Anno Domini Classic

Rob: did the downloads yedsterday--since then I have been playing. The game is stunning and I'm enjoying it immensely. Many thanks to all those involved.
 
No screenies, sorry. I started another game, this time as the Etruscans (love that random thingy, you never know who you're gonna get), and did not see other civ's units share tiles with me. Maybe it was just a fluke thing?
 
Still love this mod but I got the 'invisible units' problem when I attacked another Civ (I think it was the Celts) and then started another game, only to get a freeze during my first diplomatic encounter. Such a pity because this mod brings out the best in Civ3.
 
Great looking game! Who did the animation for the units, it adds a whole new demension to playing while keeping it very CIV III.
 
Credits (this will be updated; if you're not here, but have contributed, please post).

Buildings: Bjornlo, Lusikka755, mrtn, ogedei, Plotinus, R8XFT, Ronning, Supa, SWalker, Ukas, Varwnos
Cities: Aion, Arne, RedAlert, Yoda Power
Civ colours: Rhye
Leaderheads: embryodead, R8XFT
Popheads: R8XFT, Yoda Power
Tech icons: Ares, Blue Monkey, Frenchman, R8XFT, mrtn, utro43
Terrain: Ares, Pounder
Units: aaglo, Aluminium, BeBro, Bjornlo, CamJH, CivArmy s1994, Dease, Dom Pedro II, embryodead, JimmyH, Kinboat, Kindred72, Kryten, micaelus, NavyDawg, odintheking, Olorin0222, Orthanc, Plotinus, Quinzy, Sandris, ShiroKobbure, Steph, R8XFT, utahjazz7, Virote Considon

Credit also goes to Blue Monkey for tons of info on the Indian civs!

Great looking game! Who did the animation for the units, it adds a whole new demension to playing while keeping it very CIV III.

Does this answer your question? :D
 
Still love this mod but I got the 'invisible units' problem when I attacked another Civ (I think it was the Celts) and then started another game, only to get a freeze during my first diplomatic encounter. Such a pity because this mod brings out the best in Civ3.

Thanks for the positive feedback! Any idea who the diplomatic encounter was with?

The Gauls do have invisible units in the first couple of eras, which makes them quite tricky opponents when engaged in a war.
 
But the "invisibility" shouldn't cause other units to share my tiles with me, should it?
 
Rob: the diplomatic encounter was with the Romans.

Thanks for the skinny on the invisibles--most disconcerting when they destroyed one of my armies.
 
Anno Domini does not come with its own map, although it can be easy to add Anno Domini to an existing map. I've put it on a world map for my own enjoyment (a cropped version of TETurkhan's 362x362 map- and currently, it feels great to play AD on a real world map!)

However, some things I would suggest:
-Don't allow resources on Mountains
-Settlers=Wheeled (so you can restrict their movement a little)
-Turn most of East Asia and Africa into Mountainous regions (so that they cannot be settled- thus helping to keep down loading times)
-Make some adjustments to starting locations (Greece, Northern/Central Italy, Egypt and Britain will all be very crowded, so some civs will have to go in other locations)
-Turn "%Terrain for Land domination" down considerably, to 50% or so, due to restrictions above. Don't do the same for pop., though.
-Turn off the ability to build cities on Deserts, Tundra and Forests (for the same reasons as above)
-Go to World Sizes, and copy the settings for "Huge" to all the other sizes. This is for balance (the world will no doubt be huge)
-You can randomize Goody Huts and Resources, although you'll probably need to get rid of a few goody huts (it puts far to many on) and alter a few resource locations for some civs.
-Other terrain tweaks you deem are necessary to gameplay
-TURN OFF BARBARIANS (I've left on the Barbarian Sea unit, but the land units will REALLY make the game lag)

Then you should be ready to play AD on a world map!
Thanks for the advice. Kinda funny because i've had been tweaking my TeTurkan map for some time now before this mod has come around.

I got some ideas on what to do with some of the civs (for instance: Greece and Macedonia). First, i am going to place all of the cities as much as possible before the game start. I am kinda picky that the ai will place cities in unhistorical locations; second, i will try to give some of the cities that are too close an extra palace or something that can reduce corruption for in order to get the maximum productive output in these confined spaces; third and last, I can try to modify and add some more resources which give extra shields and gold in cities that are too close to the other.

I wish we have more variety of Earth maps. I don't know if i can try to make one of my own...probably procrastinate in the way where i get too obsessed
with perfecting the map.
 
This mod is amazing! But it feels like war weariness is huge- in a despotism i can only be at war for four or five turns and i need to up my luxury by 20-30 percent.
 
Just some feedback: The civilopedia entry for Training Hut is wrong... it is that of the Palace.
 
Looks good champ. Nice to see you back. Im gunna giver a go right now. Let ya know how it flows.
 
