An Aztec Game

Tibet? Tamils?

I know you called Tamils before. Not saying it's not going to a fun game, but agentxorange gave a pretty detailed guide in the 1.12 UHV challenge thread, although it was almost 200 revisions:crazyeye: ago. My own strategy may vary now that the map is different, but there's nothing groundbreaking.

Same with Tibet. Tibet has one of the easier UHVs, but I'm not sure how many people are interested in reading a Tibet game. It's pretty straightforward.

I have been trying a Persia game. Sadly, due to lack of time to play(I'll be especially busy next week:() and constant city sucessions, I'm not yet able to finish the game.

I'll try to get a game out before the end of next week, but I really can't promise anything.
 
Are conquerors unavoidable as Aztecs now? Do I have to just build an enormous stack or is there still a way around getting conquerors?
And what about plague - the Spanish met me in 1500 and the plague totally prevents first goal.
 
Are conquerors unavoidable as Aztecs now? Do I have to just build an enormous stack or is there still a way around getting conquerors?
And what about plague - the Spanish met me in 1500 and the plague totally prevents first goal.
There's still a glitch you can utilize. Station a unit at the easternmost tip of Brazil, and if any Old World civilization discovers this unit before finding your cities, there'll be no conquerors.

And there's a bug on plague, too. Aztecs catch plague on second contact of Old World civs, not first. Not sure if it's good or bad news for the population goal.
 
Are conquerors unavoidable as Aztecs now? Do I have to just build an enormous stack or is there still a way around getting conquerors?
And what about plague - the Spanish met me in 1500 and the plague totally prevents first goal.

In reality you absolutely NEED conquerors. Because it is hard to come up with 20 enslavements and you need every single opportunity. More European units -- more possibilities to get to magic number 20. Enslavement rates are pretty bad -- I have destroyed every single conqueror without a single lucky Slave! Just for fun I am attaching my 2/3 UHV Golden Age empire -- just 1 turn away from being met and attacked. Hit the enter and see how long would it take to get 20 euroslaves.

It is completely possible to get pop 16 city if you build Aztec wonder by the deadline. Japanese Edo is size 14 usually. So plague can kill couple of points and you will still stay as largest city.

All this is valid for 600 AD start obviously.
 

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In reality you absolutely NEED conquerors. Because it is hard to come up with 20 enslavements and you need every single opportunity. More European units -- more possibilities to get to magic number 20. Enslavement rates are pretty bad -- I have destroyed every single conqueror without a single lucky Slave! Just for fun I am attaching my 2/3 UHV Golden Age empire -- just 1 turn away from being met and attacked. Hit the enter and see how long would it take to get 20 euroslaves.

It is completely possible to get pop 16 city if you build Aztec wonder by the deadline. Japanese Edo is size 14 usually. So plague can kill couple of points and you will still stay as largest city.

All this is valid for 600 AD start obviously.
Interesting. I'll have to give Aztecs another try, although I do prefer 3000BC starts in general for the volatility and randomness.
 
Is Mexico an unconditional spawn? In that case, there is a new deadline for the third UHV: 1810. Also, Chicago is now part of the American core, so no iron after 1776.
 
Is Mexico an unconditional spawn? In that case, there is a new deadline for the third UHV: 1810. Also, Chicago is now part of the American core, so no iron after 1776.
Mexico spawns only if the Aztecs are dead.
 
Mexico spawns only if the Aztecs are dead.
Perfect, I couldn't find anything on it in the DoC documentation.

Anyway, the lack of iron from 1776 on means that cannons will be unavailable after that point. Which means outdated bombards must be used to soften up stacks.
An additional observation after having played to 2/3 UHV on Regent: shock-promoted jaguars. From the moment I spawned I was under siege from Dog Soldiers and Jaguars, who even took out some of my archers in the capital. This meant that city #2, Teotihuacan, was off-limits to settlement. So I switched to conquest upon spawn and immediately whipped a barracks in Tenochtitlan, followed by a few jaguars, promoted to shock. This makes them stronger than Dog Soldiers, who are str. 5 with 25% against melee, giving them str. 6.25, versus Jaguars with +35% from combat I and shock, giving them str. 8.1. It's a quick and dirty way to greatly alleviate barb problems in the early game.
 
Perfect, I couldn't find anything on it in the DoC documentation.

