An SG for those who have never played an SG before

I agree with Gaspar. I think we need to expand quickly and get those new cities up and able to support themselves. The sooner the better. All this while we research toward Astronomy.
 
(0)520BC: Preflight check.

I switch Medina over to a Granary. Still will take bloody long... but at least we can build up some pop. I'm likening Medina to a pop rush city I think...

I make the worker at Mecca build a farm where he's attempting to build a cottage. Guys! Look at the city! 4 hills and 4 forests (which we should be saving, even number). Definately not a cottage city. Couple that with lousy plains, and we need to farm all available grassland.

(1)500BC: Damasucus finishes it's workboat. Yay! Start on lighthouse. The city has bloody poor production as well, but will make nice food lots.

(2)480BC:
Parthenon.jpg


I start on a settler in Mecca.

Worker continues road to Beijing. I debate corralling the cattle and think that the road is more important. I then realise that sea routes already connect Beijing! Bah! Finish that road then corral them cattle.

(3)460BC: I am currently using an Axeman to chase a barb warrior :p.

IBT, warrior suicides against Axe. The smell of free experience...

(4)440BC: Nothing happens this turn...

(5)420BC: Snore...

(6)400BC: I start the pasture... real happening turns eh?

(7)380BC: This turn I start on a cottage...

(8)360BC: Beijing's courts are done and saving us big money. Start Granary. I have a feeling this city will be a bit food poor, unless we mass chop everything, which would kill production.

(9)340BC: Another farm at Mecca...

(10)320BC: Zzz...

(11)300BC: Iron Working is in. What shall we start on? Rather, what won't take forever to research? Fine, Metal Casting in 35 turns. Colosuss would be nice, so we'll see... Settler in Mecca is done, start on a Library. I also unstagnent the city. It needs to grow.

I start to move the settler towards the two rivers near the floodplains. Those floodplains mean monster cash, and that's just what we need right now. I have a different placement than what the dotmaps say though, since I do not want many crappy deserts, and I don't want to waste too much land.

(12)280BC: Pasture is done. Roading the paasture.

(13)260BC: Zzz...

(14)240BC: Alright. I decided to stop it here, because the settler reached where I wanted it to go, and I want to check with you guys before doing anything drastic :p.

Civ4ScreenShot0157.jpg


Civ4ScreenShot0156.jpg


I'm thinking that the city will be a bloody good commerce city, but since it doesn't agree with any of the dotmaps made so far, I haven't done the deed yet.

We need to get a city down in the tundra where the silver is. An extra happy will go a long way. I debated wasting 4 turns on Meditation for monastaries, but we can simply let the religion autospread, as we can build temples for now anyways, and what's the point of missionaries if we haven't met anyone to spread religion to.
 
damn! this is tricky im not sure whether to agree with silver or with the dotmaps. your city placement only has 3 desert tiles while the dotmaps have 7 :sad: but that means we'll lose one coastal city which will be a good city for commerce/science so i dont know :confused:. Seeing as wer'e on an island i think having as many coastal cities working on those water tiles will help us but your city placement is a darn good city cite as well :confused:.
i think the whole team should discuss this (this is why SG's are great) before eektor plays his turnset
 
That's a very tough call. You're making a trade of 2 solid cities and 1 decent at best one for 1 pretty darn good city and 2 half-cities. If we take this site, the site to the east which works the cattle and clam will be weaker, and the site to the west to work silks will just suck. I do agree that it probably ends up being the strongest site of any of the three though, the iron on a hill will save productivity for all the cottages we'd be plonking on the floodplains.

I'm ok with it I guess, though I have such a predilection for coastal cities I have to fight the urge. It is going to grow slow, no food bonii, but probably worth it overall to have a 3rd balanced city.

FWIW, Damascus should end up with pretty decent production for a coastal city after it grows a bit, it gets a couple of hills to mine and the horses. Medina will probably never be anything more than a place to use the whip. I'd like a city near the silver, but I don't know if we can economically support it.

Anyway, my two cents.