Just downloaded for the fourth time. Some pretty crazy circumstances...just to let you know you have dedicated fans. :)

Downloads are reaching for 300 (with lots of help from me :D)
 
All I can say is wow! the pedia has been finished off nicely. By far the niceest compliations of pertaining info for this era ever composed under one mod. A wealth of info. Mybe Middle age mod comes in thier as on the same level.

This will fun
 
Is the Theodosian wall intendeded to just add a culture pt and not actually be a wall..?
 
Is the Theodosian wall intendeded to just add a culture pt and not actually be a wall..?
It is actually a wall - of sorts. It improves defences by 75% instead of 50%, like normal walls. It doesn't have the walled graphics to the city though, as I've removed the bombard aspect that the walls have; however, the 75% bonus remains as the town grows to a city and then a metropolis.

Thanks to everyone for the kind comments!
 
WOW!
I played Rhye's of Civilization Expanded for like 2 years :)
Finaly decided to go back to this site and get another mod, I see I got here just in time for this completed mod! Can't wait to start the journey.
-Itay
 
WOW!
I played Rhye's of Civilization Expanded for like 2 years :)
Finaly decided to go back to this site and get another mod, I see I got here just in time for this completed mod! Can't wait to start the journey.
-Itay

Thanks. You also sent me a query about the patch - the one you queried was purely for the beta version, this is the full version. You need to follow the download for the main mod in the first post, then you'll need the updated BIQ, which I have attached here.

Everyone else - I noticed a fault with the BIQ in the patch, which has caused the bugs people have mentioned. The updated BIQ can now be found in post #1.
 
Civs in the mod with their traits (note that the traits have been re-worked ;)):

Anglo-Saxons (Industrious/Organised)
Athens (Seafaring/Scientific)
Brigantia (Agricultural/Industrious)
Byzantines (Industrious/Spiritual)
Carthage (Organised/Seafaring)
Celtiberians (Spiritual/Stable)
Chola (Seafaring/Warlike)
Corinth (Organised/Philosophical)
Dacia (Organised/Stable)
Egypt (Industrious/Spiritual)
Etruria (Seafaring/Stable)
Florence (Seafaring/Spiritual)
Gauls (Agricultural/Spiritual)
Goths (Stable/Warlike)
Harappa (Agricultural/Organised)
Huns (Organised, Warlike)
Hyksos (Spiritual/Warlike)
Iceni (Industrious/Philosophical)
Illyria (Agricultural/Seafaring)
Jutes (Industrious, Seafaring)
Kushan (Organised/Spiritual)
Macedonia (Philosophical/Warlike)
Maurya (Philosophical/Spiritual)
Nabataea (Organised/Religious)
Norse (Seafaring/Warlike)
Nubia (Agricultural, Warlike)
Persia (Philosophical/Stable)
Rome (Industrious/Stable)
Serbia (Agricultural/Stable)
Scots (Agricultural/Philosophical)
Sparta (Industrious, Warlike)

I probably will not download the mod, mainly because of the size of the mod verses the amount of room left on my Ibook's hard drive, but also my negative experience with massive mods. However, even if I had room, there are enough odd choices for civilizations in the mod to make me pass it by.

Three Greek City-states are covered, Athens and Sparta I can see, where did Corinth come from? Thebes would have been a better choice if you had to have another Greek City-state. But no Mycenaean or Minoan civilization?

You have the Hyksos, a group of uncertain origins, who dominated Egypt for about 200 years, 1700 to 1500 BC, and then vanished from history forever. Where is the Israelites/Hebrews, one of the best if not the best known of the ancient peoples? Or the Assyrians, not covered in Conquests, nor even in TETurkhan's Test of Time.

Florence, an Italian city-state, that comes into prominence around 1200 AD, but was never known as a military power, although a great city for artists. And Seafaring as well, although it is well inland and has no port. Where are Venice or Genoa if you are going to have a late Italian Seafaring city?
And Etruria is Seafaring? That is definitely news to the historians of the Ancient World. Rome is not Warlike, but Industrious, which I will grant, but Stable? The Year of the Four Emperors comes to mind, and the lack of an established means of succession, and the number of Civil Wars throughout the First Century BC, and then the chaos of the 3rd Century AD, along with regular spats inbetween.

Carthage, but not the cities of Phoenicia of which it was a colony. Since Carthage appears in Conquests and Play the World, one would think that Phoenicia might get some consideration.

Illyria and Dacia are Roman province names, with Illyria occupying about the location of the now badly fragmented former Yugoslavia, and Dacia being that portion of Romania north of the Danube, regularly occupied by the most recent barbarian group to move east from Asia during the Roman Period.

And finally, no Moslem groups, the Moors of Spain, the Berbers of North Africa, the Mamelukes of Egypt, any of the Arab Caliphates. Not that I regard that as bad, but they do make nice targets to Crusade against.

Clearly, the mod represents an enormous amount of work, and I suspect that a lot of players will enjoy it. But between the size of the mod and the odd choices, it does not interest me that much.
 
Still gathering courage to download this mod (or should I say totally novel C3C experience)....Very tempting though. Hmmmm :mischief:
 
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