A call for input on units and buildings to attach to a clockpunk age!
if there are no objections I'd really like to try to use the method by which all special untis and buildings have prerequisite building "Tradition of Great Inventions" which is given free by Great Inventor's Workshop Wonder
please post any ideas you have WITH tech/resource requirements, WITH detailed unit/building stats, WITH a small description to go into the civilopedia.
stuff we already have
Unit: Clockwork Armored Cart
Stats: tracked unit, strength 25, movement 2, starts with blitz causes collateral damage up to 15%. -25% strength vs gunpowder units, -50% to attack cities. requires clockworks and gunpowder and Tradition of Great Inventions, requires copper and sulfur. Upgrades to early tank.
Civilopedia: Clad in thick but light copper plating these clockwork terrors of the renaissance are a product of fantastic inventive thought inspired by the great inventors of the past. Use them to smash infantry and cavalry in the field but don't expect it to be much use in the narrow city streets.
Unit:Scout Glider
Stats:flying unit with no ability to attack, only recon. Same range as early fighter. Can see invisible units. Requires physics, sails and Tradition of Great Inventions. Upgrades to early fighter.
Civilopedia: Taking a cue from the soaring type of bird, these canvas gliders built by our inventive geniuses can be held aloft for hours by thermal updrafts giving their pilots a clear lay of the land and our generals a valuable resource in scouting.
Building: Automaton Clock
http://en.wikipedia.org/wiki/Automaton_clock
requires Clockwork, Tradition of Great Invention
desc: An automaton clock or automata clock is a type of striking clock featuring automatons. Clocks like these were built from the Middle Ages through to Victorian times in Europe. Our tradition of inventive genius makes them far more common in our country than in others. The automatons usually perform on the hour, half-hour or quarter-hour, usually to strike bells.
Stats: 5% maintenance, 20% hammers, 1 happy, 3 culture, allows one citizen to become engineer.
Upgrades from town clock.
Building: Orchestrion Theater
http://www.girlgeniusonline.com/ggma...3_018_019.html
Requires: Realism, Tradition of Great Invention
desc: An orchestrion is a generic name for a machine that plays music and is designed to sound like an orchestra or band. Orchestrions may be operated by means of a large pinned cylinder or by a music roll and less commonly book music. The sound is usually produced by pipes, though they will be voiced differently to those found in a pipe organ, as well as percussion instruments. Many orchestrions contain a piano as well. In our age of clockwork, orchestrion theaters comprise enormous wall sized machines, usually complete with mechanical dolls moving in time to the music, and seats from which citizens can appreciate the works of our music roll composers.
Stats: 1 happy, 3 culture, 1 happy per 20% culture rate, .5 happy per 20% science rate, can turn 1 citizen into artist, one citizen into scientist, one citizen into engineer, one happy with dye.
Upgrades from opera house
Building: Step Reckoner Manufactory
http://en.wikipedia.org/wiki/Stepped_Reckoner
Requires: Scientific Method, copper, Tradition of Great Invention
Desc: Step Reckoners are portable cranked mechanical calculators that can add, subtract, multiply and divide. They're a real step up from the abacus when it comes to calculating arithmetic. Other less inventive countries claim that the fiddly bits are impossible to make reliably but we managed just fine.
Stats: plus 3 gold; provides Good (Mechanical Calculator) in all cities trade route yadda yadda
Building: Good (Mechanical Calculator)
Stats: +1%hammers, +3% science;
Try to keep things balanced.