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Title & Version Number: "Battle of the Kalka River" for [Global mod] Medieval (CIV4:W,Beta version)
Author Name: PSYX
Type: scenario
Thread URL: http://forums.civfanatics.com/showthread.php?p=4523290
File DB Entry URL: http://psyx.civfanatics.ru/mod_files/medieval/Medieval.rar
What's new in this version?:

To the mod added SDK by Blacksun...

Info about scenario:
Battle of the Kalka River (May 31, 1223) was the first military engagement between the Mongol armies of Genghis Khan and the East Slavic warriors. It was fought on the bank of the Kalka River, somewhere between present-day Donetsk and Mariupol.
The Battle of the Kalka River is commonly viewed as a catastrophe in the disintegrating Kievan Rus'. The Mongol commanders, however, were not inclined to conquer Rus at that time. Genghis Khan viewed their mission as a mere reconnaissance in force to prepare a better attack in the future. The Mongols returned under the leadership of Batu Khan more than a decade later, in 1239, in a more extensive campaign.

(Retrieved from "http://en.wikipedia.org/wiki/Battle_of_the_Kalka_River")
 
Title: Civics Free Specialists Mod
Version Number: Civics Free Specialists Mod v0.1 and Civics Free Specialists Mod v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187619
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2889
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2888
What's new in this version?:
This mod copies the free specialist count tag from the buildings schema and
adds it to the civics schema. This allows civics to provide free specialists
in cities. For instance the Theocracy civic can now give two priests when it
is set:
[TAB][TAB][TAB]<FreeSpecialistCounts>
[TAB][TAB][TAB][TAB]<FreeSpecialistCount>
[TAB][TAB][TAB][TAB][TAB]<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
[TAB][TAB][TAB][TAB][TAB]<iFreeSpecialistCount>2</iFreeSpecialistCount>
[TAB][TAB][TAB][TAB]</FreeSpecialistCount>
[TAB][TAB][TAB]</FreeSpecialistCounts>


Title: Favorite Religion
Version Number: Favorite Religion v0.1 and Favorite Religion v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187622
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2891
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2890
What's new in this version?:
This mod provides the ability to make some leaders more historically accurate
by helping the AI to pick a particular leader's state religion. This way
Saladin can be hinted to pick Islam as his state religion and Christianity as
Isabella's state religion.


Title: Inquisition Mod
Version Number: Inquisition Mod v0.3 and Inquisition Mod v0.3w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187623
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2893
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2892
What's new in this version?:
Yes, this is another mod that adds inquisitor units to the game but that is
where similarity ends between this mod and the others. The first and most
distinctive difference between this inquisition mod and others is that the AI
fully understands how to use the new inquisition units.

Don't think that your inquisitor unit can just stroll into any city and just
remove a religion from the city without any difficulties or ramifications.
Religions in cities that are well established will be harder to remove than
ones that have just spread to the city. If an inquisitor unit does manage to
remove a religion from a city don't be suprised if it causes a couple of your
neighbors to become upset with you.


Title: Multi-Building Unit Requirement
Version Number: Multi-Building Unit Requirement v0.1 and Multi-Building Unit Requirement v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187624
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2895
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2894
What's new in this version?:
This mod adds the ability to specify multiple required and optional buildings
needed to building units. Any buildings added in between the <PrereqBuildings>
tag will now be required to build the unit. One of the buildings added in
between the <PrereqOrBuildinges> tag will now be required to build the unit.

For instance the updated battleship definition using the new tags looks like:
[TAB][TAB][TAB]<PrereqBuilding>BUILDING_DRYDOCK</PrereqBuilding>
[TAB][TAB][TAB]<PrereqBuildings>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_FACTORY</BuildingType>
[TAB][TAB][TAB]</PrereqBuildings>
[TAB][TAB][TAB]<PrereqOrBuildings>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_BARRACKS</BuildingType>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_LIGHTHOUSE</BuildingType>
[TAB][TAB][TAB]</PrereqOrBuildings>


Title: Building Civic Prereqs
Version Number: Building Civic Prereqs v0.2 and Building Civic Prereqs v0.2w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=186731
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2831
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2830
What's new in this version?:
- Changed the <PrereqCivic> tag to <PrereqCivics> to allow requiring more than
one civic to construct a building.

- Added the <bInactiveWithoutCivicPrereqs> tag to indicate that a building
should be automatically obsoleted if the civics required to construct the
building are no longer set.

- Updated the "cathedral" definitions so they require the "Hereditary Rule" and
"Organized Religion" civics and are obsoleted when those civics are no longer
set.


Title: Unit Civic Prereqs
Version Number: Unit Civic Prereqs v0.2 and Unit Civic Prereqs v0.2w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=186733
File DB Entry:
[TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2833
[TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2832
What's new in this version?:

- Changed the <PrereqCivic> tag to <PrereqCivics> to allow requiring more than
one civic to build a unit.

- Added the <bDisbandWithoutCivicPrereqs> tag to indicate that a unit should be
automatically disbanded if the civics required to build the unit are no
longer set.

- Updated the missionary definitions so they require the "Hereditary Rule" and
"Organized Religion" civics and are disbanded when those civics are no longer
set.
 
Title & Version Number: MaxRigaMod 5.2
Author Name: MaxRiga
Type: MOD update
Thread URL:http://forums.civfanatics.com/showthread.php?t=166535
What's new in this version?:
5.2 update
1 - new f16 models of The Conquest
2 - some new buttons of The Lopez
3 - Lockheed Marten factory available now with F4 Phantom tech.
4 - fixed bug ( f4 requires Lockheed M. factory now instead of MIG )
5 - new unit - IL76 transport plane allows carry mechanized units ( very convenient to transport tanks etc to your allies now ) it cam make 2 moves per turn, so fly to&return! Unit by The Conquest
6 - Tu170 bomber as UU for Russia/USSR, China, India and Arabia. Unit by The Conquest
7 - 3 new buildings - military academy, navy academy and special forces academy
8 - new unit - special forces ( spetsnaz as UU for ussr/russia )
9 - Yamato battleship unit as UU for Japan by ArdRaeiss
10 - new zeppelin unit by Chamaedrys
11 - it's taking 3 times longer now to wait cottage becames town etc
12 - new f18 model by The Conquest
13 - counter espionage. two new UU units - KGB and CIA spies and new global unit - Counterspy (it sees other spies and can kill it during war time)

!!! - new russian/american/european flavor system for units. For example - Japan builds ( and researches ) pro-American weapon as well as China pro-Russian.
!!! - new diplomacy window shows now military generations !!! ( huge thanks to BlackSun )
http://forums.civfanatics.com/uploads/42133/diploscreen.JPG
 
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