Amirsan3- Diety Newb Attempt- Join!!!!

Gah, I had a good post, but the forum monster ate it :(. The gist was:
Population Is Power has even more importance for us. We get extra gpt for our cities and metropoli.
Democracy is a KICKASS government to be in between wars, and we *are* Religious. Does it require Education?
We don't need no steenking parity! :hammer::hammer::hammer:
I need to forsake my heathen builder ways and take up the mantle of the warmonger :).
 
If the civ with it doesn't have education, it doesn't expire. So even if it expires for the whoevers, it won't for our puny, backwards civ :).
 
That's right Tsukemono!:goodjob:

This happened in my GOTM18
Capture_GL.gif


Even if you learn education from the Great Library, it still works until the NEXT TURN. So any tech that two civs know on the turn you capture the GL will be yours. I took this particular GL from England with Knights. Might try the same with Elephants.
 
YAY!!! I got praise from ControlFreak for knowing something [dance]!
Do I get a cookie?
 
I think CivFanatics leaves plenty of cookies for you on your hard drive;)
 
i was going to ask why we were researching at 0%, but someone posted to hurry and get thru the turn so that ControlFreak could get done by friday. i figured if i posted, there was no telling how long before i got an answer. just wanted to get my turn done and pass it on to whoever is next. also, i figured we might be saving gold to buy currency & construction once all others had it(which would make it cheaper to buy). i realize that i started a settler in Bombay and it doesn't have a granary. i started some diffferent things that would not be done on my turn and the next person could still switch to something else without wasting any shields. also, the area above us is filling in fast. so i started settlers to fill in the maybe 4-5 city sites left. by the time we build any more than that, the world will be filled up
 
Oh, well then I learned something new. Heh, however, no one has completed it and my best guess would be one of the civs in republic will finish it. Babylons would be my buest guess, but never know.
 
(1) 730 - China has a settler warrior pair coming to that peninsula, I suspect something is down there. They'll have to go the long way around as I'm blocking their passage.

I'm also debating closing that part off with three warriors.

(IT) Babs demand 29g and TM. Of course, I give in.

(2) 710 - Scratch the settler idea in Bombay, going to spit a galley out there. That will speed up our settlement over there for sure.

(3) 690 - Not much, move more units. Established an embessy with Ottomans, they will be our first target for war and we may get an 'early' start on them if somehow they manage to get into war situation. But, of course they have a ROP with everyone except us.

(IT) Babs start sistine chapel. Chineese have Great Library, they may be our next target right after the Ottomans removal. Declaring on them would free up a lot of our 'prime' land. Provided we can take it.

(4) 670 - Deli settler -> horseman, Madras temple (changed again, Ottoman pair there and may decide to build) -> barracks. Bombay galley -> settler (probalby the only one it will build). Karachi is settled, temple to start and hopefully will be done before Chineese expands. Galley is moved to disver... WINES.

(5) 650 - zzz

(6) 630 - Someone has founded down by the wines. Me being colorblind, I can't tell which civ it is, but we still have the wines open.

(7) 630 - Republic is now open and it would completely drain us. I'm going to wait until I can get the gpt down at least until we can make some gpt still.

(8) 610 - Bangalore rushes temple. Ottomans found right next to us. We'll be warring them probably as soon as we get chivalry. Also, that city that has the dyes is not Ottoman... it is Mongols. I'm not sure how that got mixed up (perhaps it was taken, I'm not sure). However, the ottomans are closing in our land now, I see us getting about three more cities before we start amassing an offense to clean some of this 'junk' out.

(9) 590 - zzz

(10) 570 - Two settlers are out, I suggest grabbing those wines and whipping a temple there to prevent some flipping. I haven't gotten to see whats all around where the babs are. Also, the other settler should be founded right where he is.

We could grab construction, currency, or republic. I would have grabbed republic, but it will really devestate our income and end any chance for possible invasion in the near future. However, if we buy it we can probably extort Currency from one of the civs we declare on and getting a harbor up will help our trading oppurtunities. We're pretty far behind in tech now and if we tail off too much more, we're going to be up against muskets (not a huge upgrade but it's big when you don't have MDI or even knights). The settler in Delhi should be sent to claim that spot SE and then we can prepare for warring.

