Anno Domini Classic : the demo is here at last!!

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Rob (R8XFT)

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Welcome to Anno Domini Classic: the demo. There are twelve civs in the demo version - chosen purely because they were the first twelve I completed. There are other civs that are almost complete.


PLEASE NOTE: THIS DEMO HAS BEEN DISCONTINUED; A NEW VERSION IS DUE SOON. LINKS/PICTURES HAVE BEEN DELETED.

Whilst all the leaderheads (I think) have been made available previously, there are a couple of unreleased units lurking in here ;) .

Here are the twelve civs along with their "specialties":

Anglo-Saxons

Leader : Alfred the Great
Organised, Industrious
UU : Sokesman
Ring-giver (citizen) : +1 tax/+1 corruption-lowering
Thatcher (citizen) : +1 tax/+1 building
Warrior Hall (era 1) : obsolete units can be upgraded at half price
Shire Moot (era 1) : courthouse which never expires, but requires tar in city radius
Buhr (era 1) : walls that can be built in any size city
Sutton Hoo (era 2) : burial mound in every city
Hnefatafl hall (era 3) : +1 happy citizen
Beowulf (era 4) : sokesman every 5 turns
Seafarer (era 4) : +2 movement for naval units


Carthage

Leader : Queen Dido
Organised, Seafaring
UU : Merchant ship
Carthaginian dock : available from start; requires tar in city radius/coastal installation : +50% tax output
Cothon (era 1) : harbour/drydock/commercial dock/free of upkeep costs
Lighthouse (era 1) : +1 naval units/safe sea travel
Double harbour (era 2) : +2 movement for naval units/veteran ships from its city
Carthaginian market (era 2) : marketplace required : marketplace in all cities on continent


Celtiberians

Leader : War chief Moericus
Warlike, Spiritual
UU: Celtiberian horseman
Celtiberian cattle farm (era 1) : size 2 city/granary (no upkeep) - only requires access to cattle, not cattle in city radius
Druid's grove (era 1) : +1 happy citizen/doubles sacrifice
Moericus' cavalry (era 1) : Celtiberian horseman every 5 turns
Workers are 120% efficient
All era 2 ground units are invisible


Dacia

Leader : King Burebista
Organised, Stable
UU: Falxman
Magistrate (citizen) : +2 corruption-lowering
Burebista's residence (era 1) : courthouse which doesn't expire
Burebista's palace (era 1) : Forbidden Palace/+50% tax output/+50% luxury output
Dacian sanctuary (era 2) : +1 content face
Zalmoxis' resurrection (era 3) : Forbidden Palace/Dacian sanctuary in every city on the continent
Tarabostes trade centre (era 4) : Forbidden Palace/+1 trade in every trade-producing square
Burebista's library (era 4) : Forbidden Palace/+2 free advances


Florence

Leader : Statesman Lorenzo di Medici
Spiritual, Seafaring
UU : Crossbowman
Florentine merchant (citizen) : +3 taxes
Florentine patron (citizen) : +3 science; +1 tax
House of Medici (era 1) : bazaar in every city
Trading post (era 2) : works like an airport
Medici bank (era 3) : pays for all trade installations
Boboli gardens (era 4) : +4 happy citizens locally/+1 happy citizen in every other city
Il Duomo (era 4) : requires church + marble/+2 happy citizens in every city


Goths

Leader : Warlord Theodoric
Warlike, Stable
UU : Goth marauder
All era 2 and era 3 foot units : +1 HP
Worker action : build border fort : acts like radar tower
Goth barracks (era 1) : barracks without an upkeep cost
Mausoleum of Theodoric (era 1) : units can heal in enemy territory
Stockade (era 1) : walls which can be built in any sized city/120% strength of normal walls


Huns

Leader : Emperor Attila
Warlike, Organised
UU : Horde
Nomad is not available to build; however, horseman available with warrior code
All era one and era two horsemen +1 HP/blitz/20% cheaper/do not require horses/3 movement
Stable (era 1) : barracks with free upkeep; also reduces war weariness
Medical tent (era 1) : Allows healing in enemy territory (obsolete with Medicine)
Spoils of war (era 1) : +1 trade in each trade-producing tile
Hun academy (era 1) : Halves unit upgrade cost


Illyria

Leader : Queen Teuta
Agricultural, Seafaring
UU : Illyrian raider
Illyrian harbour (era 1) : veteran ship units/allows water trade (most civs get veteran ship units in era 3 with the dry dock)
Illyrian dock (era 1) : increases water trade (most civs get the commercial dock in era 4); requires Illyrian harbour
Fisherman (era 1) : increases food in water; requires Illyrian harbour
Safe sea travel for all ships
All era two and era three ground units have amphibious attack
All era two and era three ships have hidden nationality