EDIT: Couple other things from viewing the save. Would get an explorative galley out of Beijing after the granary finishes, then maybe use it to build the next couple settlers so Mecca can grow a bit. I would get granaries up and pop rush the courthouses in the coastal cities than can afford to do so, and I'd work nonstop settlers to get the 3 cities in the west up and running. Faster we get about affording those cities the fast our sorry tech rate will improve. Would definitely research math -> currency after MC, would almost think about doing that first, but forges will be a big help, as they'll add two happy once the silver is settled in addition to the increased production, and if we are going colossus, the quicker its built the more impactful it will be. Once the lighthouse is up, I'd whip in a granary ASAP in Damascus, I think it will be a sneaky good city, enough food to sustain, decent production and decent commerce. Might be where we want to build the Colossus if we can get lighthouse + granary in quick enough. I'd really prefer Beijing was building more immediately useful stuff and not diluting its GPP for a bit. In Medina, I'd get a worker over to chop/mine that forestted hill which isn't adding health for production towards a courthouse. And let it work the heck out of the water tiles, it needs to be growing fast to be worth it, not milking its minimal production.

Long term, we're going to have to chop down a few of those forests near Beijing. Its productivity mostly comes from the mines, and while that super duper extra health is nice, Beijings going to stall out at a pretty low number without a couple farms in there. I'd say chop the three along the river at minimum, those are wasting commerce, and turn them into farms. That should allow us to work the mines and still grow for a good long time. We can decide later in the game if we want to chop more than that.
 
I do agree that this setup would not normally be very appealing, but as everyone has pointed out, our island sucks :p, and it sucks even more because we can't do sane city layout.

They way I look at it, the original desert city was a dead city. With a ton of desert, and even a mountain or two in the city radius, future potential wasn't looking high.

IIRC, due to problems with the rules, orange dot in Gaspar's setup would not have freshwater, because I'm pretty sure it does not count rivers diagonally from the square. T_rac's blue dot doesn't have freshwater to begin with, so it doesn't really matter, and the new flood plain city placement doesn't really bother it too much.

The only problem would be yellow/gray dot. The city would be badly gimped by being cramped in so much, but there's little we can do. I would actually move that city site one square northeast onto the forest. Since it does then have the clams and the cow uncontested, we can farm the whole place up for GP production, or make workshops and stuff, and assign some engineer specs. Again, it's not ideal, but it's working with the two food resources we have there.
 
alright let's go with silvers city (lets name it silvers city :lol: ) move gray dot (on my map) one tile northeast into the forest and use my blue dot.
 
Sold. After settling the floodplain site, I'd focus on the west though, and settle those two crappy SE coast cities last.
 
Ok this is my got it post. I'll try to play tonight but if I can't, I'll definitely play tomorrow. I'm up in both SG's I'm playing, sorry about that.

Do I play 15 turns or just 10?

Oh anybody want to do a new version of the dot map? I'm having trouble trying to see where the other two cities we are planning on putting in that area will go. Besides silver's city, we would have a city that includes cow and clam, and another one that include silks and copper?
 
okay here's a new dotmap theres some major overlap but overall i think it's okay.


New_dotmap.JPG


The copper is far too into the desert so i dont suggest we get it. play 10 turns from now on cuz our empire is getting a little bigger now so turns will take longer.
 
Sorry for making you guys wait. (Wow our thread got moved to the second page too.) Here's my turnset:

Here’s my turnset:

Turn 0: 240 BC
Baghddad … I mean Silver’s City founded

View attachment 116162

Turn 1: 220 BC
Beijing: Granary -> Settler

Turn 2: 200 BC
Chopping forest near Beijing to speed up Settler.

Turn 3: 180 BC
Medina: Granary -> Settler

Turn 4: 160 BC
:coffee:

Turn 5: 140 BC
Great Prophet Mahavira born in Beijing.

Ok now I had a big decision. It was what to do with the great prophet. I could save it for a GA, use it to discover Meditation, use it to make the Hindu shrine, or make a super specialist. I didn’t want to use it for Meditation since that technology doesn’t require that many beakers. We had the Confucianism shrine so I figure I should make the great prophet a super specialist in Beijing. That way when we spread our Confucianism and build the Wall Street in Beijing we would be raking in lots of money from that one city alone. A great prophet specialist gives 2 hammers and 5 gold. The specialist would help us with our early expansion and help Beijing by adding more hammers too. So I made it a specialist. I’m curious to know what you guys would have done and do you think this was a good move or a poor one.

Turn 6: 120 BC
Beijing: Settler -> Spearmen (to guard our new city)

Turn 7: 100 BC
Axeman killed Barbarian warrior (yay, free xp)

Turn 8: 80 BC
Beijing: Spearmen -> Settler
Baghdad founded

Turn 9: 60 BC
:coffee:

Turn 10: 40 BC
:coffee:

View attachment 116163


After turn comments:
I suggest to build a mine on the forested plain hill near Medina to chop the forest to finish the settler.
 