Good luck CF.

The save
 
I got it. I probably won't be able to post it until Monday unless some miracle happens.

I snuck a peek and things look decent. We actually have a nice empire. I think (not having played diety that much) it looks bad because the AI are so far ahead but we're actually doing ok.

I Agree that sealing off the pennisula from the east would help. Then we only have mongols (weak), Ottomans (next target) and China (next next target?) settling. Is that what you meant Belial? Or are you trying to seal off from the West and let Babylon and Japan settle it? There are (I think) narrow land bridges to that area from both sides. Japan is already there and have expanded their border.

I think you and Takeo did well emphasizing settlers to try and grab the few spots remaining.

Let me know if Monday is too late and I'll opt for a skip or something.
 
Originally posted by amirsan
Nice turns. Yes we are far behind but it is the same in almost all Diety games. I think China should our next target sinse they have the GL. We should be able to get way more Knights then them and would realy overpower them. Isnt Elephants less expencive than Riders??
The longer we wait to take the GL, the more free techs we get from it. We just don't want to wait so long that our Cavs face riflemen.

The elephant is the same cost as Rider. What's worse is the Rider has an extra move while the elephant has an extra nothing. (It's advantage is that it doesn't require resources but since we have horses and iron, we don't care.)

Note, that means that riders can retreat from elephants and elephants can only retreat from spears/swords/archers. Elephants vs ottomans knight/archers is the way to go I think. Wait until Cavs to hit china, take the GL being the main focus.

However, I think we could manage to take the Three chinese towns to our west and settle for peace before to many Chinese come calling. Oscillating wars are very powereful. What do you think about hitting China before knights, Ottomans with knights and then China again with cavalry? It might be tough trying to get there and worse if China gets knight in the middle of our war.
 
Sorry, no time for comments. Keep building horsemen. Attack Otto, Japan or Babylon? Lots of settler pairs is another target.

(0) 570BC - This is an odd year? I think it should have been 550BC that I inherited. I'll play an extra to even it out.

Note that there is a pile of rubble in the NE corner of our map. A black border is nearby. I'm guessing the Zulu have already claimed their first victim. According the the embassy, they're not at war now.

Four out of our six cities are building barracks right now? I take this as a sign that we're going to go to war. We should always focus on building improvements or military, never both. Counting our barracks builds as part of war, I decide our focus should be on war. I let the temple build continue but we will probably not be building anything but military in all of our towns from now until our war.

Bombay switch from harbor (do this during build phase) to horseman. Make sure to peel workers out of here as well. Bangalor switch from barracks (not enough shields to be a big unit builder) to worker. Regular warriors built here can be used for MP. We only have 4.5 workers for 6, soon-to-be-8 cities. I think Karachi will be best as a worker factory when the place is irrigated but temple can continue to grab the game and prevent flipping.

Lux to 20% to prevent Calcutta from rioting. I wanted to make him a scientist as the barracks are due with a 2s surplus but the city would starve. Wake horse sentinel and reposition on gems for better coverage. Bangalore Archer takes choke point, warrior freed to explore. Settler by horse is yet another 1 food per tile city. :mad: Don't really want to walk him all the way to the other side of the jungle though. Delhi MM-sheilds, growth in 1. Trade WM for 1g from all but Mongols.
(1) 550BC
Calcutta barracks>spear.
Koreans start Sistines.:eek:
Babylon starts the Great wall.
Archer climbs hill to spy on Salonika. Theres a spear in the city, warrior out of the city and another on the mountian. Settler pair passing through Bangalore heads south when he could have gone SE. I suspect they're heading for the Gems in the south. Ideally, we'll let them walk all the way through and then settle as they get near.
China rushes a Pike in Chinan.:eek:. Another reason why letting them found on the iron down here could hurt us.
Well, we're down by at least Monothesism, Feudalism and Theology in addition to Currency, Construction, Republic and (who cares about) Monarchy. Bag the plans to take on China. At this rate, we aren't going to be able to wait for Chivalry to hit Ottomans either. We need to hit them a little before they upgrade a lot of pikes. Bag what I said about not worrying about tech too. We need to get into the middle ages ASAP. As soon as Mongols research Construction or Currency, buy the other and sell it to him for the first. They are our only chance at twofers so play them smartly.

