AtlantaMarty
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Lyons is more historically important, although Dijon might be better from a city spacing perspective.
Also, looking at the cities in Asia Minor, they line up with each other too much, it looks odd. I'm not sure how to rectify the situation, thoughBy the way, I've already made an initial version of the city placements. The screenshots gallery, as well as the savefile, can be found here.
This savegame is based on yesterday's latest commit (most recent commit in link) rather than today. Not sure if still compatible, haven't tested yet, but since Leo modified C++ header files in the DLL, I doubt it's still compatible.
Just put Lyon in the "wrong" location.
Also, looking at the cities in Asia Minor, they line up with each other too much, it looks odd. I'm not sure how to rectify the situation, though
The Romanization of Russian place names used in this mod is somewhat odd, and should probably be redone. (i.e. Caricyn for Tsaritsyn)
I've done some research, and I think the best system would probably be a simplified version of the BGN/PCGN_romanization_of_Russian. (i.e. use of "yo" instead of "ë", "y", instead of "iy" and "yy" at the ends of words, and omits apostrophes).
that is very historically accurateI agree that Beijing could just as well be on the coast.
I also like the idea of China being production focused in the north and transitioning to being commerce focused when settling the south.
that would be best. northern china had essentially no naval tradition before it expanded south.Thinking about that, it's probably best if maritime access for China comes from cities at the southwest coast, and we can discourage settling them early via soul-breathing's earlier suggestions. I'd be great if the Chinese early game during the ancient and classical periods would centre north around the Yangtze. There you'd still have the choice of say Qingdao, but it's better for Beijing to stay land focused.
I had similar objections to the current Italy, but one tile wider throughout definitely would make it look wrong. I played around with WB a bit an here is the best I could come up with:Great map, and great discussion. My thanks to @Bautos42 for his remarkable work.
I have two primary objections to the original map:
1) Italy needs to be bigger -- at least a single column wider. It should be easy enough to shift North Africa to compensate, to preserve the passage between Sicily and Carthage. But given how central it is and how many essential cities we want (need) to fit on the peninsula, an extra column just makes sense. This would also help represent the Apennines running down the center.
Alternately: if you don't want to give Italy too much space, you could add extra tiles only to the northern region (between the Po Valley and Rome) which contains all the most important cities, while keeping the southern part of the 'boot' as narrow as before.
Have you seen this post? I think it handles the US west coast pretty well. At least I would like to encourage you to base further suggestions on that version.[/QUOTE]2) The west coast of North America feels off. That's the area I'm most familiar with (being a native) and the flatness of it rubs me the wrong way. Specifically, the 'Pacific Northwest' region -- stretching from the Puget Sound to the region north of San Francisco (starting roughly two tiles north of the river mouth) -- should be expanded one tile further west. The curve of the coastline should be clearer south of San Francisco as well -- it 'pulls' eastward as it approaches Mexico, so that the coast from San Francisco to San Diego is roughly parallel to the western coastline of Mexico itself. I'd also suggest cleaning up Puget Sound area -- you could pretty easily represent the Sound as a one-tile river running north south, but there should be a water tile with islands north of it (representing the San Juans). From there, the coast follows a pretty straight line to Alaska, though it runs much more north-westerly, rather than the current 'north by northwest' direction that's represented by the map.
I like these changes. I'm not sure Sicily needs to be bigger, and I do like the idea of moving Corsica so it fits in a French BFC, but everything else seems spot on. I did disagree with your name placement in the city map. I'd argue that Torino should be on the wheat tile, with Milano 1N of the spot for Genova, then Verona/Mantua where you currently have 'Milano', then Venice. (Milan is much closer to 'due north' of Genoa than Turin is...).Overall I think Italy looks much less cramped while still maintaining a recognisable shape.
Have you seen this post? I think it handles the US west coast pretty well.
It's really not that much better. For California, it treats the coast as essentially flat north-south from Monterey CA to Portland OR, when the actual coast runs northwest even after San Francisco (at least to Mendicino CA).So something more like this?
Spoiler :![]()
Yeah, both of these are pretty much optional, I just wanted to try them out. I'll post a map with moved Corsica later too, for comparison. Larger Sicily would enable Syracuse there without too much interference with either Carthage or Naples/Pompeii, also with three tiles it would be the largest island in the Mediterranean like in reality.I like these changes. I'm not sure Sicily needs to be bigger, and I do like the idea of moving Corsica so it fits in a French BFC, but everything else seems spot on.
I agree that is would be more geographically accurate. My reasoning is this: Milan is the largest city in northern Italy, so it should get the largest big cross. Also Turin should be possible without too much overlap with France, which is what it would have on the current wheat tile.I did disagree with your name placement in the city map. I'd argue that Torino should be on the wheat tile, with Milano 1N of the spot for Genova, then Verona/Mantua where you currently have 'Milano', then Venice. (Milan is much closer to 'due north' of Genoa than Turin is...).
More cities:
Next row down, left to right: Nice/Savony, Genova, Parma/Mantua (?), Bologna, then Ravenna.
Next row down, left to right: Pisa, Firenze, San Marino
Next row down: Siena, Perugia (?)
Next row down: Roma...
Google maps is Mercator, our base is Robinson. Robinson does not preserve angles, so you will see curvature along lines with the same latitude. See this North America in a Robinson projection of the world map:It's really not that much better. For California, it treats the coast as essentially flat north-south from Monterey CA to Portland OR, when the actual coast runs northwest even after San Francisco (at least to Mendicino CA).
From the perspective of the Pacific Northwest, it's honestly quite a bit worse. Look at Google Maps, or any map that follows longitude/latitude: Oregon and Washington do not 'curve back' to the east, there is no 'jump back' at the Columbia River, and the Puget Sound does not connect directly to the Pacific. The actual coast runs pretty much straight north from Mendicino CA to the Olympic Peninsula.
I propose to extend the Pyrenees one square east. I know it's ahistorical, but it'll make an invasion by AI France harder (I hope). I'm not concerned about them settling on the wrong side of the mountains or anything, but they seem to overrun a Spain that's depleted already from fighting Cordoba in most of my games on the current map.Definitely on the side of more peaks vs less. I appreciate the idea of keeping France out of Iberia, but it seems the current Pyrenees are already quite effective at that? There are two choke points, one in Navarra and the other in Catalonia. Agreed on Vietnam as well, however if we are designing for a prospective Viet civ they should still have an option to historically conquer Champa.
That's closer to it's actual shape than the original - the southwestern part of the peninsula is pointed, not slanted like in the original.Iberia looks like a square.