First our stomping grounds:
Still at war with Monty, but he has nothing to give us
. and I mean nothing. No money, no techs, and he sure as hell wont part with the 5 cities I want razed.
My basic plan is to continue the war with Monty, razing his 5 cities that are in our neutral territory, then make peace for anything hell give us & plant a slave on the mountain pass. That way hell have to use galleys to move settlers which will limit him dropping cities somewhat & leave us with 2 Civs pinned down.
Since we have plenty of troops in the area, Im going to concentrate on getting our 3 cities optimal:
Alesia needs a harbor to take advantage of the extra gold the collusus gives our coastal tiles, I can also mine the cattle since itll be capped at 12.
Entremont needs a couple more reg grasslands switched from mines to irrigation so when it caps at 12 well be able to use the 4 hills in the area(were only using 1 right now). Hopefully this will get it up to 20spt, I dont feel like doing the math.
Lugdunum needs its 2 forests chopped then irrigated so it can grow to size 10(maybe even 11 if we luck out & get a plains under one of them). Thankfully Bugs left me some stacks of workers in the area that just completed our Spice colony. Once that is well underway the Knights will be coming out in full force.
Now for the funny part:
Were wrecking heads with a dismal military.

Were weak compared to Arabia, average to Carthage, & strong against everyone else.
On another note Germany, America, Carthage, & Arabia all have Printing Press. The cheapest we can get it is 14gpt & 70g(sure hurts our trading when everyone hates us because we like to burn cities full of screaming people:shrug: ) Im gonna turn our research off for now(saves us 5gpt) & well have to rely on pointy stick for a bit.
Even though Carthage & Arabias military will be able to keep pace or outclass ours, we can still raze their cities that lie W of America and will be poorly defended & hard to reinforce for techs. But you guys are right, its going to take some work to take everyone out. Im thinking once we get a nice sized stack of Knights we can declare on Arabia then drag Carthage into it, those 2 can beat at each other while we clean out America & start heading west. Yea, its thinking very positive, but gotta have a plan right?
PTMMing looks great, 0 changes. I love following bugs when he only has 3 cities to go through.

Switch Lugdunum from Knight to Market.
Switch Alesia from Knight to Harbor.
Send an extra spear from Lugdunum towards Entremont so I can turn off our Lux tax.
We have 18 turns remaining on our gpt deal with Carthage, since its that long I buy an RoP for WM & 41g. Thatll speed up our troop movement, because they occupy 90% of our war zone
IT Watch like 8 Carthagion settlers squat out towns. (actually just 4)
Mongols start Sistine.
T1-(560AD) MM Alesia to coastal tiles for 9 more gpt.
Workers from Spice Colony head north for renovations.
Spear from Lugdunum arrives at Entremont, turn lux tax off.
Im sending our slaves near the front over to our incence colony to road though that giant patch of mountains, since no one will be able to drop cities on them & it will be along time before culture overtakes the whole thing well at least have a partial road to work with so we dont have to cave to RoPs all the time.
Trade Gunpowder to Mongols for Printing Press & WM. Start a gambit on Education.
Gotta show you guys this one, in typical AI brilliance: Despite having horses, 3 floodplains, a wheat, a bunch of hills/plains/grasslands & furs all in the capitols 21(Korokorum really is a perfect mix of territory). The Mongols have managed 0 irrigation, 2 mines, and exactly 3 roaded tiles
.. by 560AD.

Way to be a superpower guys!
Yes, this map is completely current. I just got their WM in the deal, thats pretty pathetic.
IT Massive amounts of Arabians heading towards us.

Entremont: knight>knight
Alesia: harbor>Knight
T2-(570AD) Many troops healing. I have 5 full strength troops, but theyre amarching. Four have moved outside Tzingtsotan, and the other flawlessly kills an Med Inf.
IT Peace treaty with Abe comes up for review, I grudgingly accept.
T3-(580AD) Renew our I wont wipe your pathetic 2 cities off the planet deal with Shaka for all his gold(70).
Review- turns until war:
Shaka 20
America 19
Carthage 17
Arabia 4
Elite Kn kills El Sp, -3hp.
Vet Kn kills Pk, but is redlined. We raze Tzingtzunzoonzie.
A regular Med Inf kills 2 Gallics somehow, but is redlined like thats any consolation.
Bit of MMing.
IT Jesus, outdated units of every color of the rainbow plug up our roads. *grumble gruble*
T4-(590AD) Gallic butchers an archer, -2hp. Im getting really sick of fighting on mountain tops.
MM Alesia a bit for gpt.
IT Revenge is sweet! 2hp Knight fends off a Knight, killing it. Then a Gallic kills another one.
T5-(600AD) Workers finish forest chop in Lugdunum, start & complete irrigation. We have growth again!
Rush market in Lugdunum for 80g.
MM Entremont to get Kn faster. Its up to 21spt, I think I can get it to 25 even.

Bump lux tax to 10% to keep Entremont from rioting.
Nothing new on the Diplo front.
IT More cities founded by everyone.

Entremont: Kn>Kn
Alesia: Kn>Kn
Lugs: Market>Kn
T6-(610AD) Knight takes out newly founded Campola, -1hp.
Units healing, and bobbing through traffic to get to the front line.
IT About 10 Arabian Lbs start heading towards the Zulu(my guess).
Aztec Galley drops off an archer next to Alesia.
Az Knight kills wounded Knight, but is redlined.
T7-(620AD) Upgrade four of our spears to pikes for 80g.
Vet Kn kills the archer, -1hp & promotes.
Vet Kn retreats from a spear(unforted on a grassland) without scratching it.
El Gallic redlines a Kn before getting killed.
El Gallic picks off the Knight and
Verzingtorex starts breaking for our core. Hmm, Leos maybe?
El Gallic kills another redlined Kn, -2hp.
IT Lugdunum: Cat>Cat (oh yea, I switched it from knights to cats due to my dismal RNG luck
.. this was before the leader of course)
T8-(630AD) Knight gets revenge on that spear, -1hp.
Have about 8 units ready to start marching again next turn.
IT Arabs found a city next to our spice colony. Yea, that pretty much settles whos next.
T9-(640AD) Move in troops.
America, Carthage & Arabia have Education.
Take out a Jag.
MM a bit. Turn off research.
IT Lose a spear to a Med Inf.
Entremont: Kn>Kn
T10-(650AD) Rush Leos in Entremont.
Elite Knight kills a spear, -3hp.
Elite Gallic kiils a spear, -3hp. Razes Tlaxcloa.
Elite Knight kills Med Inf.
**End o turn report**
*Troops are marching on the last 2 Aztec cities on the mainland. Its up to you if you want to finish those off or make peace, my plans got delayed because I had to run around Arabs, Carthagians, Americans & even Zulu clogging up my roads.
*Arabs & Americans have Education & Chemistry, I think we can take out the last Aztec cities in 2-3 turns. Spend 3-4 turns or so healing, repositioning troops, & bringing in reinforcements; then attack the 4-5 Arabian cities around, make peace for those techs, by then our deals will be over with Carthage(9 turns left on RoP). Thats my wishful thinking for the next guy, but you saw how I got delayed. However I do think its doable, my Mountain Pass road is set to be finished in like 8 turns or so, the Arabian cities are newly founded, small & corrupt. Not to mention we cant lose that Spices Colony!
Good luck!
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