Warrior enters borders of Ankara to see a spear there. Warrior moves into Lahore for MP. Why is worker outside of Lahore borders with a BG un-mined? Guessing the plan was to build a road for the settler to the fish hills so I start a road outside of our borders. Horse on barb watch moves back S. I'll keep bouncing him until a camp shows up. Found Kolhapur on spot requested. This city needs irrigation ASAP. Order a warrior and queue a worker. Horse on mountain no longer needed for barb suppression goes exploring. The warrior coming down from Bangalore will provide defense until Kolhapur makes its own. I'm a little afraid of unloading an unprotected settler right next to 2 ottoman warriors but there's a barb galley in the water and I don't want to lose both galley and settler. Galley sinks one barb galley losing 1HP but see another galley in striking range. Can't make it back to port now so use last move to explore some black. Find that Babylon is the red borders infringing on the Eastern pennisula and settling the game/wines will have a 1st radius to first radius border. Not good but I can't do much about that now. Lets how we don't flip. Warrior on the Mountains can't save settler if Ottomans attack so he heads NE towards the apparent choke point.

Sell WM to all but Ottomans who have no gold. Currency is available for WM <300g. Mongols have nothing for twofer. Warrior from Madras sent to Fish hill to cover settler due in 2. Warrior from Dehli sent to Calcutta. (Should have done that last turn.) They need the MP and are wasting a lot of gold in luxuries. Building a worker there will also eliminate the problem so I switch build to worker.

(2) 530BC
Ottoman warriors don't kill our settler. Galley survives barb and promotes to 3/4. Another barb galley comes into view. Ottomans start Sistine's so they have Theology too.

Warrior heading NE see a 1 tile land bridge. I feel pangs of guilt for not exploring this way on my turn. We could have held off the AI with a single warrior. Of course the land bridge in under Babylonian control now. We are going to have problems with these guys culturally. Jaipur founded between the wines and game. Orders a warrior. Now, to connect the wines we need either a harbor or a very long road. We have neither workers to spare nor shields to spare. (Harbors are so expensive.) I think I'll just focus on getting more workers as those can help in other ways but the 160 sheilds for harbors won't help enough to offset the cost...yet. I queue a temple to be rushed after 10 turns. WMs still cost like all our gold and 2gpt.

Feeling confident in my galley captain, I attack another barb ship and win. Black-busting then sell WM to most. China/Japan and Babylon refuse to buy, they have no gold.

Workers continue to road/irrigate towards Karachi

Bombay spear woken, move to cow to check for barbs, then move back and fortify. Other explorer moves. Ottoman setter pair moved E so I block the passage between lakes with warrior, forcing them to go around.

Construction is 344g. Still nothing on Mongol front.
(3) 510BC
Delhi settler>horse.
Japan built Great Wall, cascades to Sistines. Babylon built SunTsu.
People want FP.:goodjob:
New settler head to Bombay for galley pickup. Galley head to meet him. Warrior shadows Ottoman settler pair. NOte that he could settle where he is if he wanted to. And it would steal our iron. We will of course get it back in our war.
Warrior on "land bridge" moves to mountain and discovers that there is a 1-tile waterway between pennisula and Babylon. We could take the Babylonian cities on the pennisula as their reinforcements must come over seas. AI is bad at galley forces. Same for Japan. This may be a more profitable, safer war.
(4) 490BC
Ottomans demand TM and 40g. I give it.
Calcutta worker>archer.
Everyone cascades to Sistines, Zulu complete it.
Cha cha cha continues with warrior and Ottoman settler. China headed this way too.
There is now a Japanese town on the north shore of the Pennisula.
Luxuries dropped to 0%.
Horse moves to mountain and realizes that the gold hills don't connect to other mainland either. Yeah. Lets gear up to take the Babylonian towns and then the Japanese one. Get horsemen along the coast line to take out any landing parties. Then settle for peace!

