Rob: did the downloads yedsterday--since then I have been playing. The game is stunning and I'm enjoying it immensely. Many thanks to all those involved.
Credits (this will be updated; if you're not here, but have contributed, please post).
Buildings: Bjornlo, Lusikka755, mrtn, ogedei, Plotinus, R8XFT, Ronning, Supa, SWalker, Ukas, Varwnos
Cities: Aion, Arne, RedAlert, Yoda Power
Civ colours: Rhye
Leaderheads: embryodead, R8XFT
Popheads: R8XFT, Yoda Power
Tech icons: Ares, Blue Monkey, Frenchman, R8XFT, mrtn, utro43
Terrain: Ares, Pounder
Units: aaglo, Aluminium, BeBro, Bjornlo, CamJH, CivArmy s1994, Dease, Dom Pedro II, embryodead, JimmyH, Kinboat, Kindred72, Kryten, micaelus, NavyDawg, odintheking, Olorin0222, Orthanc, Plotinus, Quinzy, Sandris, ShiroKobbure, Steph, R8XFT, utahjazz7, Virote Considon
Credit also goes to Blue Monkey for tons of info on the Indian civs!
Great looking game! Who did the animation for the units, it adds a whole new demension to playing while keeping it very CIV III.
Still love this mod but I got the 'invisible units' problem when I attacked another Civ (I think it was the Celts) and then started another game, only to get a freeze during my first diplomatic encounter. Such a pity because this mod brings out the best in Civ3.
Thanks for the advice. Kinda funny because i've had been tweaking my TeTurkan map for some time now before this mod has come around.Anno Domini does not come with its own map, although it can be easy to add Anno Domini to an existing map. I've put it on a world map for my own enjoyment (a cropped version of TETurkhan's 362x362 map- and currently, it feels great to play AD on a real world map!)
However, some things I would suggest:
-Don't allow resources on Mountains
-Settlers=Wheeled (so you can restrict their movement a little)
-Turn most of East Asia and Africa into Mountainous regions (so that they cannot be settled- thus helping to keep down loading times)
-Make some adjustments to starting locations (Greece, Northern/Central Italy, Egypt and Britain will all be very crowded, so some civs will have to go in other locations)
-Turn "%Terrain for Land domination" down considerably, to 50% or so, due to restrictions above. Don't do the same for pop., though.
-Turn off the ability to build cities on Deserts, Tundra and Forests (for the same reasons as above)
-Go to World Sizes, and copy the settings for "Huge" to all the other sizes. This is for balance (the world will no doubt be huge)
-You can randomize Goody Huts and Resources, although you'll probably need to get rid of a few goody huts (it puts far to many on) and alter a few resource locations for some civs.
-Other terrain tweaks you deem are necessary to gameplay
-TURN OFF BARBARIANS (I've left on the Barbarian Sea unit, but the land units will REALLY make the game lag)
Then you should be ready to play AD on a world map!
It is actually a wall - of sorts. It improves defences by 75% instead of 50%, like normal walls. It doesn't have the walled graphics to the city though, as I've removed the bombard aspect that the walls have; however, the 75% bonus remains as the town grows to a city and then a metropolis.Is the Theodosian wall intendeded to just add a culture pt and not actually be a wall..?
WOW!
I played Rhye's of Civilization Expanded for like 2 years
Finaly decided to go back to this site and get another mod, I see I got here just in time for this completed mod! Can't wait to start the journey.
-Itay
Civs in the mod with their traits (note that the traits have been re-worked):
Anglo-Saxons (Industrious/Organised)
Athens (Seafaring/Scientific)
Brigantia (Agricultural/Industrious)
Byzantines (Industrious/Spiritual)
Carthage (Organised/Seafaring)
Celtiberians (Spiritual/Stable)
Chola (Seafaring/Warlike)
Corinth (Organised/Philosophical)
Dacia (Organised/Stable)
Egypt (Industrious/Spiritual)
Etruria (Seafaring/Stable)
Florence (Seafaring/Spiritual)
Gauls (Agricultural/Spiritual)
Goths (Stable/Warlike)
Harappa (Agricultural/Organised)
Huns (Organised, Warlike)
Hyksos (Spiritual/Warlike)
Iceni (Industrious/Philosophical)
Illyria (Agricultural/Seafaring)
Jutes (Industrious, Seafaring)
Kushan (Organised/Spiritual)
Macedonia (Philosophical/Warlike)
Maurya (Philosophical/Spiritual)
Nabataea (Organised/Religious)
Norse (Seafaring/Warlike)
Nubia (Agricultural, Warlike)
Persia (Philosophical/Stable)
Rome (Industrious/Stable)
Serbia (Agricultural/Stable)
Scots (Agricultural/Philosophical)
Sparta (Industrious, Warlike)