45°38'N-13°47'E
Deity
I'm noticing a large reduction in difficulty too. I play Huge/Giant, Continents/Custom Continents, Marathon, Emperor/Immortal. No revolutions. Aggressive AI. What does flexible difficulty / flexible AI do to the way the AI plays ?
I mentioned it in the general discussions too. I dont think the AI can deal with Republic government especially on larger maps. Also the increased unit costs may have done something or maybe the sheer amount of buildings in the mod, I'm not sure. I am noticing a consistent pattern of the AI falling behind in power very early. I'm at the point now where I can generally be ahead in power before the classical era. Is there a way to increase the AI aggressiveness overall ? Especially with the aggressive AI enabled no way I should be ahead in power so early. If I started in the middle of a few AIs previously it would be very difficult to survive past the classical era. Now I don't feel threatened at all other than by the barbarians in the very early game. I'm also noticing AI troop upgrades don't seem to be a priority. The priorities seem to be teching and building all buildings/wonders as soon as they are available.
A reduction compared to what? To previous versions or to other mods/plain BTS? I didn't notice any difference in the former case, while there's no sense in comparing with other mods because AI is totally different from plain BTS. I suggest you try Flexible Difficulty/Flexible AI. If the AI falls behind too much, either your handicap will increase or AI's will decrease. Either way, you won't be able to grab all wonders and get too far ahead in terms of techs or military. I also suggest playing with revolutions. Playing without revolution is way too easy, just a matter of spamming cities until AI can't catch up with you and you only need to pay attention to maintenance costs, I find it very boring.