TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Hi all:
My early deity training last time wasn't exactly a kill shot on the AI. I dropped down to immortal to practice a few things, and clearly across my last few games I've picked up a lot. Of course, mitigating that fact is that IMM ----> Deity is similar to noble ----> IMM, so we'll have to see if improvement is sufficient.
I'm on a continent with mansa musa, Qin, and a whole bucket load of aggressive guys. Fortunately, mansa is a lightning rod. Unfortunately, he only has 6 cities and Qin is already montezuma's vassal.
My tech outlook is good and so long as I can keep the warmongers off me, there is probably a shot in this one. Here's a small illustration of where I stand:
I'd like to know where I'm doing well, where I'm doing poorly, and perhaps some suggestions. My interpretation of well and poorly is as follows:
Well:
- Reasonable tech parity or lead on everyone except one of the smallest AIs
- Avoided being an obvious DoW target
- Pretty good bureaucracy capitol setup and I'm already in it
- The Chinese holy city there has already revolted once, and I think I should get it (note: the game was pretty gay here. I had 96% culture in that when it was a barb city for about 15 turns before it was taken...!)
- Both horse and iron allows some flexibility for stack composition later.
- I remember over a year ago when Rusten was doing a deity walkthrough with Montezuma I couldn't even fathom how 200 beakers/turn near 1 AD was possible
. Even though I struggle at deity actually putting up an OK # myself does feel nice.
Poorly:
- Without much military, I'm in no position to defend myself if something does go down, and I can't be opportunistic offensively.
- Definitely great person points. I've got 2 scientists going in a low pop city, and I intend to finally let it grow after the 2nd scientists (first quite obviously became an academy in Aksum). I don't see any truly obvious GPP sites in my empire. The chinese city could run a couple tops, the fish city has 2 golds I kind of want to work, and the 3 western cities are food poor. Without stone, marble, or IND my options using wonders were somewhat limited also. In light of this, I don't know what the hell I'm doing with GPP
, so I'm at least going to try to bulb education and get lib and an OK oxford time.
- I don't know if I have the 1.5 workers/city rule now, but at least I'm on improved tiles. So this is a maybe?
- I built more temples than I needed because I'm used to immortal and sometimes monarchy doesn't come as soon as it did. The culture and transition to non-monarchy civics is nice, but I could definitely have gone a cheaper route for
now and diverted those hammers elsewhere, slightly improving my current empire position.
All in all, I think a good deity player could win from this position. Hell, I might even find a way as long as MM doesn't cap to monty - I have enough techs on non-mansa to control the flow of war somewhat. Hopefully I don't botch it.
Save:
View attachment TMIT Deity AD-0050.CivBeyondSwordSave
My early deity training last time wasn't exactly a kill shot on the AI. I dropped down to immortal to practice a few things, and clearly across my last few games I've picked up a lot. Of course, mitigating that fact is that IMM ----> Deity is similar to noble ----> IMM, so we'll have to see if improvement is sufficient.
I'm on a continent with mansa musa, Qin, and a whole bucket load of aggressive guys. Fortunately, mansa is a lightning rod. Unfortunately, he only has 6 cities and Qin is already montezuma's vassal.
My tech outlook is good and so long as I can keep the warmongers off me, there is probably a shot in this one. Here's a small illustration of where I stand:




I'd like to know where I'm doing well, where I'm doing poorly, and perhaps some suggestions. My interpretation of well and poorly is as follows:
Well:
- Reasonable tech parity or lead on everyone except one of the smallest AIs
- Avoided being an obvious DoW target
- Pretty good bureaucracy capitol setup and I'm already in it
- The Chinese holy city there has already revolted once, and I think I should get it (note: the game was pretty gay here. I had 96% culture in that when it was a barb city for about 15 turns before it was taken...!)
- Both horse and iron allows some flexibility for stack composition later.
- I remember over a year ago when Rusten was doing a deity walkthrough with Montezuma I couldn't even fathom how 200 beakers/turn near 1 AD was possible

Poorly:
- Without much military, I'm in no position to defend myself if something does go down, and I can't be opportunistic offensively.
- Definitely great person points. I've got 2 scientists going in a low pop city, and I intend to finally let it grow after the 2nd scientists (first quite obviously became an academy in Aksum). I don't see any truly obvious GPP sites in my empire. The chinese city could run a couple tops, the fish city has 2 golds I kind of want to work, and the 3 western cities are food poor. Without stone, marble, or IND my options using wonders were somewhat limited also. In light of this, I don't know what the hell I'm doing with GPP

- I don't know if I have the 1.5 workers/city rule now, but at least I'm on improved tiles. So this is a maybe?
- I built more temples than I needed because I'm used to immortal and sometimes monarchy doesn't come as soon as it did. The culture and transition to non-monarchy civics is nice, but I could definitely have gone a cheaper route for

All in all, I think a good deity player could win from this position. Hell, I might even find a way as long as MM doesn't cap to monty - I have enough techs on non-mansa to control the flow of war somewhat. Hopefully I don't botch it.
Save:
View attachment TMIT Deity AD-0050.CivBeyondSwordSave