I've won a culture victory as Genghis Khan; no civ except Mvemba is excluded from any victory condition.From a gameplay perspective, I don't really want to cut any civ from certain victory conditions.
All you need for diplomatic victory is Gold, which Judah gets from its Holy Site buildings, from Camps, and from some Plantations and Pastures, and which they could augment with beliefs and Commercial Hubs. Having an abundance of Faith also gives Judah an edge in buying great people, whether Great Merchants for pursuing diplomatic victory or GWAM for culture.Your design doesn't seem to prevent it either, and don't have direct bonuses for cultural or diplomatic victory, other then improvement with culture output which would output tourism after flight, but it is too small of a bonus (IIRC improvents give tourism only from inherit culture yield, so improvements adjacent to Ebenezer wouldn't get tourism from it).
Like I said, not all Jews are in agreement about who constitutes a Jew. E.g., it's my understanding that in Orthodox Judaism converts to Judaism do not count towards the minyan and cannot lead prayer; among Reformed Jews and Karaites they do and can. Certain rabbinical authorities have argued that converts don't count as Jews at all and should simply follow the Noahide law (if I'm not mistaken, the Sadducees and Essenes were historically both in this camp). Even at the high point of proselytism, Greeks were much more eager to become Jews than Jews were to receive them.From one side you're right, Judaism by design might be condfessed only by hebrews, but there is a big nuance in it. Jewish identity doesn't fit into concepts of race or nationality, at least from a jewish culture standpoint, because this culture has a mechanism that makes a jew from a non-jew (at some point in my life I was suggested to do it), which doesn't make sense from perspective of concepts mentioned above.
Of course. But the historical flavor is a big part of what makes Civ special to me. I love the civs that do something both interesting and flavorful like Civ6's take on the Inca or Phoenicia, and I dislike the civs that lack that historical flavor, like Babylon and Sumer. Judah was not densely populated, highly urbanized, or politically influential, and I think it's more interesting to reflect a less developed civ that emphasizes resistance to outside influence, quietly pursuing victory more or less in isolation. (That's still not perfectly historically accurate as Israel and Judah were profoundly influenced by Egypt, Babylon, Persia, and Hellenism in succession; Canaanite culture wasn't particularly original, though Jewish monotheism certainly was.) So really what I was aiming for was an interesting civ that reflects its history and plays the map a little differently from other civs. It's not S-tier, and it doesn't break the game rules quite like Mali or Māori, just pushes a slightly different strategy.Don't forget that we're talking about Sid Meier's Civilization series, which is historical fiction and ability to do some historical nonsense is important part of its appeal. I'm simply have an approach to do fun stuff with civs, not to be dead serious about it. After all, you can't really correctly squeeze any culture into 4 bonuses in computer game, not to mention culture that has more than 3000 years of history.