Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,488
The popularity of Paradox games with their constant rebellions and civil wars speaks otherwise... One of the most popular and beloved of them has been crusader kings 2 where your country splitting into mess was part of the core game loop, repeating again and again!
And because it was designed as a fun challenge, players have simply accepted it as a part of the feudal life cycle.
That doesn't happen much to players in CK3, though. And while there are lots of people on Paradox's forum regularly complaining about how much easier CK3 is than CK2, I think Paradox has decided that a lot of players don't want to experience setbacks. Obstacles to overcome, sure, but not obstacles that require any significant effort to overcome.