phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Oh, I agree there are plenty of ways the AI could improve it's strategies, and even expand on the "Playing to win as a Role Played personality" model. My main point was that forcing the AI into war against the top seat would violate that principle and I just find it gamy. Other then that, yes, diplomacy, especially choosing demands and trades could be done far more logically.My main point was that the AI shouldn't make decisions intended to hurt the human player without regard to whether it was beneficial for itself. The original point started about the AI picking stop trading teams the human is unlikely to accept, but it pertains just as well to the AI sending dozens of units into the meat-grinder to try to take a mediocre civilization halfway across the map and then in spite of catastrophic losses being unwilling to sign a treaty.
Not necessarily, if AI diplomacy was improved the 10th seat could use diplomacy to secure itself while going for a cultural win, much in the same way a human player does.On the other hand, we should also keep track of what "trying to win" means. Someone in 10th place in 1500 is not going to win the game, short of everyone else being idiots and ignoring the attempted cultural victory of the 10th place player.
Right now though, as Dom Pedro points out, the AI is hamstringed about working diplomacy. Instead it fiercely follows it's diplomatic ratings (good), but doesn't behave in a way to effect these same relations, instead it just flys by it's seat forming it's diplomatic oppinions just based on what happens.