Nubia

Leader : Queen Amanishabheto
Agricultural, Warlike
UU : Medjai archer
All Nubian land units can be built without access to resources
Nubian archery range (era 1) : requires timber in city radius : barracks/increases defence level of city by 25%; no upkeep
Nubian stable (era 1) : requires horses in city radius : barracks/reduces war weariness/no upkeep
Nubian pyramids (era 1) : doubles defences/doubles combat vs barbarians/barracks
Amanishabheto's palace (era 1) : +1 trade in every trade-producing square/+50% tax output/+50% luxury output


Rome

Leader : Emperor Trajan
Industrious, Stable
UU : Legionary
Roman prefect (citizen) : +1 corruption-lowering
Barber (era 1) : can conduct spy missions (the only civ that can)
Mithrarium (era 2) : reduces war weariness
Triumphal arch (era 2) : halves unit upgrade cost (obsolete with Urbanism)
Caracalla's bathhouses (era 3) : bathhouse in every city on the continent
Circus Maximus (era 3) : hippodrome in every city
Commodus' lion tamers (era 3) : doubles effectiveness of colosseums
Constitutio Antoniniana (era 4) : +1 happy face in all cities/+50% tax output/veteran ground units
Bacchanalia (era 4) : +6 happy faces in the city in which it's built


Slavs

Leader : King Samo
Agricultural, Stable
UU : Wagon
The Slavs can build a wagon from the start of the game; this replaces the nomad and settler; it requires only 2 citizens, moves 2 each turn and has defensive capability. It is also the same cost as the settler (30 shields), which is half the cost of the nomad.
This is the only advantage the Slavs have: is it enough?


Sparta

Leader : King Agis
Warlike, Industrious
UU : Spartan officer
Greek barracks (era 1) : barracks with no upkeep cost
Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city
Great lighthouse (era 1) : safe sea travel/+1 ship movement
Agoge (era 1) : halves unit upgrade cost
Peltast (era 1) : replaces both the archer and horseman; it has the archer's strength and the horseman's speed with no resources required
All era two ground units have +1 hit point and cost 20% less than their contemporaries
Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius)
Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face
Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering
Olympics (era 4) : +2 happy people in every city
Achaean league (era 4) : creates an Argean ally every 5 turns (slightly better defensively than a pikeman, but slightly worse offensively)
 
Iceni update

This update adds the Iceni to the game and also corrects some early issues that you guys fed in.

Iceni

Leader : Queen Boudicca
Agricultural, Spiritual
UU : Iceni chariot
Workers can irrigate without fresh water once irrigation is researched; they can also build outposts
Chariot maker (era 1) : free barracks/+25% production; requires timber in city radius
Ceramics merchant (era 1) : +50% tax/+50% luxury output; requires pottery shop
Iceni boat (era 1) : replaces both the coracle and the curragh, but doesn't require timber
Craftsman (era 1) : +1 happy face/+25% production
Iceni harbour (era 1) : acts as both a harbour and a drydock
Ceramics exporter (era 2) : acts as a commercial dock, but arrives much earlier
Groans of the Britons (era 3) : reduces war weariness in all cities; requires craftsman to have already been built
 
Civilizations coming soon

Note that the Iceni are listed here as they will go through some changes in the update; the Iceni patch gave them certain buildings/advantages as a test of those buildings/advantages.


Byzantines

Leader : Emperor Justinian
Industrious, Spiritual
UU : Byzantine cataphract
Theodosian walls (era 1) : 150% strength of normal walls
Hagia Sophia (era 4) : Church in every city



Corinth

Leader : Emperor Periander
Organised, Philosophical
UU : ??
Greek barracks (era 1) : barracks with no upkeep cost
Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city
Ceramics merchant (era 1) : +50% tax/+50% luxury output; requires pottery shop
Ceramics exporter (era 2) : acts as an additional commercial dock
Temple of Apollo (era 2) : +1 trade in every trade-producing tile
Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius)
Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face
Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering
Olympics (era 4) : +2 happy people in every city



Egypt

Leader : Pharaoh Ramesses II
Agricultural, Industrious
UU : War chariot
Obelisk (available from the start) : +25% production (+2 culture)
Pyramids (era 1) : City growth causes +2 citizens instead of +1 (obsolete with Astronomy)
Sphinx (era 1) : Veteran ground units/Increased army value (obsolete with Philosophy)
Egyptian mason (era 1) : +50% production
Embalmer (era 2) : +50% luxury output
Nile ferry (era 2) : requires harbour/tar in city radius : +50% tax output
Per ankh (era 4) : requires temple : doubles scientific research



Iceni

Leader : Queen Boudicca
Agricultural, Spiritual
UU : Iceni chariot
Chariot maker (era 1) : free barracks/+25% production; requires timber in city radius
Stone circle (era 2) : +2 happy citizens in city of origin; +1 happy citizen elsewhere
Groans of the Britons (era 3) : reduces war weariness in all cities



