Aciv4playerA
Chieftain
- Joined
- Mar 18, 2015
- Messages
- 53
45°38'N-13°47'E;13762298 said:Do you have the initial save at 6000 BC? I'm investigating the issue.
here you go!
45°38'N-13°47'E;13762298 said:Do you have the initial save at 6000 BC? I'm investigating the issue.
Thanks, were you also using Realistic Timescale under BUG options?here you go!
45°38'N-13°47'E;13762317 said:Thanks, were you also using Realistic Timescale under BUG options?
No (i.e., the realistic timescale box is unchecked).
thanks!
Check if you have disabled the "Realistic timescale" option (BUG Options, A New Dawn tab).
Also wait until you have some cities and have grown a bit, later techs cost a lot anyway, so at the start research times will be really long inevitably.
45°38'N-13°47'E;13762374 said:Well, that might be a reason for Aztecs being so far advanced so early. Realistic Timescale is meant to keep disoveries "in sync" with our real timeline (more or less). Was also Flexible AI / Flexible Difficulty off?
Only if you're ahead of when you're supposed to be, i.e. renaissance in 500 AD for example. It works for both humans and AI. And at the same time you get help if you're too far behind of when you're supposed to be, i.e. researching theology in 1800 ADFlexible AI / Flexible Difficulty is off.
So how does "Realistic Timescale" work? Does it impose a penalty on research for the player (either human or AI) who is ahead of everyone else?
45°38'N-13°47'E;13762459 said:Only if you're ahead of when you're supposed to be, i.e. renaissance in 500 AD for example. It works for both humans and AI. And at the same time you get help if you're too far behind of when you're supposed to be, i.e. researching theology in 1800 AD
That's because you're not supposed to. Actually I think the problem is handicap level. When you're on Deity, you're teching slower and AI is teching faster. I suggest next time you try Flexible Difficulty and Flexible AI. That should be challenging enough.Regardless, it is weird that AI made to the future Era that early . I could not do that myself when I played in sandbox mode (i.e. cheating , when i was beta testing the mod).
Dear Guys,
it is my first report on this Forum so if i make something qrong or if i am on the wrong place to add it pease let me know.
i found a problem on the game i have the latest version Mod Ver. 956
there is a option if you click Ctrl+Alt+O and on the Panel A New Dawn you can see the information for "how many units you can have in 1 field" if you change this and one of the AI have more than this limit you get a crash.
Normally it should be like on other mods if you change that as soon as you leave a group which has more then the quantity you added there, you cannot go back anymore.
i am sorry but i dont know how to make a Screenshot of the game when i am in so i cannot add a screenshot.