So I only ended up playing 5 turns due to what I think was a critical decision to make. Mongolia declared war on us, and while other civs will go to war with the Mongols, I wanted to leave it up to the team to decide which civs we want or do not want to do so and which ones we want to keep open to attack within the next 20 turns.
Here's the write-up:
Inherited Turn, 660AD
Okay, so since it's been forever, I went back and read the last player's notes on what they think should be done. I have to concur, so here are my goals:
1) Finish off Aztec cities outside of their peninsula.
2) Take war to the Arabs, sue for peace to get techs, as the small towns are corrupt and should fall easily.
3) Once RoP is up with Carthage, take war to their towns.
And for wishful thinking:
4) Get Arabia and Carthage at war with each other.
Time to hit ENTER
IBT-
Carthage wants to talk.
Wants to trade territory maps; not during your turn, buddy.
Aztec knight kills our Elite Gallic flawlessly... I guess fortified plus mountain didn't mean much.
Another Aztec knight dies to our knight, but redlines it.
Americans settle Cleveland so our troops blocking the mountain road are now in their territory. Why must they be such a pain?
American knight approaches Lugdunum menacingly. Do not like this, as we have no troops nearby to prevent the attack.
We build Leo's

Begin production of Knight
Arab's build Sistine Chapel in Damascus.
Turn 1, 670AD
Decided that I do not like the idea of potentially losing more units to the Aztecs, as they are both 2/5 and 1/4 respectively. So I move them back, hoping the Americans will do the job for me.
Oh my god, did anybody else see Billups nail that half-court shot to force OT!?
Knight kills Pike at Xochicalco, -2HP and promotes.
Gallic kills Spear at Xochicalco, -2HP. Longbow still shows.
Advance knights, though I may move them back to position against Arab towns.
IBT-
America asks us not-so-politely to leave.
Knight by Lugdunum passes by, thankfully.
Augh! America and Azteca have an RoP... so we lose two Gallics to knights (do mountains do anything for us?), but the knights are redlined.
Lugdunum: Catapult -> Pike. Am keeping this cat in Lugdunum, as it has only one defender.
Turn 2, 680AD
3/5 Knight kills Longbow in Xochicalco, -1HP. We burn the city!
Elite Knight kills Spear in Atzcapotzalco, -3HP. Have we gotten a leader yet??
Vet Knight kills Spear in Atza, redlines tho. Burn, baby burn!
Get peace with Azteca for 20g, WM, and 2 towns to disband. I could have gotten 3, but I wanted to pick up Teotihuacan so we can get an easier landbridge to block the Aztecs with.
Move a slave to be on the way to block the land bridge. Actually, I'll move 2 just in case they beat me to the first one.
IBT-
Alesia: Knight -> Knight
Turn 3, 690AD
Positioning troops to attack Arabia.
Trading maps gets us 25g.
Turn 4, 700AD
We don't have an embassy with America. Buy one for 68g.
Nobody will sign a military alliance with us, so I guess #4 is a distant hope.
Trading maps with all who have money gets us 8g.
Declare on Arabs.
Vet Knight kills Longbowman by Shiraz flawlessly.
Vet Knight kills Longbowman by Merw, -1HP.
Augh! I am playing stupid and leave the incense colony undefended!
Elite Gallic kills Longbowman by Balkh flawlessly.
Elite Knight kills Archer by Merw, redlines.
IBT-
Zulus ask us to leave.
Mongols sign MA with Arabs against us!
Horsemen kills our Spear and we lose the spice colony... temporary, cause we have plenty of slaves.
Incense colony goes down as well... I'm on a roll.
Arab Longbow loses to the redlined Knight. Wheh.
Americans are kicking our worker out.
Entremont: Knight -> Knight
Turn 5, 710AD
3/4 Knight kills Warrior in Merw, -1HP.
Vet Knight kills Longbow in Merw flawlessly.
Use slave from Merw to recreate our incense colony.
Both cats miss the Musket in Shiraz.
Knight loses to Musket in Shiraz, takes off 2HP, but the musket promotes.
Knight kills Horseman near Mosul, -1HP and promotes.
In an attempt to hit ALT I hit the spacebar, and leave the knight at Entremont (though it may be needed there).
Move workers away from Mongol border.
Okay, I am going to stop things here, because I have an opportunity to sign an MA against Mongolia with another civ, however, I do not know which one I want to do it with. Which civ do we want to sign an MA with and what civ do we want to keep open to attack?
Here's the save: