AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Barbarians attacked one of my cities. City militia appeared and the attack ended for that turn with the city still in my possession, but after the attack, my city suddenly had zero population. I can only build units, no buildings, and of course none of the city's plots can be worked.
 

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No (i.e., the realistic timescale box is unchecked).

thanks!

Well, that might be a reason for Aztecs being so far advanced so early. Realistic Timescale is meant to keep disoveries "in sync" with our real timeline (more or less). Was also Flexible AI / Flexible Difficulty off?
 
Check if you have disabled the "Realistic timescale" option (BUG Options, A New Dawn tab).

Also wait until you have some cities and have grown a bit, later techs cost a lot anyway, so at the start research times will be really long inevitably.


Thank you!:goodjob:
 
In the scenario Mars have a bug that prevents the start of the game!

Congratulations for the great work with New Dawn! The game is fantastic!
 
45°38'N-13°47'E;13762374 said:
Well, that might be a reason for Aztecs being so far advanced so early. Realistic Timescale is meant to keep disoveries "in sync" with our real timeline (more or less). Was also Flexible AI / Flexible Difficulty off?

Flexible AI / Flexible Difficulty is off.

So how does "Realistic Timescale" work? Does it impose a penalty on research for the player (either human or AI) who is ahead of everyone else?
 
Flexible AI / Flexible Difficulty is off.

So how does "Realistic Timescale" work? Does it impose a penalty on research for the player (either human or AI) who is ahead of everyone else?
Only if you're ahead of when you're supposed to be, i.e. renaissance in 500 AD for example. It works for both humans and AI. And at the same time you get help if you're too far behind of when you're supposed to be, i.e. researching theology in 1800 AD
 
45°38'N-13°47'E;13762459 said:
Only if you're ahead of when you're supposed to be, i.e. renaissance in 500 AD for example. It works for both humans and AI. And at the same time you get help if you're too far behind of when you're supposed to be, i.e. researching theology in 1800 AD

Regardless, it is weird that AI made to the future Era that early . I could not do that myself when I played in sandbox mode (i.e. cheating , when i was beta testing the mod).
 
Regardless, it is weird that AI made to the future Era that early . I could not do that myself when I played in sandbox mode (i.e. cheating , when i was beta testing the mod).
That's because you're not supposed to. Actually I think the problem is handicap level. When you're on Deity, you're teching slower and AI is teching faster. I suggest next time you try Flexible Difficulty and Flexible AI. That should be challenging enough.
 
Dear Guys,

it is my first report on this Forum so if i make something qrong or if i am on the wrong place to add it pease let me know.

i found a problem on the game i have the latest version Mod Ver. 956

there is a option if you click Ctrl+Alt+O and on the Panel A New Dawn you can see the information for "how many units you can have in 1 field" if you change this and one of the AI have more than this limit you get a crash.

Normally it should be like on other mods if you change that as soon as you leave a group which has more then the quantity you added there, you cannot go back anymore.

i am sorry but i dont know how to make a Screenshot of the game when i am in so i cannot add a screenshot.
 
It should not crash and have been tested many times. Do you have a savegame for us to try?
The next turn you set the new limit, city tiles over the limit should distribute units over free tiles. Other tiles behave as you said.
 
Dear Guys,

it is my first report on this Forum so if i make something qrong or if i am on the wrong place to add it pease let me know.

i found a problem on the game i have the latest version Mod Ver. 956

there is a option if you click Ctrl+Alt+O and on the Panel A New Dawn you can see the information for "how many units you can have in 1 field" if you change this and one of the AI have more than this limit you get a crash.

Normally it should be like on other mods if you change that as soon as you leave a group which has more then the quantity you added there, you cannot go back anymore.

i am sorry but i dont know how to make a Screenshot of the game when i am in so i cannot add a screenshot.

Simply press the print screen button on your keyboard, it will save in your BTS screen shots folder.
 
I suggest you continue your game with a limit of 3 or 5, that's better for playing and that shouldn't crash. I won't have time to debug today. Maybe Afforess will.
 
thank you for your support, i tried it with 3 or 5 but both are not working, but no problem i will wait till it is fixed :-)

thank you again.
 
My time is really limited these days but I'll try to look at your save before the end of the week ;) unless Afforess look at it before.
 
One of may save keeps crashing no matter how far back I go in the auto saves. I understands this sometimes happens but I figured it could help you find bugs that crash the game so here is the initial save and last save that works until the crash.
 

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v956, three bugs:

First, a Python error related to Event Signs is being reported on startup.

View attachment 392372

Second, Shanty Town and Recruitment Center call for AS2D_BUILD_GENERIC as their building sound, but it isn't defined anywhere.

Third, and most importantly, Civic Buildings are not shutting down if their civic condition isn't being met. Civic buildings with the <bRequiresActiveCivics> tag turned on are supposed to stop working if you switch away from their civic. Most civic buildings do, some don't; Slave Market does have it on, but it isn't shutting down if the player is not running Slavery.

This is what I did to produce the bug:
  • Start a new game.
  • Found your first city.
  • Use WorldBuilder to add a Slave Market to the city.
  • Play your first couple turns without switching civics.
  • The Slave Market will continue to provide production even though you are not running Slavery.

View attachment 392373
 
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