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Anno Domini Classic

Discussion in 'Civ3 - Completed Modpacks' started by Rob (R8XFT), Mar 23, 2008.

  1. Sid

    Sid Observer and Participant

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    Christchurch, NZ
    Rob: did the downloads yedsterday--since then I have been playing. The game is stunning and I'm enjoying it immensely. Many thanks to all those involved.
     
  2. TopGun

    TopGun 258 kills

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    No screenies, sorry. I started another game, this time as the Etruscans (love that random thingy, you never know who you're gonna get), and did not see other civ's units share tiles with me. Maybe it was just a fluke thing?
     
  3. Sid

    Sid Observer and Participant

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    Still love this mod but I got the 'invisible units' problem when I attacked another Civ (I think it was the Celts) and then started another game, only to get a freeze during my first diplomatic encounter. Such a pity because this mod brings out the best in Civ3.
     
  4. Castlebuilder

    Castlebuilder Chieftain

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    Jul 13, 2007
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    Great looking game! Who did the animation for the units, it adds a whole new demension to playing while keeping it very CIV III.
     
  5. TopGun

    TopGun 258 kills

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    Does this answer your question? :D
     
  6. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Thanks for the positive feedback! Any idea who the diplomatic encounter was with?

    The Gauls do have invisible units in the first couple of eras, which makes them quite tricky opponents when engaged in a war.
     
  7. TopGun

    TopGun 258 kills

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    But the "invisibility" shouldn't cause other units to share my tiles with me, should it?
     
  8. Sid

    Sid Observer and Participant

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    Rob: the diplomatic encounter was with the Romans.

    Thanks for the skinny on the invisibles--most disconcerting when they destroyed one of my armies.
     
  9. Humpty Dumpty

    Humpty Dumpty Warlord

    Joined:
    Mar 31, 2008
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    154
    Thanks for the advice. Kinda funny because i've had been tweaking my TeTurkan map for some time now before this mod has come around.

    I got some ideas on what to do with some of the civs (for instance: Greece and Macedonia). First, i am going to place all of the cities as much as possible before the game start. I am kinda picky that the ai will place cities in unhistorical locations; second, i will try to give some of the cities that are too close an extra palace or something that can reduce corruption for in order to get the maximum productive output in these confined spaces; third and last, I can try to modify and add some more resources which give extra shields and gold in cities that are too close to the other.

    I wish we have more variety of Earth maps. I don't know if i can try to make one of my own...probably procrastinate in the way where i get too obsessed
    with perfecting the map.
     
  10. gimmeadog

    gimmeadog Chieftain

    Joined:
    Mar 5, 2007
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    46
    This mod is amazing! But it feels like war weariness is huge- in a despotism i can only be at war for four or five turns and i need to up my luxury by 20-30 percent.
     
  11. TopGun

    TopGun 258 kills

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    Just some feedback: The civilopedia entry for Training Hut is wrong... it is that of the Palace.
     
  12. T.A JONES

    T.A JONES Deity

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    Looks good champ. Nice to see you back. Im gunna giver a go right now. Let ya know how it flows.
     
  13. againsttheflow

    againsttheflow unpolitically uncorrect

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    Just downloaded for the fourth time. Some pretty crazy circumstances...just to let you know you have dedicated fans. :)

    Downloads are reaching for 300 (with lots of help from me :D)
     
  14. T.A JONES

    T.A JONES Deity

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    All I can say is wow! the pedia has been finished off nicely. By far the niceest compliations of pertaining info for this era ever composed under one mod. A wealth of info. Mybe Middle age mod comes in thier as on the same level.

    This will fun
     
  15. ThomAnder

    ThomAnder Deity

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    Is the Theodosian wall intendeded to just add a culture pt and not actually be a wall..?
     
  16. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    It is actually a wall - of sorts. It improves defences by 75% instead of 50%, like normal walls. It doesn't have the walled graphics to the city though, as I've removed the bombard aspect that the walls have; however, the 75% bonus remains as the town grows to a city and then a metropolis.

    Thanks to everyone for the kind comments!
     
  17. Itay Shahar

    Itay Shahar Chieftain

    Joined:
    May 8, 2008
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    WOW!
    I played Rhye's of Civilization Expanded for like 2 years :)
    Finaly decided to go back to this site and get another mod, I see I got here just in time for this completed mod! Can't wait to start the journey.
    -Itay
     
  18. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Thanks. You also sent me a query about the patch - the one you queried was purely for the beta version, this is the full version. You need to follow the download for the main mod in the first post, then you'll need the updated BIQ, which I have attached here.

    Everyone else - I noticed a fault with the BIQ in the patch, which has caused the bugs people have mentioned. The updated BIQ can now be found in post #1.
     
  19. timerover51

    timerover51 Deity

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    I probably will not download the mod, mainly because of the size of the mod verses the amount of room left on my Ibook's hard drive, but also my negative experience with massive mods. However, even if I had room, there are enough odd choices for civilizations in the mod to make me pass it by.

    Three Greek City-states are covered, Athens and Sparta I can see, where did Corinth come from? Thebes would have been a better choice if you had to have another Greek City-state. But no Mycenaean or Minoan civilization?

    You have the Hyksos, a group of uncertain origins, who dominated Egypt for about 200 years, 1700 to 1500 BC, and then vanished from history forever. Where is the Israelites/Hebrews, one of the best if not the best known of the ancient peoples? Or the Assyrians, not covered in Conquests, nor even in TETurkhan's Test of Time.

    Florence, an Italian city-state, that comes into prominence around 1200 AD, but was never known as a military power, although a great city for artists. And Seafaring as well, although it is well inland and has no port. Where are Venice or Genoa if you are going to have a late Italian Seafaring city?
    And Etruria is Seafaring? That is definitely news to the historians of the Ancient World. Rome is not Warlike, but Industrious, which I will grant, but Stable? The Year of the Four Emperors comes to mind, and the lack of an established means of succession, and the number of Civil Wars throughout the First Century BC, and then the chaos of the 3rd Century AD, along with regular spats inbetween.

    Carthage, but not the cities of Phoenicia of which it was a colony. Since Carthage appears in Conquests and Play the World, one would think that Phoenicia might get some consideration.

    Illyria and Dacia are Roman province names, with Illyria occupying about the location of the now badly fragmented former Yugoslavia, and Dacia being that portion of Romania north of the Danube, regularly occupied by the most recent barbarian group to move east from Asia during the Roman Period.

    And finally, no Moslem groups, the Moors of Spain, the Berbers of North Africa, the Mamelukes of Egypt, any of the Arab Caliphates. Not that I regard that as bad, but they do make nice targets to Crusade against.

    Clearly, the mod represents an enormous amount of work, and I suspect that a lot of players will enjoy it. But between the size of the mod and the odd choices, it does not interest me that much.
     
  20. jetha

    jetha Chieftain

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    Still gathering courage to download this mod (or should I say totally novel C3C experience)....Very tempting though. Hmmmm :mischief:
     

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