India

Leader : Emperor Asoka
Spiritual, Philosophical
UU : ??
Can irrigate without fresh water once irrigation has been discovered
Tank : available from the start; lowers building pollution/cancels people pollution (whilst this isn't an immediate benefit, the +2 culture is)
Mrigadeva (era 1) : +1 happy citizen/requires tank (the only way it could be specific to India and appear at the right place)
Great Stupa (era 2) : +1 happy in every city
Mandapam (era 2) : acts as Forbidden Palace
Spice route (era 3) : +1 trade in every trade-producing tile/+2 happy people in the city that builds it
Nalanda university (era 4) : +2 free advances
**India is being worked on at the moment; War Elephant will most likely be the UU



Macedonia

Leader : Alexander the Great
Warlike, Philosophical
UU : Macedonian phalanx
Greek barracks (era 1) : barracks with no upkeep cost
Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city
Great lighthouse (era 1) : safe sea travel/+1 ship movement
Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius)
Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face
Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering
Olympics (era 4) : +2 happy people in every city



Norse

Leader : King Harald Hardrada
Seafaring, Warlike
UU : ??
Norse harbour available from the start; replaces harbour and drydock, having the advantages of both - with no upkeep
Craftsman (era 1) : +1 happy face/+25% production



Persia

Leader : Emperor Darius
Philosophical, Stable
UU : Kardakes
Mosque (era 2) : +1 happy face
Spiral minaret (era 2) : doubles effectiveness of all mosques/doubles research in home city
Persian gardens (era 4) : +1 happy face/reduces war weariness
Omar Khayyam's library (era 4) : 2 free advances



Updates to other civs
Carthage : weaver (era 1) : +50% luxury/+1 happy; requires Carthaginian dock and access to cotton
Sparta : Can no longer build the Great Lighthouse



General updates
Stonehenge is now the stone circle, a flavour wonder for the Iceni. It has been replaced by "Sacred river" which can only be built if the city is near a river, but gives +1 happy citizen



Note that these civilizations are in production, so there may be additional items to those listed here. I have only put here what is already in the mod.
 
How much longer till you`ve uploaded it? :bounce:
I've absolutely no idea!! Basically, the system I'm uploading it on doesn't have any progress stats; I've been uploading for about an hour so far. It's the first time I've uploaded to my website, so I don't know how long it'll take. I will keep monitoring it though and let you all know as soon as it's available :) .

I take it you're looking forward to playing the mod ;) ?
 
I am also really excited about this. I have been lurking in your development threads and hope to play this tonight or tomorrow night to see.
 
Some bad news; after 2 hours of uploading, it has failed to upload to my website. I think there's some problem with the size of upload. Instead, I'm about to start uploading to 3d downloads. I don't know how soon they'll approve the file though.

On another note, Plotinus, please would you close the other (development) thread?
 
cant wait to play also where exactly do I download on my civ 3 complete folders in senrios or conquests folder
 
I'm totally going to play as Nubia first. Their no-resource for land units advantage looks very interesting :evil:
Finding a ton of African units to use for this purpose was interesting ;) .

Personally, whilst I've given all the civs a go, my personal favourite is Carthage; the cothon gives them a really good advantage, don't underestimate it! Additionally, a load of free marketplaces just when you need them is pretty good too.
 
cant wait to play also where exactly do I download on my civ 3 complete folders in senrios or conquests folder

I don't have Civ III complete, but I'd assume it was in the scenarios folder; that's where it goes in my Civ III conquests version.

Incidently, there are a couple of civs nearing completion; I'll see what I can do about adding one or two of them in a patch tomorrow ;) .
 
Personally, I don't know which I'll play first... Can't wait to play as the Goths and Florence, and Slavs... :D Then again the Anglo-Saxons seem interesting too, and Nubia, and of course the Dacians... I think I'll play random civ!!
 
Im so waiting for you to finish uploading ;)
Im probably going to borrow some of your ideas and use in my own mod, wondering if i can borrow game art as well?
 
Im so waiting for you to finish uploading ;)
Im probably going to borrow some of your ideas and use in my own mod, wondering if i can borrow game art as well?
I don't see any reason why not ;) .

There's some more previews now available in the early posts; you can see that Egypt, the Huns, Illyria and Rome are in production at the moment.

I'm now on my fourth try uploading; the first to my website failed; I'm trying for the third time now uploading to 3d downloads. Each time it has logged me off and taken me back to the login screen (I seem to recall ED had the same problem with MEM). What I didn't do last time, but did do this time, is log straight back in and uploaded again (hopefully it'll "remember" what I've uploaded so far). Sorry about the problems, but they are beyond my control.
 
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