Am I allowed to release this when (if) I finish?

I am finishing the butchery and next thing I model/texture are barracks. Then I will to the garage.

If you ever want to go seabased, keep in mind that city graphics won't show on waterplots. Haven't found a trick to fix this. Though city graphics will show up on adjacent landplots if the city is right next to the coast. Facilities will show up when you use the right water-based LSYSTEM code (like the lighthouse entry).

I am using the toll house as a base for the ship housing.
 
These models are so Uber!
Any chance of geting the models all uploaded as a single model pack?
 
Let me finish the "survival era", it lacks a lot of buildings (bloodbowl arena, cult hideout, trapper town, slums, sewer, boiler house - these are just a part of the whole list of buildings I will need for the 1st era of modmod, so it will take some time) and I will upload them as a pack. Also I plan to remodel existing buildings like barracks, market and palace to fit the theme.
 
A few screenshots about progress:
I've integrated new buildings in my techtree and they are now scaled properly:

The palace looks really out of place so I am going to turn it into Vault.

There're a few new promotions, I plan to tie them to civics and religions (when I implement them); but the only "dependant" one is "enslavement", which works only when you run "Slavery" civic and is avaliable to a special unit only:
Spoiler :
 
Ooh! Cool! I want to replace ironhead. His outfit looks so Greek.

There are a few people such as C.Roland who have worked on leaderheads, if you need tips on animations.
 
OK I've made a scorpion model, it's easy to texture it but I don't know how to animate it.
Either I learn how to animate it or ask someone else in graphics requests forum.

No promises, but can you put up the file you have so far, maybe as an attachment in the current thread? That way if somebody wants to take a crack at it, they can.
 
The palace looks really out of place so I am going to turn it into Vault.

Well, it could make sense to use a (nuclear?) shelter/bunker for the palace... after all, the survivors emerged from them after the worst of the fallout went away.

And that's an interesting survivor outfit there. ;)
 
OK I've made a scorpion model, it's easy to texture it but I don't know how to animate it.
Either I learn how to animate it or ask someone else in graphics requests forum.


I´d suggest you learn to animate. It really isn´t hard. to be true, if you wont get tooo complex, it is rather easy to do. it just takes some time to actually create the animation (which becomes less work the more you animate).

I unfortunately don´t have a lot of time these days cause of rl business.
So, hopefully you can animate it soon (there are only a few animations necessary to make it look good in game).

cheers.

keep up the good work!!!
 
Everything fine except for pipes :p. I may remove them totally but it would kill the "Power Armor" feel, other clippings are fine.
If only there was a "more silent" animation for Shaka, without head bending.
 

I decided that there's no point flavour-wise to have pigs in post-apocalyptic world. We have brahmins already, and well, let the horses be, I like their "wild horse" mechanics. But pigs will become geckos:


I will make their graphics later.
 
Everything fine except for pipes :p. I may remove them totally but it would kill the "Power Armor" feel, other clippings are fine.
If only there was a "more silent" animation for Shaka, without head bending.


There are bunch of threads and documentation about working combinations of LH graphics and animations. Refar has written quite a large guide. If you cannot get the parts of the armor to work together quite right, maybe it is easier to select a different LH base and a compatible animation for it. After all, once the armor is on, it does not matter too much who the underlying LH is since you can barely see the eyes.
 
I know, I just have issues with other LH than Shaka, some weird problems appear, mostly due to my lack of knowledge of bone structure editing issues. It's a matter of time.
 
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