Will you eventually put all 100 or so civs back in?
Of course!! 41 are currently in the mix, there'll be more added before I upload the mod.
Given that Mercia is supposedly being added in, will Alfred also be added as the leader of a Wessex faction (as a re-skin of JFD's Anglo-Saxons)?
Perhaps. I'm trying not to get too carried away at the second, but focussing on getting the mod to a point where at least a test version can be uploaded with many of the existing civs and some new ones - but only ones that are "ready to go" without any real creating required, just adding. However, once uploaded, I can do that.
Incidentally, Viregel and COF kindly allowed me to use this leaderhead for Anno Domini. I'm using it for Adminius of the Cantiaci.
Spoiler :
Hey Rob!
I dont want to pressure, but do you think you can put the most recent version (15) on somewhere so we can play it until you feel better and can release v 16? It would be great if you could, or at least if someone else could provide me a copy of theirs.
Also, I am glad you have chosen to stick with the 100+ civs - I love the diversity each one brings into the mod
Actually, that's why I asked: I *haven't* noticed any difference in mod times. Whether I'm just loading the mod to fix the Krakatoa spawn location or the mod that completely overhauls every aspect of the game, the "Configuring Game Data" screen seems to be shown for the same amount of time.
In any case, I was just curious. As mentioned earlier in the thread, I haven't had a chance to give the BNW version of Anno Domini a whirl, so for all I know this version of his mod actually *does* take a while to load. FWIW, the G&K version didn't take especially long to load.
Oh I see. I suppose that doesn't bode well for the problem I'm currently experiencing. I have tried loading it a couple of times now and the game just seems to stop answering after a while. I'll just cross my fingers that the upcoming v16 will work for me instead.
As for v15 (and earlier versions), I've kept backups of these. However, I wouldn't know where to upload them because they're huge. Hmmm, I *do* have 2GB on Dropbox. But then again, it's Rob's mod and I wouldn't want to put unsupported versions into circulation. (Plus, I'm still on vacation and internet here isn't the best, so the earliest I could upload anything would be October 5th.)
As for v15 (and earlier versions), I've kept backups of these. However, I wouldn't know where to upload them because they're huge. Hmmm, I *do* have 2GB on Dropbox. But then again, it's Rob's mod and I wouldn't want to put unsupported versions into circulation. (Plus, I'm still on vacation and internet here isn't the best, so the earliest I could upload anything would be October 5th.)
FWIW, I'd also like to download v15. Of course, given that Rob said v16 should be available a couple days later, I don't know if it's worth your trouble to upload it & make it available.
Ok, so the upload is running, says it takes 2 hours. I'll share the link here once it's done. I packed it in 7zip, however, so you'll need that (free software) to unpack. It managed to compress it to 650MB, from 1.4GB. I'm impressed.
Thanks for the upload Unedjis! I lost all my previous versions and I couldn't play for ages!
I noticed you can build boats and improve fish banks, but then you get the message "you need Sailing". This makes the Fisherman Hut not fully functional until you get Sailing, which I think is not even in the same Era. Is this a known bug?