General question: apart from maybe a few extra flavour units here and there and perhaps a few bonus civilopedia entries, do you feel this mod is done?
Also.....I said at the very beginning that I might not be posting updates and that you'd maybe have to do a fresh download when the mod came out properly....well, between now and Christmas/New Year time, I've plans to do some new units for flavour and put in a few tweaks here and there and basically delete some old files in favour of others, rename some files etc. It would be way better for me if I did all this then upload a "clean" version as the mod proper. Therefore, you'd need to download it again and re-install. Are you cool with that? Look at it this way, you'd have the current version of Anno Domini (which is playable as it is anyway), then have a choice to trade it in for a deluxe version

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New units: I'm hoping to do some unit "families" - e.g. Carthaginian hoplite, spearman, swordsman and archer (and maybe horseman as well), all with matching shields and outfits ready for the "full" version. This will mean old units may be deleted to make way for them.
Culture group changes: I might develop some cultures ready for other civilizations to come in with other BIQs. This could be, for example, renaming the Nubian units so that they'll suit for all African civs, having a generic African advantage that the units don't require resources and some individual bonuses (so it might be that Axum will get trade advantages on top, but Nubia gets extra military advantages). I want to make sure that the Huns have all their units sorted out, so that I can develop the Steppes cultures in future BIQs and have generic advantages - eg, cheaper horse units. That way, it will be easier to bring in the Scythians and Mongols, for example.
Building changes: There may some savings that I can make in the number of buildings that are used in Anno Domini - one example is in the different walls that essentially do the same thing - but the way I've set it up at the moment, different walls are needed (as the flavour techs automatically given at the start of the game leave the same "holes" in the tech tree that require filling). Therefore, I need to give this serious consideration, as there's potential for me to set myself up properly, given that there are going to be other BIQs in the future. Again, this will involve deleting old files and replacing them with new ones.
Resource changes:Having recently changed "pigs" to "iron ore," the next resource in the firing line is salt, which doesn't really do much at the moment. I'm thinking of replacing this for saki and having that unique to the Asian cultures I'm going to develop over Christmas/New Year for a new BIQ.
Anyway, as ever, please let me know what you think!