Alternative Map for DOC

Can't tell any difference with the shifted landmasses, and you didn't provide any rationale for doing it so not sure what to react to. Caspian Sea still looks off, although I can't put my finger on it without trying some permutations myself. City placement looks alright overall, although I would place all of Frankfurt, Krakow, Warszawa, Lwow 1E. Königsberg also makes the region very crowded, and technically should be 1S.
 
Anatolia looks a little squished to me. Maybe add a row of tiles there? I don't know if its squished for a gameplay reason or not, so i may be off base.
 
Can't tell any difference with the shifted landmasses, and you didn't provide any rationale for doing it so not sure what to react to. Caspian Sea still looks off, although I can't put my finger on it without trying some permutations myself. City placement looks alright overall, although I would place all of Frankfurt, Krakow, Warszawa, Lwow 1E. Königsberg also makes the region very crowded, and technically should be 1S.
The shifted landmasses was for realism, because the current iteration of this bigger map seemed to distort the northern coast of France by making it too steeply diagonal. Shifting France and Iberia up makes the northern coast of France look more realistic IMHO, and the Britain shifting is done both to accommodate that and because Britain seemed too far west to me.

Did you like my proposal for how to make Italy look and play better? (Shifting Sardinia and Corsica 1S so they aren't connected to the mainland or each other and an extra land tile west of Rome)

As far as Koenigsberg, since it was apparently built on the river, either side is equally correct, and putting it north reduces the crowding with Danzig, Warsaw, and Vilna. And although it is crowded, I really think that Koenigsberg is worth including, as is Brussels. Having both Koenigsberg and Danzig will help create more competition for ports between Poland and Germany, and make the Baltic more interesting in general.
 
The shifted landmasses was for realism, because the current iteration of this bigger map seemed to distort the northern coast of France by making it too steeply diagonal. Shifting France and Iberia up makes the northern coast of France look more realistic IMHO, and the Britain shifting is done both to accommodate that and because Britain seemed too far west to me.

Did you like my proposal for how to make Italy look and play better? (Shifting Sardinia and Corsica 1S so they aren't connected to the mainland or each other and an extra land tile west of Rome)

As far as Koenigsberg, since it was apparently built on the river, either side is equally correct, and putting it north reduces the crowding with Danzig, Warsaw, and Vilna. And although it is crowded, I really think that Koenigsberg is worth including, as is Brussels. Having both Koenigsberg and Danzig will help create more competition for ports between Poland and Germany, and make the Baltic more interesting in general.

Also, @Leoreth - I'm not quite sure of which tile Paris should be. I picked the one I thought was closest, but I could be wrong.

Anatolia looks a little squished to me. Maybe add a row of tiles there? I don't know if its squished for a gameplay reason or not, so i may be off base.

@mccp77 - I think that's because Europe is enlarged, which causes Greece to extend further south than it actually does. The current map is that way as well.
 
@mccp77 - I think that's because Europe is enlarged, which causes Greece to extend further south than it actually does. The current map is that way as well.[/QUOTE]

Map aside, which way would be better for gameplay? I'm not leaning either way, I just want to start a discussion.
 
The size of Anatolia does not matter that much, it was mostly hinterland for whatever empire controlled it. On the other hand making it wider would either squeeze the Balkans or unnecessarily make Russia even wider, neither is really worth it.
 
The size of Anatolia does not matter that much, it was mostly hinterland for whatever empire controlled it. On the other hand making it wider would either squeeze the Balkans or unnecessarily make Russia even wider, neither is really worth it.
fair enough
 
I think somebody already said this, but I'd like to reiterate its importance -- the island of Java needs to be made longer or be merged w the island to its east, so it can fit 2 cities. That island holds 60% of Indonesia's population. The other islands are fine in terms of size. No Javanese dominated civ is complete without 2 (very large) cities on its home island.
 
Agreed, this is even worth some distortion.
 
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This being the Majapahit empire, I believe that we need 3 cities, 2 under Majapahit rule and 1 to represent Sunda that Majapahit may or may not conquer. We can connect Java to the island to the east of it, and then add another square to the east of that to make Java 7 squares long. That'll allow 3 cities. Given how close together the islands are unto one hits Timor, that seems like a reasonable distortion.

(This all assumes that we add a Javanese civilization.)
 
Three cities on Java is basically impossible, but it would be nice if two cities were at least an option. I think the island should be extended one tile east and west at the least, diagonally connecting to Sumatra. Bali likewise should also directly connect to Java.
 
Three cities on Java is basically impossible, but it would be nice if two cities were at least an option. I think the island should be extended one tile east and west at the least, diagonally connecting to Sumatra. Bali likewise should also directly connect to Java.

What if the Java's UP and UB gave big bonuses to ocean tiles and resources, taking advatage of the fact that any city on Java will have ample amounts of coast? With that, having 3 cities doesn't sound too absurd, though it will ultimately depend on what is in the potential territory of these islands.

Either way, having an indendent city on the westmost tile of Java does add a natural blockade to Javan expansion into Sumatra, especially if said city has a strong defense.

Perhaps the 3 cities instead of 2 could be handled like the 3 cities on Korea I saw a while back, it'd be a tradeoff between resource yields and city numbers. There could be a resource on the middle tile of Java, which would make the player have to choose between getting the increased yields of the tile or the benefits of a third city.

As for wonders, Java already has Borobodur, and (I forget if this is in DoC or not) Prambanan, which would really help it if we do decide to split Indonesia.
 
How about, for a unique power, for a civilisation that you want to have a lot of cities in a tiny area - Java, that is - allowing two citizens to work on the same tile?

Admittedly, this will probably require a whole interface design and is probably way too complex to make work... But it's an idea.
 
How about, for a unique power, for a civilisation that you want to have a lot of cities in a tiny area - Java, that is - allowing two citizens to work on the same tile?

Admittedly, this will probably require a whole interface design and is probably way too complex to make work... But it's an idea.

But does it fit with Java historically?
 
Three cities on Java is basically impossible, but it would be nice if two cities were at least an option. I think the island should be extended one tile east and west at the least, diagonally connecting to Sumatra. Bali likewise should also directly connect to Java.
Java shouldn't be connected to Sumatra. Geographically, it makes the most sense as that strait is exceedingly narrow, but from a gameplay perspective, it damages things. All great Indonesian empires rose on either Java or Sumatra and required large navies to control the other. Letting troops just walk from Sumatra to Java and vice versa makes Indonesia much less like an archipelago and hurts historicity in a way that gameplay doesn't justify. It'd be better to extend Java further east and merge some islands there as that would preserve historicity better without compromising gameplay at all.
 
But does it fit with Java historically?
A large population working a small amount of land could fit other civilisations as well, to be sure, but why not?
 
But none as much as Java. It is the world's island with the largest population, and smaller than other contenders like Honshu. Like proposed in the other thread, I could see a UP that gives +1/2 food to island tiles, maybe in combination with certain improvements like the Moorish UP does.
 
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