A little early then what I said, but the earlier, the better!
Pre-turn- Nothing realy changed.
1. ...
2. ...
3. Wow getting boreing...
4. ...
5. We get pottery! I begin Writing at a min. getting 4gpt. Changed Barracks in Delhi to Granary to be done in 5 turns, growing in 1.
6. Delhi grows to size 3! I pop a goodie hut and its deserted. We find a barb camp a little North-West of Delhi, I moved one of our exploring warriors closer to attack. Moved lux. to 20% to prevent disorder in Delhi. Worker finished road were it was and is moving to the Game to make a road.
7. Attacked Barb camp and lost

! Thats not good. I moved another warrior towards it.
8. Delhi; Granary> Settler in 5 turns. Began road in game, still debating whether to clear forest

. I attacked the barb camp and won!!!
9. ...
10. ...
12. ...
13. ...
14. Delhi; Settler> Warrior (moved east near the cattle and gems). Popped a far goodie hut and got barbs. Attacked a barb camp and lost, again on a mountain!!!!!!!!

I lower the lux to 0%.
15. We have contacted the Chinese!!!!! Wow! They have 3 more cities then us and BW, Masonry, TW, WC, and 35g. We have Alphabet over them

. I traded them Alphabet for Masonry and 10g. I took Masonry becuase I think Math should be our next Que sinse the AI dont realy go for that realy. I decided to clear the forest (next leader may change at the cost of one turn).
To the next ruler- The settler moved revealin a barb 2 turns away from it, I suggest moving the settler back and taking the upcoming warrior with it. If writing finished then I suggest either Liturature or Math to go with.
Oops, forgot a screenie, can next leader post it please.

Good Luck!
The Game!