Not bad, not bad at all eek. Got it, and I'll play right now, report to come soon.
 
Report:

Turn 1- Damascus builds Lighthouse -> Granary. Worker at Medina starts mining hill.

Turn 2- Mecca builds Library -> Worker

Turn 3- Beijing builds Settler -> Worker. Send settler to west to settle cow/rice spot.

Turn 4- Nothing

Turn 5- Nothing

Turn 6- Beijing builds worker -> Library

Turn 7- Mecca builds worker -> Granary

Turn 8- Najran founded -> Granary

Turn 9- Nothing

Turn 10- Medina builds Settler -> autobuilds to Great Lighthouse

Summary: Not much done here. The settler in Medina would be best down by the silks, I think, but I left him idle in Medina to put it up for discussion. We get Metal Casting next turn, then I think we should go straight for seafaring techs and get out exploring. It looks like we're almost done planting cities on our island, unless we wanna plop some down south for some sub-par fishing villages.

Edit: Whoops, I knew I forgot something. Sorry for the delay.
 

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you forgot the save.

Gaspar you're up

About the priest specialist i think maybe if we had switched research to meditation and researched monotheism which would've taken 11 turns total we could've gotten Divine Right (Islam) with the priest specialist. Divine Right would've taken us 42 turns to research and is worth close to 1500 beakers (i think).
 
I would have either used him for Hindu Shrine, or hung on to him until we researched the requisite techs to get something a bit more beaker rich (most likely Theology, which is a much more useful Civic option for a spiritual civ than others.) Super specialist certainly isn't a bad idea, Beijing will be pumping out the gold later on, though I typically am not a huge fan of them until the more immediate gains have been exhausted (useful techs already researched, buildings built, etc.)

Next two settlers will be used to settle the western sites unless strenous objection noted. No point to settling Silk City until Calendar is in hand.

I'm around, so if the save goes up I can play and report tonight.
 
Goals for this turnset:
1. Watch the granaries build. :P
2. Continue improving lands, try and get another worker and a couple of workboats up.
3. Try and get a galley out.
4. Try not to bankrupt the economy.

Pre-turn
Do a bit of MM, change Great Lighthouse build to a galley, which will come in quick with overflow hammers.
(IBT) Metal Casting in, torn between compass and math, decide on math since currency will help a good deal with getting the economy afloat.
200 AD
Found Kufah at Clam/Marble site, economy goes further in toilet.
Have axe in south kill barb warrior.
(IBT)List of most advanced comes in, we're second, we need to get off this island. :P
mostadv210.JPG

210 AD
Granary in Damascus completes, start a forge.
220 AD
Galley in, start on work boat.
230 AD
Beijing completes library, builds another work boat.
240 AD
Mecca completes granary, starts forge.
250 AD
Beijing work boat -> Forge
Najran picks up Hinduism.
260 AD-280 AD
:coffee:
290 AD
Workboat in Medina, start on Library.
Whip Forge in Damascus.
Not sure if this was picked up before, but it looks like Mr. Caesar is just to the east of us. It also looks like we're not getting off this island anytime soon. :P
caesarborder.JPG


EDIT: Actually, with a couple of border pops, we might just be able to get first contact, and then follow that up with an Open Borders agreement, which would allow our galleys to reach Caesar. Just a thought. ;)
300 AD
Damascus completes Forge, starts Colossus, due in 20. Could chop to hurry that along at no long term health cost, but we may want to keep that forest for some production (though with those hills, Damascus should be pretty good long term as well. Quicker we get Colossus in, quicker we can turn research back up a bit, quicker we can GET OFF THIS ISLAND. :lol:


Sorry for the general lack of anything going. Completely isolated builder turns don't make for very interesting reading. I left two units on goto. Workboat on north coast is heading towards clams at Kufah, Warrior is heading there also to serve as MP.

I temporarily jacked science up so Math would come in next turn, may want to drop that again after it comes in. Research looks like Currency -> Compass -> Machinery -> Optics to me, then some religious backfill. Prophet will come in before then, so it -might- be worth interrupting the optics run to get the religious backfill done and let the prophet grab us Theology/Philosophy, but that's in someone else's hands. :lol:

Here's the save, T_Raccoon is up. :goodjob:

http://www.civfanatics.net/uploads11/Saladin_AD-0300.Civ4SavedGame
 
this is my i got it post will report someday today.

