True enough, and i've always been an advocate of "play the way you have fun" but ideally the game should be balanced so that you don't have to choose between "having fun" and being efficient. That would mean that peaceful or military should be both equally valid (apart from domination obviously) and tall or wide should both be viable and approximately equally strong when played well. Currently wide conquest is way stronger than any other approach, largely due to how easy it is to conquer cities and i hope the changes in GS will make conquest harder so it's not always the obvious approach for anyone trying to be competitive/efficient. I also hope it doesn't become too hard as more military inclined players shouldn't be left with a game they don't enjoy but ideally the benefit of a conquered city should more or less balance the cost/effort of conquering it and it's definitely not the case in the current state of the game. I hope this makes my PoV clearer.