reddishrecue
Deity
- Joined
- Nov 16, 2009
- Messages
- 6,496
The conquest civilizations have their uniqueness in conquest and are scattered throughout the expansions. The organization somehow needed a careful balance in the expansions that needed conquering civilizations divided for so many different reasons that could be unknown to me. Starting with vanilla, a conquest civilization, Germany could be good at conquering barbarian troops and eventually get them to join your army. Your overall power can increase because of this during primitive times. Not only that, but Germany has changed throughout the expansions. The landsneckt which used to be its UU is now purchasable through the commerce social policy, but the hanse replaced its bank during brave new world which increased Germany's economy instead. Is Germany still a good conqueror?
Russia also could be seen as a good conqueror since their UB is the krepost and it increases tiles around the city that has krepost building in it. Its strategic resources have double quantity. For example, 6 iron in a tile for Russia would equal 12 iron. Having 12 iron would be very useful for Russia particularly in water maps if you want to dominate the seas with a large quantity of frigates.
England could also be a good domination civilization in the map since ships of the lines are of better quality than the ships that other civilizations have.
Mongolia was also good at conquering city states during vanilla and has better knights known as keshiks, but once you upgrade them, they go back to cavalries. Arabia is similar to Mongolia except that its oil bonuses are more economic and its camel archers also go back to cavalries.
Gods and kings also have good horses, that replace the chariot known as Horse Archer. The horse archer is known as a good conqueror with its seige units that replace the spearman, The huns can conquer cities early well just like the Roman civilization which has legions and balistas that are good at taking down cities as well. The only difference in this is that the legion replaces the swordsman instead and the horse archer replaces the chariot instead. Egypt comes into play here because it seems similar to The huns in the fact that egypt's chariots replace the regular average chariot as a war chariot instead. These are all good unique units that can be taken advantage of to achieve a sort of domination during that time period, but that's why research exists and there's plenty of research that keeps units obsolete no matter how unique they are and eventually don't end up as powerful as they used to be. Greeks and Persians both share a spearmen as their unique units in the spearmen. The Greeks use the hoplite which is a bit stronger than the average spearman and the persians use the immortal which is a lot easier to heal since it heals 30 in friendly lands and 20 in hostile or non friendly lands. Aztec and Polynesia also have good warriors where one makes its warrior terrify other civlizations' units like the elephant while the Aztec warrior is healthy like the immortal. Korea has some good trebuchets known as the hwacha which cause good damage to cities. Most of the civilizations that are superior in conquest are mentioned here are unique so its better to do research and get some better units since uniqueness can often be used as an advantage against unique units that aren't as good as the better units brought along with research. The Zulu also have a good unit, impi which is usually really powerful as well as the ikanda which, like Russia, replaces its barracks. Spain is also known as a good conqueror civilization since its unique slots are both unique units in the medieval age. The conquistador and the tercio are both medieval units that can attack during this era at superior strength. Their build times take a bit longer but overall they're stronger than other usual medieval units. Elephant civilizations are also included and give a scare bonus to other civilizations. India, Carthage and Siam all use elephants to attack and have good strength during the classical era. That's why again, it is recommendable to be unique and not do that much research since the unique units are already available to conquer.
However, conquering isn't always important because diplomatic penalties and anger from other civilizations can make your civilization bad and end up getting destroyed. So if you want to conquer like this and be unique, then make sure that you somehow hide your war crimes from other civilizations to prevent world wars against you.
Russia also could be seen as a good conqueror since their UB is the krepost and it increases tiles around the city that has krepost building in it. Its strategic resources have double quantity. For example, 6 iron in a tile for Russia would equal 12 iron. Having 12 iron would be very useful for Russia particularly in water maps if you want to dominate the seas with a large quantity of frigates.
England could also be a good domination civilization in the map since ships of the lines are of better quality than the ships that other civilizations have.
Mongolia was also good at conquering city states during vanilla and has better knights known as keshiks, but once you upgrade them, they go back to cavalries. Arabia is similar to Mongolia except that its oil bonuses are more economic and its camel archers also go back to cavalries.
Gods and kings also have good horses, that replace the chariot known as Horse Archer. The horse archer is known as a good conqueror with its seige units that replace the spearman, The huns can conquer cities early well just like the Roman civilization which has legions and balistas that are good at taking down cities as well. The only difference in this is that the legion replaces the swordsman instead and the horse archer replaces the chariot instead. Egypt comes into play here because it seems similar to The huns in the fact that egypt's chariots replace the regular average chariot as a war chariot instead. These are all good unique units that can be taken advantage of to achieve a sort of domination during that time period, but that's why research exists and there's plenty of research that keeps units obsolete no matter how unique they are and eventually don't end up as powerful as they used to be. Greeks and Persians both share a spearmen as their unique units in the spearmen. The Greeks use the hoplite which is a bit stronger than the average spearman and the persians use the immortal which is a lot easier to heal since it heals 30 in friendly lands and 20 in hostile or non friendly lands. Aztec and Polynesia also have good warriors where one makes its warrior terrify other civlizations' units like the elephant while the Aztec warrior is healthy like the immortal. Korea has some good trebuchets known as the hwacha which cause good damage to cities. Most of the civilizations that are superior in conquest are mentioned here are unique so its better to do research and get some better units since uniqueness can often be used as an advantage against unique units that aren't as good as the better units brought along with research. The Zulu also have a good unit, impi which is usually really powerful as well as the ikanda which, like Russia, replaces its barracks. Spain is also known as a good conqueror civilization since its unique slots are both unique units in the medieval age. The conquistador and the tercio are both medieval units that can attack during this era at superior strength. Their build times take a bit longer but overall they're stronger than other usual medieval units. Elephant civilizations are also included and give a scare bonus to other civilizations. India, Carthage and Siam all use elephants to attack and have good strength during the classical era. That's why again, it is recommendable to be unique and not do that much research since the unique units are already available to conquer.
However, conquering isn't always important because diplomatic penalties and anger from other civilizations can make your civilization bad and end up getting destroyed. So if you want to conquer like this and be unique, then make sure that you somehow hide your war crimes from other civilizations to prevent world wars against you.