But it's all in the visuals, now if a slaughter woman came out ant slit their throats I am sure their would be complaints... harvest is such a nice word
Its more that it is simply unappealing to many. Look at movies, unless it is vital to the plot, dogs basically never die onscreen. People just don't want to see it. Add to that, it adds literally nothing to the actual game, its a pretty easy thing to leave out.
Count me in this group, especially with regards to dogs. I suppose you can say it lessons the realism of the game, but this is one change I don't mind. Especially since animals dying or not has no impact on gameplay. Although you can argue that having healthy horses was a serious issue in maintaining cavalry units over the years, but no one wants that level of micromanagement.
I don't mind PC changes like this which have little impact. But the lack of a slavery policy card you have to wonder if they are being too PC in games now days.
I wouldn't say it annoys me per se, but it definitely strikes me as odd. Especially with horses, since the quickest way to bring down a cavalry regiment is to discomfit their horses, not take down the rider. It definitely comes across as cloying at any rate, and this from someone who loves the art style and very much objects to its being called "cartoony." If you are traumatized by the death of an eight-pixel dog but not the accompanying twelve-pixel human, you may be in need of psychiatric help.
What would be the point of it? The combat routines are already cartoony to reduce the violence level. There is a deliberate effort to break the illusion of actual, realistic warfare going on. And can you imagine swinging an enemy overhead using the spear that pierced him? Basic leverage would tell you that's nearly impossible for anyone but some kind of mythical giant to do. It's a game, not a simulation. I'm fine with it, especially since it allows a wider base of users to play the game without concerns for appropriateness. It can also be used in schools for this reason. (BTW, for a gore fix, I play XCom 2.)
To the extreme of being traumatized I certainly agree. As far as being disproportionately affected by the concepts, you have to wonder why there is a difference in how each is perceived. The need to try to normalize, accept, even in some cases embrace the death of others we see as equals; I think it has to do with our general struggle to understand and cope with our own mortality. We accept our own deaths by accepting the deaths of others we can relate to. It's also something we grow reinforcing as an inevitability which mutes the unexpectedness.
Obviously this wouldn't apply to children and to animals in a position of service, not only do we feel an innate sense of responsibility for them we don't have for our equals, we have no reason to expect or try to accept their deaths. So we bear the full brunt of the concept of loss in their case.
Also, just imagine how long it took to train them all to participate in the game.
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