Anyway, the lack of iron from 1776 on means that cannons will be unavailable after that point. Which means outdated bombards must be used to soften up stacks.
An additional observation after having played to 2/3 UHV on Regent: shock-promoted jaguars. From the moment I spawned I was under siege from Dog Soldiers and Jaguars, who even took out some of my archers in the capital. This meant that city #2, Teotihuacan, was off-limits to settlement. So I switched to conquest upon spawn and immediately whipped a barracks in Tenochtitlan, followed by a few jaguars, promoted to shock. This makes them stronger than Dog Soldiers, who are str. 5 with 25% against melee, giving them str. 6.25, versus Jaguars with +35% from combat I and shock, giving them str. 8.1. It's a quick and dirty way to greatly alleviate barb problems in the early game.

Too much depends on lack with Aztecs. 30% enslavement rate is pretty bad, must be at least 40 for a chance to win before 1800. The truth is -- once you wipe out conquerors, you need to chase every opportunity across Americas, which is not what Aztecs did.
 
Too much depends on lack with Aztecs. 30% enslavement rate is pretty bad, must be at least 40 for a chance to win before 1800. The truth is -- once you wipe out conquerors, you need to chase every opportunity across Americas, which is not what Aztecs did.
I have to agree with you. Killing 60 old world units is just way too ambitious, as well as a-historical. On regular RFC you only needed to kill 5 European units, which was entirely possible to achieve just by facing the conquerors.
 
Managed to beat on Paragon/Epic today with the Aztecs. Here is a breakdown of my campaign:

. In order to reach the first UHV, you must not whip in your capital until 1520, that is because Edo can go from 19-20 to pop, so you must be ready to outgrow them. I managed to get 19 1 turn away to 20, so 20 is definitely possible with some micro management and trading. Farm all the lands nearby your capital, always focus on food (micro manage if must be) and beeline medicine then engineering for arena (trade it with the incans) so you can ensure a healthy and happy population (turn the culture slider to have max happiness in your capital once you have arena). Trade wheat and any happiness/health resources available and settle in texcoco (near gold, cotton and claim). Switch to republic once you have an arena with culture slider up, this will give you food by specialist, including all the GP that you settled in the city like great generals and whatnot. Remove all tiles focusing on hammers and go to food / specialists. Remember to switch back to despotism once you have completed UHV 1.
. Rush the yucatan with your starting 4 jaguars and reload if you lose more than 2 while conquering them. You should have 2 cities there, chichen itza and yan mutax. Sometimes, there can be one or two additional cities, take them. Hurry jaguars first and then develop the land. Build one settler in yan mutax to settle near the gold.
. Do not worry about your second settler, just go straight to the city 1N the spices and settle without garrison while your archer is moving, the AI will not attack you for the first 10 or so turns. Then, hurry a wall and a jaguar before you go for your infrastructure. Remember to send your veterans north once you conquered the yucatan.
. Allow the conquerors to come, but only near your capital! Now this is very important as like people have mentioned before, we need the conquerors to score enslave against europeans, but has to be in our terms. There is a wooden hills tile near your capital, spread about 5 jaguars near your capital (to avoid the conquerors to spawn exactly there) forcing them to spawn one tile NW from the wooden hills tile. Once they spawn, group your jaguars in the wooden tile and wait for the AI to charge you. You will lose no more than 2 if anything and can capture perhaps 5 slaves. If there is no jaguar sitting nearby your capital, the conquerors can spawn exactly one tile away, which is not ideal. You need to fight in the woods, not in the city, guerrilla is the way to go. In my game I was extremely lucky to get a golden age trigger by an event once I was invaded, which definitely helped me.
. Do not open borders with anyone, not even the incans before the 2nd UHV is completed, otherwise religion will spread and make your task harder.
. Expect at least 2 cities to be converted though as it seems inevitable. Therefore, be prepared to settle between 3-4 cities. I usually take the one within gold and cotton, one in Miami (where cotton and tobacco will spawn later), one in the caribbeans and one south of silver next to Yan Mutax.
. For the 3rd uhv, go total war against the europeans, sometimes they will land army in your territory and most of times you will have to invade their islands or group a stack of jaguars to raid SA (they can pass through the jungle so no need to use boats). However, I would recommend training at least 2 trebuchets and landing with your army to bombard their walls.
. A group of promoted jaguars/ heavy swordsman will do the job. City raider level 3 can best a musketman with great odds, so long as the city has been bombarded. Even rifleman can be beaten if you have decent siege support. Do not stop producing units in your super capital after the UHV 1. Just beeline straight to civil services and get your copper north of texcoco working asap.
 

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Can you get enough :food: from Republic specialists to compensate for the loss from farms + turn of anarchy?
Yes, by the time you switch to Republic you will get about +10 food with your 6-7 specialists and 3 settled GP (2 great generals and 1 random GP that you can spawn on chichen itza). Remember to switch only when you have an arena built in your capital so you can run specialists with your city over 13 pop
 
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