What about researching calendar? We have a lot of silks around so what are we waiting for? If anyone thinks we shouldn't go for calendar then tell me before i start playing cause i think we should go for it before we get optics. Generally in a SP i would try to hook up all my available resources first before trying to get off my island but that's just me ;).
 
My instinct is that the Roman border will get us a route off the island anyway, so I suspect eventually our thought process may change quite a bit once that happens. I think Currency + Colossus will pretty much solve our economy, so whatever we need to do to support more cities and population is the next focus. If you want to slip in Calendar fine by me, if we're looking at improvement, Civil Service excites me more but no question we'll need to research it eventually. :)
 
Pre-Turn: I start build on a lighthouse in Kufah and MM it’s tiles to get it sooner, it was building a workboat but the workboat would’ve taken too long to get to the fish and Baghdad can build a workboat in 6 turns. I MM Baghdad to work a hill tile to speed up it’s production a bit. I move a warrior on guard duty down south in the tundra (I bet he didn’t like that :lol:). Beijing has reached it’s happiness limit and will exceed in 9 turns. Mecca is nearing it.

Turn 1: I had a difficult decision to make here. I was going to go for calendar because we have 6 silks on our island and with a plantation we can get 3 extra gold pieces which would help our economy but I had to turn down science to 60% with -1 gold deficit and Calendar is due in 16 turns. I could have also gone for Monarchy to get the wines, hereditary rule civic which would’ve resolved our happiness problems, and it would’ve only taken 14 turns, but we only have 2 wines. After much deliberation I decide to go for calendar. Hereditary rule is medium cost civic and our military isn’t that great nor should it be since we’re on an island and 6 silks is better then 2 wines (one of them can’t be worked anyway). I send our galley to the other side of our island on some recon duty.

Turn 2: Granary finished in Baghdad set to build a workboat. I was thinking about reaching the Romans but the thought of another culture expansion is not realistic but the thought of them having a culture expansion to meet us isn’t, I guess it depends on where their city is at.

Turn 3: Kufah’s MP has arrived and worker by Baghdad is set to build more mines for production.

Turn 4: Worker reaches the iron near silver’s city.

Turn 5: Worker starts building mine near Silver’s city. Worker arrives at Damascus ready to chop some forests for Colossus.

Turn 6: Warrior reaches the Southern Tundra and is set on guard duty. Worker starts chopping at Damascus it will take 4 turns. Colossus is due in 10.

Turn 7: Beijing finishes forge and begins on a workboat.

Turn 8: Baghdad finishes it’s workboat and I send it towards it’s clams. Silver’s city finishes it’s granary and I set it to build a library. Its got some horrible production though so I put all of it’s citizens to work the floodplains so it can grow and maybe we can whip the library there.

Turn 9: Beijing finishes it’s workboat and goes out to get more fishies. I set production to worker (I realized I should have gotten the worker first before the workboat, oh well)

Turn 10: Chop finished in Damascus and Colossus gets bumped down to 2 turns. Silver’s city gets a mined hill in it’s radius so I get a citizen to work that. Once the mine on the iron gets built it can have some decent production.

Oh and here's something interesting

im_a_little_confuzed.JPG


Somehow we're #1 in gold, production, food, and land area AND #2 in military ????? (what military) :lol:

Okay so Calendar is due in 6 turns and the Great prophet is due any moment now so let's do what Gaspar said and research monotheism to get theology with our prophet but only AFTER we get Calendar, theres no rush to get Christianity right now so it's okay if we keep the prophet sleeping for a few turns. One important thing though is we need more Workers we only have five and they are not enough. We should really get some monastaries up so that we can spread Confucianism and get that gold from that shrine (another reason why we need to get to Roman lands and open borders with them ASAP). There's really not much else to say.

T_Raccoon - just played
ntallyn - UP
S.ilver- on deck
eektor - :coffee:
Rem - :coffee:
Gaspar~- :coffee:
 
Good turns TR (sorry, you have an underscore, so you need a nickname.) :lol: My work boat in Kufah was a :smoke: moment, I forgot I could just build one quicker in Medina, which is what I did, then I just totally forgot about it and let it build. Regardless, all well.

Agree that workers and monotheism is the way to go. Prophet for Theocracy. Might be worth it to hold of on converting til we see if Caesar has a religion, if we start with heathen religion, may not be able to get borders open.
 
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