an idea of cannibalisim

anunknownman

Warlord
Joined
Mar 31, 2012
Messages
181
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outer space
right so i had this idea when making techs that maybe there should be a unit called a cannibal which basically acts like a hunter for people rather than animals, and when ever he kills one the player gets a resource bonus(like food or production). this would simulate canibalisim pretty well and since some historians say that cannibalisim existed since prehistoric times i think this would be nice to include into the mod but just like my previous idea of pornogrphy feel free to condemn it :rolleyes::mischief:
 
I really don't see it as adding anything. Animals already do the same thing, and if your experience really requires it you can just use your imagination and pretend the animals are humans.
 
Actually canibalism might work as a civic loosely in the agriculture civic grouping (it's about how you feed yourselves to some extent). Its properties might be something like:

+1 unhealth (prion diseases)
+1 unhappyness (duh!)
-2 to all relations
captured units that operate like slaves, but all you can do with them is scarifice (with sacrifice cult) for culture/happyness one off hits; or butcher (for large amounts of food)

If slavery were being operated at the same time then captured units would b slaves, but slaves would have the two extra options on them enabled by this civic also
 
There's been some mention of a slavery civic category-answering the question "What do we do with the other that we capture?" This seems like it would fit as an early option there (maybe even the default get-me-off-this-option-please civic) if it were implemented. It might even provide some incentive to use the start as minor civ option.
 
right so i had this idea when making techs that maybe there should be a unit called a cannibal which basically acts like a hunter for people rather than animals, and when ever he kills one the player gets a resource bonus(like food or production). this would simulate canibalisim pretty well and since some historians say that cannibalisim existed since prehistoric times i think this would be nice to include into the mod but just like my previous idea of pornogrphy feel free to condemn it :rolleyes::mischief:

We already have a cannibal Culture Unit, we don't need to simulate it much more than that really.
 
Also cannibalism in human culture usually happens in ritualistic ways. Either as a form of offering/sacrifice or eat certain parts (heart, brain) of a slain enemy to gain their strengths.
I could imagine it as a early-game event to have you choose if you allow cannibalism in your civilization and both choices would have a negative and a positive effect (like +culture but -happiness) so you had to choose either by preference or by your current situation.
 
right so i had this idea when making techs that maybe there should be a unit called a cannibal which basically acts like a hunter for people rather than animals, and when ever he kills one the player gets a resource bonus(like food or production). this would simulate canibalisim pretty well and since some historians say that cannibalisim existed since prehistoric times i think this would be nice to include into the mod but just like my previous idea of pornogrphy feel free to condemn it :rolleyes::mischief:

The a Papuan culture already has a special culture unit called a Papuan Cannibal.
 
Actually canibalism might work as a civic loosely in the agriculture civic grouping (it's about how you feed yourselves to some extent). Its properties might be something like:

+1 unhealth (prion diseases)
+1 unhappyness (duh!)
-2 to all relations
captured units that operate like slaves, but all you can do with them is scarifice (with sacrifice cult) for culture/happyness one off hits; or butcher (for large amounts of food)

If slavery were being operated at the same time then captured units would b slaves, but slaves would have the two extra options on them enabled by this civic also

i actually like this idea but i think slaves should give production too(because of their bones that can be turned into tools).

i also think we should simulate it a bit because this would just make it more dynamic rather than just having a cannibal unit, that you might actually engage in cannibalisim which is another alternetive to hunting...
 
Questions:

Are we headed to Zombie's next?
Are we just trying to be controversial?
Does this add anything to the Mod's gameplay?
Will it help players get past Modern Era?

My answers to these questions:
God I hope not!
Yes.
No.
No.

Summation:
Does not add to the Mod.

@anunknownman,
What is prompting these suggestions? Are they just a means to gather attention by being controversial? Is there any constructive purpose?

All I'm seeing is titillation and distraction and not a thing that is useful. Sorry to be so blunt, but your energies are unchanneled and undisciplined. They have not added a thing to the Mod.

Please, channel your attention to making the Mod better not more fragmented, especially since you want to be a Team member.

JosEPh
 
Er, weren't zombies one of the apocalypse events currently being planned (along with war of the worlds and disease stuff)?

Just a random thought, but could something like this be used to boost the barbarians' early food gathering woes?
 
I kinda like the idea. But I also agree primarily with Samin on the matter. It would be better represented as an early african religion or something, although they were certainly NOT the only tribes to practice cannibalism. Nearly all early humanity did. And they did it not for food but to consume the strength and intelligence of their enemies.

There's some basis for why they might've believed this worked aside from merely pseudo-logical imagination. If prepared/preserved properly, the pineal gland in the brain from a nearly live victim would've produced an amazingly powerful DMT phenomenon allowing shamans to enter a state of mind most humans never see until the moment before death.

