Goals for this turnset:
1. Watch the granaries build.

2. Continue improving lands, try and get another worker and a couple of workboats up.
3. Try and get a galley out.
4. Try not to bankrupt the economy.
Pre-turn
Do a bit of MM, change Great Lighthouse build to a galley, which will come in quick with overflow hammers.
(IBT) Metal Casting in, torn between compass and math, decide on math since currency will help a good deal with getting the economy afloat.
200 AD
Found Kufah at Clam/Marble site, economy goes further in toilet.
Have axe in south kill barb warrior.
(IBT)List of most advanced comes in, we're second, we need to get off this island.
210 AD
Granary in Damascus completes, start a forge.
220 AD
Galley in, start on work boat.
230 AD
Beijing completes library, builds another work boat.
240 AD
Mecca completes granary, starts forge.
250 AD
Beijing work boat -> Forge
Najran picks up Hinduism.
260 AD-280 AD

290 AD
Workboat in Medina, start on Library.
Whip Forge in Damascus.
Not sure if this was picked up before, but it looks like Mr. Caesar is just to the east of us. It also looks like we're not getting off this island anytime soon.
EDIT: Actually, with a couple of border pops, we might just be able to get first contact, and then follow that up with an Open Borders agreement, which would allow our galleys to reach Caesar. Just a thought.

300 AD
Damascus completes Forge, starts Colossus, due in 20. Could chop to hurry that along at no long term health cost, but we may want to keep that forest for some production (though with those hills, Damascus should be pretty good long term as well. Quicker we get Colossus in, quicker we can turn research back up a bit, quicker we can GET OFF THIS ISLAND.
Sorry for the general lack of anything going. Completely isolated builder turns don't make for very interesting reading. I left two units on goto. Workboat on north coast is heading towards clams at Kufah, Warrior is heading there also to serve as MP.
I temporarily jacked science up so Math would come in next turn, may want to drop that again after it comes in. Research looks like Currency -> Compass -> Machinery -> Optics to me, then some religious backfill. Prophet will come in before then, so it -might- be worth interrupting the optics run to get the religious backfill done and let the prophet grab us Theology/Philosophy, but that's in someone else's hands.
Here's the save, T_Raccoon is up.
http://www.civfanatics.net/uploads11/Saladin_AD-0300.Civ4SavedGame