have all defense/military training buildings available, they will gain culture and faith immediatly, so their territory will expend fast, and they'll have a lot of CS and HP. They can be used in a lot of ways :
- they can provide a good gathering point for your forces, and can resist assaults if needed, so putting them just next to rival territory can be useful just before declaring war
- controlling chock points far away from your territory becomes much easier (a newly founded city normally takes some time to build the necessary infrastructures to be able to resist an attack, and Citadels must be built in or adjacent to your territory)
- you can resettle the territory of enemy city you just razed so that you can benefit from defensive positions while also gaining war score (you'll also don't have to build the Courthouse to have a useful city)
- mixed with Goddess of Protection (which is a must-have when playing Japan anyway), this bonus is especially powerful

This bonus is originally a modification of an early concept for a unique Japanese GGeneral for the 3/4 UC modmod : in this concept, the Daimyo was able to found Citadels with bonus yields (a reference to the Japanese feudal system). The bonus yields on Forts/Citadels has been transferred to Hadrian, and Oda would keep the idea of having GGenerals capable of creating self-sustaining defense structures (cities have upsides sure, but they also increase the cost of policies and technologies and decrease tourism, so the bonus can be more detrimental than beneficial if not used well).

As a small suggestion, maybe conquering Cities should reward GAdmiral points as well since Naval Units are a must for conquering coastal/island Cities. Or would that be too much?

I have two problems with that :
- First, if GAdmiral points are added, then, for balance reasons, the amount of GGeneral points gained won't be very important, and it will have quite a detrimental effect on the usefulness of the second bonus.
- Second, Japan at this time wasn't a naval power. After its unification, it tried to mount a naval invasion and was vanquished by Korea, and then cut itself from the world for 250 years. Japan only became a naval power after the Meiji Reformation.
 
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