And the 'meat' would've produced a common 'mad cow' phenomenon, causing a savagery to emerge in the ingester that would be akin to rabies. For as long as the cannibal could survive this way without becoming a rampaging danger to even his own people, he would indeed begin to show signs of the disease, including frothing at the mouth, reckless abandon, and a mind for little but combat.

The problem with putting all this to game effect is that, politically, it could be perceived as immoral to propose there being any benefit in this act, which by today's standards is viewed as the ultimate in sinful behavior.

Cannibalism WAS used as a food supply in some places though. For example, among the Canadian Natives, cannibalism was so rife that the people began to show drastic signs of the 'mad cow' disease one gets from ingesting a being of such similar genetics to one's own, that they called those taken by the disease by the moniker, Wendigo. (Or some would say the Wendigo had possessed these people as a punishment for committing Cannibalism, which was not entirely untrue to some extent, were the Wendigo considered the disease itself.)
 
And of course don't forget the northern England tribes that practiced cannibalism as late as the height of the roman empire.
 
Questions:

Are we headed to Zombie's next?
Are we just trying to be controversial?
Does this add anything to the Mod's gameplay?
Will it help players get past Modern Era?

My answers to these questions:
God I hope not!
Yes.
No.
No.

Summation:
Does not add to the Mod.

@anunknownman,
What is prompting these suggestions? Are they just a means to gather attention by being ? Is there any constructive purpose?

All I'm seeing is titillation and distraction and not a thing that is useful. Sorry to be so blunt, but your energies are unchanneled and undisciplined. They have not added a thing to the Mod.

Please, channel your attention to making the Mod better not more fragmented, especially since you want to be a Team member.

JosEPh

well for the record, i'm not trying to hamper the mod's devolpment, i'm just thinking of interesting ideas we could add to the mod.
maybe it's just saying this becuase of my own world view but, in the sense hunting may also be controversial because your killing animals which hurts the enviorment and yet you don't see that as a controversial issue. Mrazure already talked about controversial issues that shouldn't be in the mod and i generally agree with him, but we musn't forget that the world isn't always what we wanted to be, and terrible things happen al the time.

also, i don't want to add zombies:mischief:
 
We have the Papuan Cannibal Culture Unit, that's enough on the issue IMO, let's please move on.

To assume that cannibalism was ONLY a part of one culture is a little short sighted, no? Cannibalism as a concept would fit nicely in the time before language and ceremonial burial. It's pretty likely that most early human cultures practiced it for reasons beyond the ritual at some point in prehistoric times.

I've always felt the the prehistoric era is where we are becoming human--not quite there yet, but well on our way to behavioral modernity. That is what is so interesting about the period.
 
To assume that cannibalism was ONLY a part of one culture is a little short sighted, no? Cannibalism as a concept would fit nicely in the time before language and ceremonial burial. It's pretty likely that most early human cultures practiced it for reasons beyond the ritual at some point in prehistoric times.

I've always felt the the prehistoric era is where we are becoming human--not quite there yet, but well on our way to behavioral modernity. That is what is so interesting about the period.

I couldn't agree more.

I see it as a potential civic actually. And not the one you'd start with either. That way those who find it unsettling never have to select it. Sure, you could get a little food and production out of slaying people. Sure, you'd get access to an interesting double-edged line of promotions. But it'd cut down your health DRASTICALLY and reduce your research due to an absorption in moral denial and superstitious belief. It might tie in interestingly with slavery in a few ways too... ugh.

And just think of the diplomatic impact such a civic would inflict on your neighbors! Maybe that's why we didn't get along too well with African Natives when we went exploring the jungles? hmm... And it might not even be a forgiven set of modifiers as soon as you leave the civic either... Memory of these kinds of things lingers on in our culture still today. Some Aboriginals used to practice it a VERY long time ago and its still being held against them to label them as savages today.

But I also think its best to add to the r-rated pile that should start forming as a list of ideas for a modmod to cover more adult themed material. This is just too real for some apparently. I have absolutely no problem with inviting the depths of evil into a game of this nature for it makes the heroism to fight it all the more valuable.

I have to say that while LS612, JosephII and I have some disagreements on the value of eliminating less 'tasteful' material, I think they make for a good measuring stick against the sensibility of some who may play our mod but not speak up for themselves. Thus, their opinions should be respected and used to guide us as to where the boundary line between 'core c2c' and splitting off into modmod territory would be.

Problem then is that those who want these ideas badly enough don't spend the time to implement them into a modmod usually. So for the most part, they just get dropped completely. Ah well. ;)
 
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