meldor
Deity
490 Bc (Pre-turn)
Trade the Celts 10gpt and 112g for Philosophy. Germany gets Philosophy and 2gpt for Horseback Riding and Mysticism.
(I) Lose the northern galley to the barbs.
470 Bc (1)
The wrong hill was mined to speed up the lighthouse, but it is still due in 8.
(I) The Germans are sending a lot of units north. It looks as if the Celts have as much jungel as we do. They might not last long.
450 BC (2)
Nottingham was about to riot. Instead I hire a lone scientist and set science to 0.
(I) York completes its harbor and starts a settler. Canterbury finishes a worker and starts a settler. Coventry produces a galley and starts a harbor. Barbs appear from the south.
430 BC (3)
Warrior dispatched from Canterbury to investigate the barb camp.
(I) The Eygptians complete the pyramids in Thebes. Nottenham produces its settler and starts a worker.
410 BC (4)
Warrior ends the life of one barb. Settler moves to join him. Science is bumped to 10 % as we lost our scientist.
(I) The Koreans beat us by four turns to the great Lighthouse. Most likely a cascade from the Pyramids.
390 BC (5)
Swap London to a very expensive harbor.
(I) London completes its harbor and starts a spear. Nottenham completes a worker and starts another.
370 BC (6)
Moving settler warrior towards the lake. I would like to get a settler on a galley to grab some spices if we get the chance.
(I) London completes a spear and starts a settler.
350 BC (7)
Settler at lake in position.
(I) New Castle completes a galley and starts a harbor.
330 BC (8)
Dover is founded and starts a worker.
(I) Nottenham finishes a worker and starts a harbor.
310 BC (9)
Get the Celts WM for 24g.
(I) NAda.
290 BC (10)
Move Galley to pick up settler due next turn.
We have a chance to pouch some dyes if we can get a settler over to the other island quickly enough.
The game
Trade the Celts 10gpt and 112g for Philosophy. Germany gets Philosophy and 2gpt for Horseback Riding and Mysticism.
(I) Lose the northern galley to the barbs.
470 Bc (1)
The wrong hill was mined to speed up the lighthouse, but it is still due in 8.
(I) The Germans are sending a lot of units north. It looks as if the Celts have as much jungel as we do. They might not last long.
450 BC (2)
Nottingham was about to riot. Instead I hire a lone scientist and set science to 0.
(I) York completes its harbor and starts a settler. Canterbury finishes a worker and starts a settler. Coventry produces a galley and starts a harbor. Barbs appear from the south.
430 BC (3)
Warrior dispatched from Canterbury to investigate the barb camp.
(I) The Eygptians complete the pyramids in Thebes. Nottenham produces its settler and starts a worker.
410 BC (4)
Warrior ends the life of one barb. Settler moves to join him. Science is bumped to 10 % as we lost our scientist.
(I) The Koreans beat us by four turns to the great Lighthouse. Most likely a cascade from the Pyramids.
390 BC (5)
Swap London to a very expensive harbor.
(I) London completes its harbor and starts a spear. Nottenham completes a worker and starts another.
370 BC (6)
Moving settler warrior towards the lake. I would like to get a settler on a galley to grab some spices if we get the chance.
(I) London completes a spear and starts a settler.
350 BC (7)
Settler at lake in position.
(I) New Castle completes a galley and starts a harbor.
330 BC (8)
Dover is founded and starts a worker.
(I) Nottenham finishes a worker and starts a harbor.
310 BC (9)
Get the Celts WM for 24g.
(I) NAda.
290 BC (10)
Move Galley to pick up settler due next turn.
We have a chance to pouch some dyes if we can get a settler over to the other island quickly enough.
The game