gay_Aleks
from the river to the sea, Palestine will be free!
Rev 1024:
Until Shinto is discovered by someone, Civil Service's icon is a pink blob.
Until Shinto is discovered by someone, Civil Service's icon is a pink blob.
Rev 1024:
Until Shinto is discovered by someone, Civil Service's icon is a pink blob.
after last update to svn # 1025 it looks like the CTDs are gone, but now again one:
CTD when processing next turn
attached sav and mini dump
Edit
went 2 autosav back, made a minor change (did not do a spy operation) and I could continue the game and got fabrication research fine.
Never done it before, but I vaguely remember that you can't bribe cities depending on some other civ's civics like democracy or similar. But I might be wrong, maybe that was still civ3what are the requirements for bibre a city or a unit? In spy screen I have these options green for the enemy city, but the option is not listed when I click my spy in that enemy city.
45°38'N-13°47'E;14355974 said:Never done it before, but I vaguely remember that you can't bribe cities depending on some other civ's civics like democracy or similar. But I might be wrong, maybe that was still civ3![]()
I'll have a look at it.I have a request to make about the Terraforming improvements. When you build a Terraforming improvement, it destroys whatever improvement is already there. Then it changes the terrain type to the terraformed type. The problem is that the terraforming improvement stays on the tile, making it seem like you can't build another improvement without losing the terraforming, but you actually can. The terrain type stays changed after the improvement is replaced.
Would it be possible to have the terrain changing-routine remove the improvement after changing the terrain? I checked CvPlot.cpp and the appropriate line is in the code at line 10957, but commented out. I don't know why the routine shouldn't remove the terraforming improvement.
I've checked and that part has been changed by Afforess in revision 213, 6 years ago. Changelog reads: Fixed orchard bug, fixed CTD. I fear that change has to do with CTD problems. I'll try and revert that change but if it's causing crashes I can't debug it now. So in case of troubles, I'll revert the change again back to as it is now.I have a request to make about the Terraforming improvements. When you build a Terraforming improvement, it destroys whatever improvement is already there. Then it changes the terrain type to the terraformed type. The problem is that the terraforming improvement stays on the tile, making it seem like you can't build another improvement without losing the terraforming, but you actually can. The terrain type stays changed after the improvement is replaced.
Would it be possible to have the terrain changing-routine remove the improvement after changing the terrain? I checked CvPlot.cpp and the appropriate line is in the code at line 10957, but commented out. I don't know why the routine shouldn't remove the terraforming improvement.
Look at the culture level of your cities.I have two cities, size 34 + 30, which can't use the 3rd tiles row
svn #1025
Edit
issue seems to be a bug. I have 3 cities, not 2, which can't use the 3rd row. These 3 cities are the last I made, and number 31 - 33 in building order.
The other (1-30) work fine.
Edit2
in between the 34 size city grow to size 36 and got the metropolitan managemant, and now it can use the 3rd row.
But the former cities got it with growing to size 26
45°38'N-13°47'E;14358337 said:Look at the culture level of your cities.
elegant
just got notice of an issue that seems for me either a bug or ar logical failure:
when I plant forest I get light green forest mixed with dark green and field is with modernization "plant forest" (2 food, 2 hammer) that I can pillage and get normal forest (2 food, 1 hammer).
As I understand pillage, there also should be no longer the forest. Plant forest is reforestation, in reality it needs ~ 15 - 25 years, and if I plundert that, the young forest is dead.
This is opposite to a tree nursery, which I can plunder and the forest around still alives.