Title: Civics Free Specialists Mod
Version Number: Civics Free Specialists Mod v0.1 and Civics Free Specialists Mod v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187619
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2889
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2888
What's new in this version?:
This mod copies the free specialist count tag from the buildings schema and
adds it to the civics schema. This allows civics to provide free specialists
in cities. For instance the Theocracy civic can now give two priests when it
is set:
[TAB][TAB][TAB]<FreeSpecialistCounts>
[TAB][TAB][TAB][TAB]<FreeSpecialistCount>
[TAB][TAB][TAB][TAB][TAB]<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
[TAB][TAB][TAB][TAB][TAB]<iFreeSpecialistCount>2</iFreeSpecialistCount>
[TAB][TAB][TAB][TAB]</FreeSpecialistCount>
[TAB][TAB][TAB]</FreeSpecialistCounts>
Title: Favorite Religion
Version Number: Favorite Religion v0.1 and Favorite Religion v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187622
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2891
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2890
What's new in this version?:
This mod provides the ability to make some leaders more historically accurate
by helping the AI to pick a particular leader's state religion. This way
Saladin can be hinted to pick Islam as his state religion and Christianity as
Isabella's state religion.
Title: Inquisition Mod
Version Number: Inquisition Mod v0.3 and Inquisition Mod v0.3w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187623
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2893
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2892
What's new in this version?:
Yes, this is another mod that adds inquisitor units to the game but that is
where similarity ends between this mod and the others. The first and most
distinctive difference between this inquisition mod and others is that the AI
fully understands how to use the new inquisition units.
Don't think that your inquisitor unit can just stroll into any city and just
remove a religion from the city without any difficulties or ramifications.
Religions in cities that are well established will be harder to remove than
ones that have just spread to the city. If an inquisitor unit does manage to
remove a religion from a city don't be suprised if it causes a couple of your
neighbors to become upset with you.
Title: Multi-Building Unit Requirement
Version Number: Multi-Building Unit Requirement v0.1 and Multi-Building Unit Requirement v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=187624
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2895
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2894
What's new in this version?:
This mod adds the ability to specify multiple required and optional buildings
needed to building units. Any buildings added in between the <PrereqBuildings>
tag will now be required to build the unit. One of the buildings added in
between the <PrereqOrBuildinges> tag will now be required to build the unit.
For instance the updated battleship definition using the new tags looks like:
[TAB][TAB][TAB]<PrereqBuilding>BUILDING_DRYDOCK</PrereqBuilding>
[TAB][TAB][TAB]<PrereqBuildings>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_FACTORY</BuildingType>
[TAB][TAB][TAB]</PrereqBuildings>
[TAB][TAB][TAB]<PrereqOrBuildings>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_BARRACKS</BuildingType>
[TAB][TAB][TAB][TAB]<BuildingType>BUILDING_LIGHTHOUSE</BuildingType>
[TAB][TAB][TAB]</PrereqOrBuildings>
Title: Building Civic Prereqs
Version Number: Building Civic Prereqs v0.2 and Building Civic Prereqs v0.2w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=186731
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2831
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2830
What's new in this version?:
- Changed the <PrereqCivic> tag to <PrereqCivics> to allow requiring more than
one civic to construct a building.
- Added the <bInactiveWithoutCivicPrereqs> tag to indicate that a building
should be automatically obsoleted if the civics required to construct the
building are no longer set.
- Updated the "cathedral" definitions so they require the "Hereditary Rule" and
"Organized Religion" civics and are obsoleted when those civics are no longer
set.
Title: Unit Civic Prereqs
Version Number: Unit Civic Prereqs v0.2 and Unit Civic Prereqs v0.2w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=186733
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2833
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2832
What's new in this version?:
- Changed the <PrereqCivic> tag to <PrereqCivics> to allow requiring more than
one civic to build a unit.
- Added the <bDisbandWithoutCivicPrereqs> tag to indicate that a unit should be
automatically disbanded if the civics required to build the unit are no
longer set.
- Updated the missionary definitions so they require the "Hereditary Rule" and
"Organized Religion" civics and are disbanded when those civics are no longer
set.