MM-food in Delhi. Ankara has a worker building a road now.
(5) 470BC
Three Chinese settler pairs are heading towards the Pennisula. The Ottoman waltz may end as these units will prevent a back and forth motion. Warrior in east moves into Babylon territory and sees that the land mass may wrap around. Bummer. There goes that idea.
Settler unload at next sight. Still only 1 food tiles but its on the way to the wines and when the jungle is clear will have three grasslands.

(6) 450BC
Delhi horse>settler.
Lahore barracks>horse.
Hyderabad founded, order warrior. Barb camp appears 2 tile to the east. Our horse is able to hit it this turn.
Camp killed but horse is down to 2HP. Barb warrior remains on the mountain. Hope our horse survives. Warrior cannot leave Babylon because of surrounding units so I plod on, expecting an eviction. Stop the Ottoman waltz because if I block him again, China will get the upper hand. New horse sent to Calcutta. This town will be the pivot point in a war against the Ottomans.
(7) 430BC
Babs didn't kick me out so I keep going deeper. Barb didn't attack so horse moves away onto hill to heal. Workers finally move to wheat to start irrigating. Buy Ottoman worker for 114+WM. Start cha cha cha with Chinese settlers. Ottoman settler goes by.
(8) 410BC
Chinese warrior kills barb. Babs eject our warrior. Bombay horse>same. Bangalore worker>spear which will be helped by the forest chop due in 5. Waltz is on with Chinese. Horse moves to help protect Kohlapur which still has no defender. (Warrior due in 2.) Note that Babylon has no iron and no horses connected.
(9) 390BC
Karachi temple>warrior.
(10) 370BC
Not much.
(11) 350BC
Delhi settler>horseman. Thats twice I missed MM with Dehli. Settler needed 1sh to finish last turn, wasted 9sheilds. Watch for this and switch from game to forest when 2 turns left on settler. Madras horse>horse. Kohalpur warrior>worker.

The save

Good luck.
 
Very good exploration and you discovered a lot of which I was hoping.

First and foremost, we will be planning to war and we may consider doing the Babs vs. the Ottomans first simply for the fact that the Babs will be extremely easier while we can defend that one-tile gap. However, if we do go to war with them, we want to crriple them, anytime (or in my experience) that I have a war with an ai and I don't severly hamper them, they always get another civ or two to declare on me back in the later stages... and if we just 'make mad' two civs and don't really hamper their growth, we can expect a duo war against us which would probably do us in. Once we clear our area out, we should be able to dominate China with just numbers. I would establish an embessy with Babs also to see if they're warring anyone. If they're a declaring force, WW will kick in for them and severly stun them if we do a lot of damage against them. Consider alliances because it will cheapen the tech prices for us and we're also going to want to get those marketplaces up asap so we can rush rush rush and more rush once we're in the republic.
 
Lo tengo, pero quiero oír consejos de mi equipo.
In English, I have it, but I want to hear advice from my team. I did not Babelfish it. Spanish finals have a lasting effect :crazyeye:.
 
maybe we could take out the 2 ottoman cities near us and their settler pairs(extra workers) and try to make peace before they can get to us, seeing how they are all the way at the top.
 
Those Ottoman cities will be easy to grab, but keeping them will proove to be more difficult simply for the fact of culture. They're next to China, surrounded on all three sides and the only thing we would probably accomplish is making the Ottomans furious.

Our best bet is to stick to the Babs until we can use our UU or at least afford to rush stuff.
 
I just popped in expecting to grab the game. I was sure you would have all played over the weekend.

Tsuke, I think we're still in build up mode so go ahead and keep making horses/settlers and trying to land grab. If you run out of space, put a town on the 1-tile horse island. If Nothing else, it means we can lose all our cities and still survive til marines :lol:
Plus we want our coastline to be in our borders. I don't think we're ready for a war yet but should be when your turn is done.

Good luck.
 
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