WarKirby
Arty person
As always, all numbers in this post are just ballpark figures, meant to be discussed and tweaked.
the formation promotions of the Scion Honored band, have given me an interesting idea.
Could it work, to have different unit formations available to soldiers? Each having it's own tactical function, and useful in the right situation, but never a clear "best" for all situations.
This could require the Military Strategy tech, so not something you'd get right from the start. Once the appropriate tech is discovered, new formation options would appear to applicable units.
Who can use them?
I'm thinking Infantry, Archery, and Recon units. Perhaps cavalry too. Formations would only be useable in the open, there's not enough room to do so when defending in a city or a fort.
When a unit is in the open, it would be able to change it's formation at any time. Doing so should cost some movement, giving a greater tactical edge to the Mobility promotion.
So, what would they do? Here's what I'm thinking
Relaxed formation
Not really a formation, so much as a lack of one. would have no bonuses or penalties. Just for setting units back to default.
Spread Formation
Can be thought of, as giving the order for your men to spread out. Get some distance between each other. This would make a unit weak in direct combat, but would also make them harder to fight. So it could do the following things
This would make it a good choice for assailing entrenched archers, and when the terrain favors you. but a poor choice for general combat, and wold make you more vulnerable to melee attacks and especially vulnerable to fast moving cavalry.
Tight formation
Your troops are ordered close together, shield to shield, a well oiled war machine, fighting as one.
This formation would yield some powerful advantages in direct combat, but being so tightly packed makes your unit one big, easy target, for certain types of assault.
What does everyone think? good idea? bad? discuss!
the formation promotions of the Scion Honored band, have given me an interesting idea.
Could it work, to have different unit formations available to soldiers? Each having it's own tactical function, and useful in the right situation, but never a clear "best" for all situations.
This could require the Military Strategy tech, so not something you'd get right from the start. Once the appropriate tech is discovered, new formation options would appear to applicable units.
Who can use them?
I'm thinking Infantry, Archery, and Recon units. Perhaps cavalry too. Formations would only be useable in the open, there's not enough room to do so when defending in a city or a fort.
When a unit is in the open, it would be able to change it's formation at any time. Doing so should cost some movement, giving a greater tactical edge to the Mobility promotion.
So, what would they do? Here's what I'm thinking
Relaxed formation
Not really a formation, so much as a lack of one. would have no bonuses or penalties. Just for setting units back to default.
Spread Formation
Can be thought of, as giving the order for your men to spread out. Get some distance between each other. This would make a unit weak in direct combat, but would also make them harder to fight. So it could do the following things
- -15%
(weaker in general)
- +50% resistance to ranged attacks (harder targets)
- +50% resistance to collateral damage (and AoE spells like maelstrom)
- +50% resistance to defensive strikes
- +25%
vs archery units
- +20% forest strength (spread out and hide among the trees)
- -30% strength vs cavalry (divide and conquer)
- -20% strength vs light cavalry (based on the cavalry classes idea from the other thread. cumulative with the above)
This would make it a good choice for assailing entrenched archers, and when the terrain favors you. but a poor choice for general combat, and wold make you more vulnerable to melee attacks and especially vulnerable to fast moving cavalry.
Tight formation
Your troops are ordered close together, shield to shield, a well oiled war machine, fighting as one.
This formation would yield some powerful advantages in direct combat, but being so tightly packed makes your unit one big, easy target, for certain types of assault.
- +25% vs melee units
- +25% vs recon units
- +25% defence vs light cavalry (but not heavy)
- +25% resistance to mind effects (charm, dominate, fear, etc. companions are close at hand to keep you grounded)
- -25% defence vs heavy cavalry (formation smashing)
- -50% resistance to ranged attacks (big target)
- -50% resistance to collateral damage (and AoE spells)
- -50% resistance to defensive strikes
What does everyone think? good idea? bad? discuss!